Search found 81 matches

by DoNotWant
Thu Mar 06, 2014 12:17 pm
Forum: NESdev
Topic: Asynchronous game logic
Replies: 10
Views: 5512

Re: Asynchronous game logic

Something like this? viewtopic.php?t=1292
by DoNotWant
Fri Feb 28, 2014 1:58 pm
Forum: SNESdev
Topic: SNES dev newbie questions
Replies: 63
Views: 25209

Re: SNES dev newbie questions

First time using dropbox, so I hope I did this right.
https://www.dropbox.com/s/o7hqzji3d0kl1vz/BASS.rar

Basically, I changed ; to // for comments, changed the header, added a macro, and removed
some stuff. The macro takes a CPU address, which it turns into a ROM address.
by DoNotWant
Fri Feb 28, 2014 3:34 am
Forum: SNESdev
Topic: SNES dev newbie questions
Replies: 63
Views: 25209

Re: SNES dev newbie questions

Upload your project somewhere in a rar file, and I can make it into bass v14 code for you, and put some comments in there of what to think of when using bass. I'm no expert, but I got some stuff working with it.
by DoNotWant
Tue Mar 05, 2013 11:51 am
Forum: SNESdev
Topic: Can someone explain palettes more in-depth to me?
Replies: 15
Views: 8203

Re: Can someone explain palettes more in-depth to me?

I have been trying to wrap my head around SNES programming lately, have you had a look at these pages?
http://wiki.superfamicom.org/snes/show/HomePage
http://en.wikibooks.org/wiki/Super_NES_Programming

Also, this example file is nice. http://filebin.ca/T4jRsOzndk0
by DoNotWant
Sun Sep 30, 2012 6:23 am
Forum: SNESdev
Topic: Confused, faulty header?
Replies: 2
Views: 1444

Re: Confused, faulty header?

Oh, so Neviksti's header are set to LoROM then? So HiROM would use the normal adresses?
And what about the code placed in the same bank at the same memory location, like the init routine and
the main code?

Thanks!
by DoNotWant
Sun Sep 30, 2012 4:01 am
Forum: SNESdev
Topic: Confused, faulty header?
Replies: 2
Views: 1444

Confused, faulty header?

Hello! I'm trying to get into SNES programming, and the first thing I try to grasp is the header. I have been looking at Neviksti's Hello.inc included in the SNES-starterkit, and to be honest, I'm confused by everything, but what really puts me off is the interrupt vector tables. "Programming t...