Search found 81 matches
- Thu Mar 06, 2014 12:17 pm
- Forum: NESdev
- Topic: Asynchronous game logic
- Replies: 10
- Views: 5512
Re: Asynchronous game logic
Something like this? viewtopic.php?t=1292
- Fri Feb 28, 2014 1:58 pm
- Forum: SNESdev
- Topic: SNES dev newbie questions
- Replies: 63
- Views: 25209
Re: SNES dev newbie questions
First time using dropbox, so I hope I did this right.
https://www.dropbox.com/s/o7hqzji3d0kl1vz/BASS.rar
Basically, I changed ; to // for comments, changed the header, added a macro, and removed
some stuff. The macro takes a CPU address, which it turns into a ROM address.
https://www.dropbox.com/s/o7hqzji3d0kl1vz/BASS.rar
Basically, I changed ; to // for comments, changed the header, added a macro, and removed
some stuff. The macro takes a CPU address, which it turns into a ROM address.
- Fri Feb 28, 2014 3:34 am
- Forum: SNESdev
- Topic: SNES dev newbie questions
- Replies: 63
- Views: 25209
Re: SNES dev newbie questions
Upload your project somewhere in a rar file, and I can make it into bass v14 code for you, and put some comments in there of what to think of when using bass. I'm no expert, but I got some stuff working with it.
- Tue Mar 05, 2013 11:51 am
- Forum: SNESdev
- Topic: Can someone explain palettes more in-depth to me?
- Replies: 15
- Views: 8203
Re: Can someone explain palettes more in-depth to me?
I have been trying to wrap my head around SNES programming lately, have you had a look at these pages?
http://wiki.superfamicom.org/snes/show/HomePage
http://en.wikibooks.org/wiki/Super_NES_Programming
Also, this example file is nice. http://filebin.ca/T4jRsOzndk0
http://wiki.superfamicom.org/snes/show/HomePage
http://en.wikibooks.org/wiki/Super_NES_Programming
Also, this example file is nice. http://filebin.ca/T4jRsOzndk0
- Sun Sep 30, 2012 6:23 am
- Forum: SNESdev
- Topic: Confused, faulty header?
- Replies: 2
- Views: 1444
Re: Confused, faulty header?
Oh, so Neviksti's header are set to LoROM then? So HiROM would use the normal adresses?
And what about the code placed in the same bank at the same memory location, like the init routine and
the main code?
Thanks!
And what about the code placed in the same bank at the same memory location, like the init routine and
the main code?
Thanks!
- Sun Sep 30, 2012 4:01 am
- Forum: SNESdev
- Topic: Confused, faulty header?
- Replies: 2
- Views: 1444
Confused, faulty header?
Hello! I'm trying to get into SNES programming, and the first thing I try to grasp is the header. I have been looking at Neviksti's Hello.inc included in the SNES-starterkit, and to be honest, I'm confused by everything, but what really puts me off is the interrupt vector tables. "Programming t...