Search found 167 matches
- Wed May 28, 2014 3:05 pm
- Forum: General Stuff
- Topic: Does anyone create homebrew for systems other than NES?
- Replies: 9
- Views: 3377
Re: Does anyone create homebrew for systems other than NES?
I'm currently doing exploratory work with Neo-Geo. (which has kind of hurt progress on my other projects...) Only thing I have that's close to a completed work is a palette testing tool, though. Before I got sidetracked by the Neo, I was thinking about doing PC Engine/TurboGrafx development as well....
- Mon May 19, 2014 6:41 pm
- Forum: NESdev
- Topic: Need orientation
- Replies: 6
- Views: 3448
Re: Need orientation
I'm not sure how far along you are on your programming journey, but here's a few tips. If you're planning on using C to develop a NES game, there's a few options: Shiru's library thefox's KNES Both of these libraries target cc65 . There's an IDE by cpow called NESICIDE that might be helpful to you a...
- Sun May 18, 2014 4:31 pm
- Forum: NESdev
- Topic: Hacking Family Basic keyboard support to certain games
- Replies: 3
- Views: 2073
Re: Hacking Family Basic keyboard support to certain games
Anything is theoretically possible if you put in enough time and effort. In this particular case, you would have to at least consider the following tasks: Figuring out a keyboard reading routine Finding space to put the keyboard reading routine Figuring out where the relevant input routines are in t...
- Thu May 15, 2014 10:47 pm
- Forum: NES Hardware and Flash Equipment
- Topic: New NES/Famicom-clone
- Replies: 28
- Views: 8004
Re: New NES/Famicom-clone
romhacking.net has a 15MB RAR archive of OneBus stuff, which includes the Application Note and Data Sheet for VT02 and VT03, among other items:
http://www.romhacking.net/documents/560/
http://www.romhacking.net/documents/560/
- Mon Apr 07, 2014 3:19 pm
- Forum: NES Graphics
- Topic: Use of color + Feasibility of NES Retro City Rampage
- Replies: 13
- Views: 7462
Re: Use of color + Feasibility of NES Retro City Rampage
The mod files come with a palette reference, and a few colors look different from the normal NES palette:


- Mon Mar 17, 2014 11:39 am
- Forum: Homebrew Projects
- Topic: Family Picross
- Replies: 32
- Views: 33381
Re: Family Picross
coming eventually...

(this didn't convert to gif very well)

(this didn't convert to gif very well)
- Mon Mar 17, 2014 10:47 am
- Forum: 2014 NESdev Competition
- Topic: 2014 NESDev Compo - Guidelines/Rules
- Replies: 115
- Views: 98162
Re: 2014 NESDev Compo - Guidelines/Rules
Suddenly I don't feel so bad for dropping a number of things (e.g. Attract Mode screens) out of my Category A entry. Not sure if I'll be able to get 4-player working in time, though. :s
- Thu Feb 27, 2014 3:42 pm
- Forum: NESemdev
- Topic: Creating iNES Mapper 53
- Replies: 10
- Views: 4220
Re: Creating iNES Mapper 53
According to Nestopia (Undead)'s source, Mapper 054 is taken up by "BMC NOVELDIAMOND 9999999-IN-1", and Mapper 055 is used for "BTL GENIUS MERIO BROS"...FARID wrote:I need 54 and 55 too, one for UNROM 8 IN 1 and the other one for SNROM 4 IN 1
- Sun Jan 26, 2014 10:22 pm
- Forum: Other Retro Dev
- Topic: Megaman CD
- Replies: 6
- Views: 5437
Re: Megaman CD
You might want to check the User Control Panel (Profile -> Board preferences -> Edit posting defaults) for the "Attach my signature by default" option.tomaitheous wrote:Edit: Is my site showing up in my sig? I can't see it.
...unless you have a habit of un-checking it before you post
- Tue Jan 21, 2014 7:13 pm
- Forum: nesdevWiki
- Topic: Syntax highlighting added to Wiki
- Replies: 46
- Views: 65734
Re: Syntax highlighting added to Wiki
I ran into two small bugs with the syntax highlighting when converting Disch's "The Frame and NMIs" to the wiki: Any label named ":" or any instructions referencing such a label will be commented out. (e.g. beq :+ becomes beq ;:+ ) Any use of high/low byte commands (<, >) also ca...
- Wed Jan 15, 2014 12:36 pm
- Forum: General Stuff
- Topic: Nesdev jokes
- Replies: 29
- Views: 9695
Re: Nesdev jokes
"PPU?"
"No thanks, I'd rather you not urinate on me."
"No thanks, I'd rather you not urinate on me."
- Mon Jan 13, 2014 12:07 am
- Forum: NESemdev
- Topic: Controller poll ($4016/7 related)
- Replies: 11
- Views: 4520
Re: Controller poll ($4016/7 related)
According to the wiki, Paperboy does. Other games might; I'm not sure.
- Sat Dec 14, 2013 12:40 pm
- Forum: Newbie Help Center
- Topic: Jumpy Screen (yes, this again)
- Replies: 4
- Views: 1656
Re: Jumpy Screen (yes, this again)
Looks like turning on the PPU outside of vblank was the culprit; thanks for the help, tepples. 
- Sat Dec 14, 2013 12:24 pm
- Forum: Newbie Help Center
- Topic: Jumpy Screen (yes, this again)
- Replies: 4
- Views: 1656
Re: Jumpy Screen (yes, this again)
This is what I have at the end of the two screen setup commands (after all my VRAM writes; screenA.s and screenB.s ) ; reset ppu address and scroll: lda int_ppuCtrl and #%11111100 jsr ppu_writeCtrl bit PPU_STATUS lda #0 sta PPU_SCROLL sta PPU_SCROLL ; turn ppu on lda int_ppuMask ora #%00011110 jsr p...
- Sat Dec 14, 2013 12:06 pm
- Forum: Newbie Help Center
- Topic: Jumpy Screen (yes, this again)
- Replies: 4
- Views: 1656
Jumpy Screen (yes, this again)
I'm having a problem with a jumpy screen scroll when I try to write new data to switch a screen. I also get the feeling this has been discussed before... I've clipped out the relevant code and uploaded it here (pre-compiled ROM included): https://dl.dropboxusercontent.com/u/6447287/scrollproblem.zip...