Search found 81 matches

by DoNotWant
Fri Feb 26, 2016 10:05 am
Forum: NESdev
Topic: Address 0 in zeropage
Replies: 56
Views: 13159

Re: Address 0 in zeropage

the compiler puts the start of that array at $0000 (unknowing to you). This can't happen. CC65's C compiler won't allocate variables on the zeropage. You can only import zeroopage variables from assembly allocations, so you would have had to put it there yourself. Hey! Do you know if the ZP is save...
by DoNotWant
Sat Jan 23, 2016 4:02 am
Forum: Newbie Help Center
Topic: Collision data: 8 or 16 bit?
Replies: 38
Views: 8590

Re: Collision data: 8 or 16 bit?

tepples wrote:Part of the problem is that neither the C Standard nor POSIX nor the Windows ABI specifies a 24-bit integer type.
So a good Pascal compiler targeting the 6502? Subrange Types could perhaps be a solution to this.
by DoNotWant
Sat Dec 26, 2015 2:05 am
Forum: SNESdev
Topic: SNES, where to start?
Replies: 71
Views: 18051

Re: SNES, where to start?

bass is a great assembler by byuu, and has an active support forum here: http://board.byuu.org/phpbb3/viewforum.php?f=20
by DoNotWant
Thu Dec 24, 2015 4:56 am
Forum: General Stuff
Topic: What The Heck Is a Qubit?
Replies: 49
Views: 15199

Re: What The Heck Is a Qubit?

https://en.wikipedia.org/wiki/IEEE_floating_point

Edit: Sorry, the aforementioned article might be interesting also, but I meant to post this: https://en.wikipedia.org/wiki/Floating_point
by DoNotWant
Wed Nov 11, 2015 3:16 pm
Forum: NESdev
Topic: Value constants in NESASM3
Replies: 11
Views: 3815

Re: Value constants in NESASM3

rainwarrior wrote:(Similarly in C/C++ I like to write void* p and not void *p.)
Isn't void* p the correct thing to do in C++?
by DoNotWant
Mon Nov 09, 2015 8:28 am
Forum: General Stuff
Topic: Windows 10...worth it?
Replies: 21
Views: 5442

Re: Windows 10...worth it?

It still seems like Windows is the best platform for nes development. I haven't yet seen an NES emulator that had a complete, fleshed out GUI, AND was able to use vsync properly, on linux. It's always sheary or choppy. Plus, I'm not sure I've been able to use any debugging facilities on any emulato...
by DoNotWant
Wed Nov 04, 2015 7:13 am
Forum: SNESdev
Topic: Newbie to SNES dev ask for help on VRAM addr
Replies: 25
Views: 7859

Re: Newbie to SNES dev ask for help on VRAM addr

I think it means each address holds a word of data, not a byte.
by DoNotWant
Sun Sep 13, 2015 7:20 am
Forum: SNESdev
Topic: Sound driver fun
Replies: 43
Views: 23020

Re: Sound driver fun

psycopathicteen wrote:Looked at the asm file and I can't read it because there's no spaces. Everything is on big wall of text.
LF newlines. Don't open it in notepad, it won't work, it will only interpret CR-LF as a new line.
by DoNotWant
Mon Aug 24, 2015 7:26 am
Forum: SNESdev
Topic: Enjoying your froyo?
Replies: 279
Views: 57437

Re: SNES Tilemap Editor?

Espozo wrote:
byuu wrote:But to me, what matters are the games. And the SNES has ~15 times the JRPGs as the Genesis.
Is that supposed to be a good thing? :lol:
That's a great thing! Who doesn't enjoy a good story?
by DoNotWant
Sun Aug 23, 2015 9:34 am
Forum: SNESdev
Topic: Enjoying your froyo?
Replies: 279
Views: 57437

Re: SNES Tilemap Editor?

> Speaking of that, are there any mods left there? Been waiting over a week for an account activation. The first time I tried I had to wait about a month before being denied. The second time I tried I had to wait about a week. Slow as hell, and some of those guys seem REALLY hostile towards the SNES.
by DoNotWant
Tue Aug 11, 2015 11:01 am
Forum: SNESdev
Topic: camera movement (and object spawning)
Replies: 30
Views: 10185

Re: camera movement (and object spawning)

I think what I find more annoying than the camera is the fact that every time the camera adjusts itself it respawns enemies that were just killed. I think it would make more sense if the spawning window wasn't tied to the camera. Do you really want enemies to respawn? I know some games gain from it...
by DoNotWant
Wed Jul 29, 2015 7:13 am
Forum: General Stuff
Topic: love for a system: PC's vs consoles
Replies: 10
Views: 3010

Re: love for a system: PC's vs consoles

Erockbrox wrote:To be honest though some of these old consoles were basically PC's.
Is this really right? I thought new consoles were more and more like PCs, while older consoles differ
more from them.
by DoNotWant
Sun Jul 26, 2015 9:31 am
Forum: General Stuff
Topic: Have people changed their minds about Satoru Iwata now?
Replies: 58
Views: 9921

Re: Have people changed their minds about Satoru Iwata now?

That's why I have edited my post to say "modern" atheism. Before the mid 18th century the vast majority of population were serfs (some kind of slave farmers), illiterate and uneducated, they would not question what they were teach, so yeah they weren't atheists and no, that's not doubtful...
by DoNotWant
Sun Jul 26, 2015 5:27 am
Forum: General Stuff
Topic: Have people changed their minds about Satoru Iwata now?
Replies: 58
Views: 9921

Re: Have people changed their minds about Satoru Iwata now?

Again, wrong. Modern atheism was invented in the mid-1700s and started spreading after the french revolution, in 1789. Before that point in history there was no such thing as atheism and atheists to be oppressed. Wrong, atheism is not being a theist, it's not some invention. "Hey, I believe in...
by DoNotWant
Sat Jun 20, 2015 1:22 am
Forum: General Stuff
Topic: Favorite Final Fantasy
Replies: 41
Views: 9673

Re: Favorite Final Fantasy

FF VII is a great instalment in the series (I'm excited that the remake is finally coming out) and I can see why it's the most popular FF game in the world. But I think the materia system is the single worst system in any FF game so far. I prefer when abilities are limited to characters/classes, bu...