Search found 81 matches
- Fri Feb 26, 2016 10:05 am
- Forum: NESdev
- Topic: Address 0 in zeropage
- Replies: 56
- Views: 13159
Re: Address 0 in zeropage
the compiler puts the start of that array at $0000 (unknowing to you). This can't happen. CC65's C compiler won't allocate variables on the zeropage. You can only import zeroopage variables from assembly allocations, so you would have had to put it there yourself. Hey! Do you know if the ZP is save...
- Sat Jan 23, 2016 4:02 am
- Forum: Newbie Help Center
- Topic: Collision data: 8 or 16 bit?
- Replies: 38
- Views: 8590
Re: Collision data: 8 or 16 bit?
So a good Pascal compiler targeting the 6502? Subrange Types could perhaps be a solution to this.tepples wrote:Part of the problem is that neither the C Standard nor POSIX nor the Windows ABI specifies a 24-bit integer type.
- Sat Dec 26, 2015 2:05 am
- Forum: SNESdev
- Topic: SNES, where to start?
- Replies: 71
- Views: 18051
Re: SNES, where to start?
bass is a great assembler by byuu, and has an active support forum here: http://board.byuu.org/phpbb3/viewforum.php?f=20
- Thu Dec 24, 2015 4:56 am
- Forum: General Stuff
- Topic: What The Heck Is a Qubit?
- Replies: 49
- Views: 15199
Re: What The Heck Is a Qubit?
https://en.wikipedia.org/wiki/IEEE_floating_point
Edit: Sorry, the aforementioned article might be interesting also, but I meant to post this: https://en.wikipedia.org/wiki/Floating_point
Edit: Sorry, the aforementioned article might be interesting also, but I meant to post this: https://en.wikipedia.org/wiki/Floating_point
- Wed Nov 11, 2015 3:16 pm
- Forum: NESdev
- Topic: Value constants in NESASM3
- Replies: 11
- Views: 3815
Re: Value constants in NESASM3
Isn't void* p the correct thing to do in C++?rainwarrior wrote:(Similarly in C/C++ I like to write void* p and not void *p.)
- Mon Nov 09, 2015 8:28 am
- Forum: General Stuff
- Topic: Windows 10...worth it?
- Replies: 21
- Views: 5442
Re: Windows 10...worth it?
It still seems like Windows is the best platform for nes development. I haven't yet seen an NES emulator that had a complete, fleshed out GUI, AND was able to use vsync properly, on linux. It's always sheary or choppy. Plus, I'm not sure I've been able to use any debugging facilities on any emulato...
- Wed Nov 04, 2015 7:13 am
- Forum: SNESdev
- Topic: Newbie to SNES dev ask for help on VRAM addr
- Replies: 25
- Views: 7859
Re: Newbie to SNES dev ask for help on VRAM addr
I think it means each address holds a word of data, not a byte.
- Sun Sep 13, 2015 7:20 am
- Forum: SNESdev
- Topic: Sound driver fun
- Replies: 43
- Views: 23020
Re: Sound driver fun
LF newlines. Don't open it in notepad, it won't work, it will only interpret CR-LF as a new line.psycopathicteen wrote:Looked at the asm file and I can't read it because there's no spaces. Everything is on big wall of text.
- Mon Aug 24, 2015 7:26 am
- Forum: SNESdev
- Topic: Enjoying your froyo?
- Replies: 279
- Views: 57437
Re: SNES Tilemap Editor?
That's a great thing! Who doesn't enjoy a good story?Espozo wrote:Is that supposed to be a good thing?byuu wrote:But to me, what matters are the games. And the SNES has ~15 times the JRPGs as the Genesis.![]()
- Sun Aug 23, 2015 9:34 am
- Forum: SNESdev
- Topic: Enjoying your froyo?
- Replies: 279
- Views: 57437
Re: SNES Tilemap Editor?
> Speaking of that, are there any mods left there? Been waiting over a week for an account activation. The first time I tried I had to wait about a month before being denied. The second time I tried I had to wait about a week. Slow as hell, and some of those guys seem REALLY hostile towards the SNES.
- Tue Aug 11, 2015 11:01 am
- Forum: SNESdev
- Topic: camera movement (and object spawning)
- Replies: 30
- Views: 10185
Re: camera movement (and object spawning)
I think what I find more annoying than the camera is the fact that every time the camera adjusts itself it respawns enemies that were just killed. I think it would make more sense if the spawning window wasn't tied to the camera. Do you really want enemies to respawn? I know some games gain from it...
- Wed Jul 29, 2015 7:13 am
- Forum: General Stuff
- Topic: love for a system: PC's vs consoles
- Replies: 10
- Views: 3010
Re: love for a system: PC's vs consoles
Is this really right? I thought new consoles were more and more like PCs, while older consoles differErockbrox wrote:To be honest though some of these old consoles were basically PC's.
more from them.
- Sun Jul 26, 2015 9:31 am
- Forum: General Stuff
- Topic: Have people changed their minds about Satoru Iwata now?
- Replies: 58
- Views: 9921
Re: Have people changed their minds about Satoru Iwata now?
That's why I have edited my post to say "modern" atheism. Before the mid 18th century the vast majority of population were serfs (some kind of slave farmers), illiterate and uneducated, they would not question what they were teach, so yeah they weren't atheists and no, that's not doubtful...
- Sun Jul 26, 2015 5:27 am
- Forum: General Stuff
- Topic: Have people changed their minds about Satoru Iwata now?
- Replies: 58
- Views: 9921
Re: Have people changed their minds about Satoru Iwata now?
Again, wrong. Modern atheism was invented in the mid-1700s and started spreading after the french revolution, in 1789. Before that point in history there was no such thing as atheism and atheists to be oppressed. Wrong, atheism is not being a theist, it's not some invention. "Hey, I believe in...
- Sat Jun 20, 2015 1:22 am
- Forum: General Stuff
- Topic: Favorite Final Fantasy
- Replies: 41
- Views: 9673
Re: Favorite Final Fantasy
FF VII is a great instalment in the series (I'm excited that the remake is finally coming out) and I can see why it's the most popular FF game in the world. But I think the materia system is the single worst system in any FF game so far. I prefer when abilities are limited to characters/classes, bu...