Search found 167 matches

by freem
Wed May 28, 2014 3:05 pm
Forum: General Stuff
Topic: Does anyone create homebrew for systems other than NES?
Replies: 9
Views: 3377

Re: Does anyone create homebrew for systems other than NES?

I'm currently doing exploratory work with Neo-Geo. (which has kind of hurt progress on my other projects...) Only thing I have that's close to a completed work is a palette testing tool, though. Before I got sidetracked by the Neo, I was thinking about doing PC Engine/TurboGrafx development as well....
by freem
Mon May 19, 2014 6:41 pm
Forum: NESdev
Topic: Need orientation
Replies: 6
Views: 3448

Re: Need orientation

I'm not sure how far along you are on your programming journey, but here's a few tips. If you're planning on using C to develop a NES game, there's a few options: Shiru's library thefox's KNES Both of these libraries target cc65 . There's an IDE by cpow called NESICIDE that might be helpful to you a...
by freem
Sun May 18, 2014 4:31 pm
Forum: NESdev
Topic: Hacking Family Basic keyboard support to certain games
Replies: 3
Views: 2073

Re: Hacking Family Basic keyboard support to certain games

Anything is theoretically possible if you put in enough time and effort. In this particular case, you would have to at least consider the following tasks: Figuring out a keyboard reading routine Finding space to put the keyboard reading routine Figuring out where the relevant input routines are in t...
by freem
Thu May 15, 2014 10:47 pm
Forum: NES Hardware and Flash Equipment
Topic: New NES/Famicom-clone
Replies: 28
Views: 8004

Re: New NES/Famicom-clone

romhacking.net has a 15MB RAR archive of OneBus stuff, which includes the Application Note and Data Sheet for VT02 and VT03, among other items:

http://www.romhacking.net/documents/560/
by freem
Mon Apr 07, 2014 3:19 pm
Forum: NES Graphics
Topic: Use of color + Feasibility of NES Retro City Rampage
Replies: 13
Views: 7462

Re: Use of color + Feasibility of NES Retro City Rampage

The mod files come with a palette reference, and a few colors look different from the normal NES palette:

Image
by freem
Mon Mar 17, 2014 11:39 am
Forum: Homebrew Projects
Topic: Family Picross
Replies: 32
Views: 33381

Re: Family Picross

coming eventually...
Image

(this didn't convert to gif very well)
by freem
Mon Mar 17, 2014 10:47 am
Forum: 2014 NESdev Competition
Topic: 2014 NESDev Compo - Guidelines/Rules
Replies: 115
Views: 98162

Re: 2014 NESDev Compo - Guidelines/Rules

Suddenly I don't feel so bad for dropping a number of things (e.g. Attract Mode screens) out of my Category A entry. Not sure if I'll be able to get 4-player working in time, though. :s
by freem
Thu Feb 27, 2014 3:42 pm
Forum: NESemdev
Topic: Creating iNES Mapper 53
Replies: 10
Views: 4220

Re: Creating iNES Mapper 53

FARID wrote:I need 54 and 55 too, one for UNROM 8 IN 1 and the other one for SNROM 4 IN 1 :D
According to Nestopia (Undead)'s source, Mapper 054 is taken up by "BMC NOVELDIAMOND 9999999-IN-1", and Mapper 055 is used for "BTL GENIUS MERIO BROS"...
by freem
Sun Jan 26, 2014 10:22 pm
Forum: Other Retro Dev
Topic: Megaman CD
Replies: 6
Views: 5437

Re: Megaman CD

tomaitheous wrote:Edit: Is my site showing up in my sig? I can't see it.
You might want to check the User Control Panel (Profile -> Board preferences -> Edit posting defaults) for the "Attach my signature by default" option.

...unless you have a habit of un-checking it before you post ;)
by freem
Tue Jan 21, 2014 7:13 pm
Forum: nesdevWiki
Topic: Syntax highlighting added to Wiki
Replies: 46
Views: 65734

Re: Syntax highlighting added to Wiki

I ran into two small bugs with the syntax highlighting when converting Disch's "The Frame and NMIs" to the wiki: Any label named ":" or any instructions referencing such a label will be commented out. (e.g. beq :+ becomes beq ;:+ ) Any use of high/low byte commands (<, >) also ca...
by freem
Wed Jan 15, 2014 12:36 pm
Forum: General Stuff
Topic: Nesdev jokes
Replies: 29
Views: 9695

Re: Nesdev jokes

"PPU?"
"No thanks, I'd rather you not urinate on me."
by freem
Mon Jan 13, 2014 12:07 am
Forum: NESemdev
Topic: Controller poll ($4016/7 related)
Replies: 11
Views: 4520

Re: Controller poll ($4016/7 related)

According to the wiki, Paperboy does. Other games might; I'm not sure.
by freem
Sat Dec 14, 2013 12:40 pm
Forum: Newbie Help Center
Topic: Jumpy Screen (yes, this again)
Replies: 4
Views: 1656

Re: Jumpy Screen (yes, this again)

Looks like turning on the PPU outside of vblank was the culprit; thanks for the help, tepples. :)
by freem
Sat Dec 14, 2013 12:24 pm
Forum: Newbie Help Center
Topic: Jumpy Screen (yes, this again)
Replies: 4
Views: 1656

Re: Jumpy Screen (yes, this again)

This is what I have at the end of the two screen setup commands (after all my VRAM writes; screenA.s and screenB.s ) ; reset ppu address and scroll: lda int_ppuCtrl and #%11111100 jsr ppu_writeCtrl bit PPU_STATUS lda #0 sta PPU_SCROLL sta PPU_SCROLL ; turn ppu on lda int_ppuMask ora #%00011110 jsr p...
by freem
Sat Dec 14, 2013 12:06 pm
Forum: Newbie Help Center
Topic: Jumpy Screen (yes, this again)
Replies: 4
Views: 1656

Jumpy Screen (yes, this again)

I'm having a problem with a jumpy screen scroll when I try to write new data to switch a screen. I also get the feeling this has been discussed before... I've clipped out the relevant code and uploaded it here (pre-compiled ROM included): https://dl.dropboxusercontent.com/u/6447287/scrollproblem.zip...