Search found 81 matches

by DoNotWant
Thu Jun 18, 2015 10:25 am
Forum: General Stuff
Topic: Favorite Final Fantasy
Replies: 41
Views: 9673

Re: Favorite Final Fantasy

Espozo wrote:A bunch of stuff...
The phrase is "couldn't care less". :P
Grinding to high levels is one way to get by, but in many games, some thinking actually will get
you to the end without that. Isn't that strategy?



FF 4 and 7.
by DoNotWant
Sat Jun 13, 2015 12:08 pm
Forum: General Stuff
Topic: Nice Guy
Replies: 101
Views: 19908

Re: Nice Guy

tepples wrote: ...a large number of people lack full control of their own emotions.
ALL people lack full control of their emotions.
by DoNotWant
Tue Jun 09, 2015 2:24 pm
Forum: General Stuff
Topic: Nice Guy
Replies: 101
Views: 19908

Re: Nice Guy

A guy doing something "nice" for a woman, and then getting pissed off about it when he doesn't get laid after, is not actually a nice guy. That is ABSOLUTELY TRUE, and people like that DO exist. The problem is where that is assumed to be the case whenever a man does any "nice" t...
by DoNotWant
Tue Jun 09, 2015 1:45 pm
Forum: General Stuff
Topic: Nice Guy
Replies: 101
Views: 19908

Re: Nice Guy

On-topic: "Nice guy" has a lot of varying meanings these days, ranging from compliment to insult to medical condition. I find most of what I've read on the subject to be highly offensive - implying that every positive action I've ever made in my life was just a coverup for sexual motives....
by DoNotWant
Sun May 10, 2015 2:41 am
Forum: General Stuff
Topic: N64 3D Basics: How do you even display a single polygon?
Replies: 48
Views: 10141

Re: N64 3D Basics: How do you even display a single polygon?

I don't think there's much point to programming N64 at the register level. You'd be better off using the official C API provided by Nintendo (or some amateur library, usually with less features, if you worry about the legalities). By the time N64 and PSX came around, the hardware started to be a bi...
by DoNotWant
Sat May 09, 2015 3:36 pm
Forum: General Stuff
Topic: N64 3D Basics: How do you even display a single polygon?
Replies: 48
Views: 10141

Re: N64 3D Basics: How do you even display a single polygon?

- I think I also read something about how you actually need to program the video chip, and this is the supposed "microcode" I've always heard about? I think so. I guess it would be sort of like how you program GPUs today with shader languages. - I don't even understand how that works. anot...
by DoNotWant
Mon May 04, 2015 11:08 am
Forum: General Stuff
Topic: Good MIPS assembler?
Replies: 45
Views: 7891

Re: Good MIPS assembler?

by DoNotWant
Tue Apr 14, 2015 4:43 am
Forum: General Stuff
Topic: What is this game?
Replies: 21
Views: 6500

Re: What is this game?

Bregalad wrote:Except that "maté" means absolutely nothing in French as far I know.
http://fr.wikipedia.org/wiki/Mat%C3%A9
by DoNotWant
Mon Apr 13, 2015 8:03 am
Forum: General Stuff
Topic: Decreased S-CPU Velocity: Real or Imagined?
Replies: 379
Views: 45886

Re: Dynamic Sprite Vram Routine Ideas

TOUKO wrote:May be, but same final result,if you want impress, do the same just with 68k, and not 68k+z80 .. :wink:
Should the SNES demo be done without the SPC700? :P
by DoNotWant
Sat Apr 11, 2015 2:28 pm
Forum: Newbie Help Center
Topic: za909 "helpme" - thread
Replies: 43
Views: 11207

Re: za909 "helpme" - thread

Great, I'm not 100% on this so now someone can correct me if I'm wrong, but here it goes: When you are using CHR-RAM, you are simply storing the gfx data in the PRG-ROM, and then use your own routines to copy that data to the gfx RAM in the PPU. The CHR-ROM way stores the gfx on a separate ROM chip ...
by DoNotWant
Wed Mar 18, 2015 9:20 pm
Forum: SNESdev
Topic: Beat Em Up Game Engine Ideas.
Replies: 76
Views: 23061

Re: Beat Em Up Game Engine Ideas.

The red/green sprite thingy works on my SFC-TV.
by DoNotWant
Mon Mar 02, 2015 2:48 am
Forum: SNESdev
Topic: Need a beta tester for real SNES Hardware
Replies: 16
Views: 5515

Re: Need a beta tester for real SNES Hardware

Of course I pushed buttons. xD
All of them several times.

I really like the tetris game. :)
by DoNotWant
Mon Mar 02, 2015 2:27 am
Forum: SNESdev
Topic: Need a beta tester for real SNES Hardware
Replies: 16
Views: 5515

Re: Need a beta tester for real SNES Hardware

First Person Tetromones works(did for the 5 minutes I played at least).
Elevator Madness DX just goes back and forth between the title screen and the controller instructions.
by DoNotWant
Mon Feb 23, 2015 11:14 pm
Forum: SNESdev
Topic: Why do MD demos get more media coverage than SNES demos?
Replies: 38
Views: 7854

Re: Why do SNES demos never get any attention?

I really don't understand why people like C so much. :? It doesn't look very fun to program in, (which is the whole point of programming if you're not making money) and is it really all that much easier than ASM ? Oh yes, far easier. I still find it ridiculous that they are kind of saying, "eh...
by DoNotWant
Mon Feb 23, 2015 11:00 pm
Forum: SNESdev
Topic: SNES CPU usage meter
Replies: 16
Views: 6314

Re: SNES CPU usage meter

If you want to get fancy, you could read from SLHV ($2137) to load the current scanline into OPVCT ($213D), and then display a CPU usage graph. If you start exceeding 192 lines too often, you're in danger of slowdown. Could that be what's used here(little arrow going up and down to the left)? https...