Search found 167 matches
- Thu Nov 28, 2013 7:09 pm
- Forum: NESdev
- Topic: Confirming Four Score Info
- Replies: 7
- Views: 3243
Re: Confirming Four Score Info
Do any licensed games even support both the DA15 controllers and the Four Score for 4-player mode? I seem to remember reading somewhere that Super Spike V'Ball/US Championship Volleyball supported both the Famicom's expansion port and Four Score, but I can't find where that info is, nor have I actu...
- Thu Nov 21, 2013 8:26 pm
- Forum: General Stuff
- Topic: Console ports that are better than their arcade counterpart
- Replies: 19
- Views: 7663
Re: Console ports that are better than their arcade counterp
The NES version of Super Dodge Ball seems to be a well received port, despite changing gameplay slightly. (Personally, I'd say the same goes for the PC Engine port as well, though that version is a bit closer to the arcade.) Also throwing in my hat for Contra on the NES, mainly because of the soundt...
- Thu Jul 18, 2013 11:22 am
- Forum: NES Graphics
- Topic: community fonts for NES Dev
- Replies: 44
- Views: 28965
Re: community fonts for NES Dev
I love threads like this; too bad I don't have much to add other than these right now: Generic aka "the family picross font", but with Japanese and accented characters. Also includes various menu tiles. http://ajworld.net/nesdev/generic.png A Mother 2/Earthbound-ish 1bpp font , meant for V...
- Sat Feb 23, 2013 11:55 am
- Forum: General Stuff
- Topic: Ten coins down and a coin a minute
- Replies: 3
- Views: 1759
Re: Ten coins down and a coin a minute
Seems like this could also be used to make something akin to those old laserdisc games. Hopefully the drop shadow is optional (though I can see why it'd be useful).
- Mon Feb 18, 2013 6:17 pm
- Forum: phpBB Issues
- Topic: View active topics is broken
- Replies: 4
- Views: 8864
Re: View active topics is broken
I don't use it, but after your post, I tried to figure out why this might be the case.
If I set it to show all topics, the only two topics that show up are in the NESdev Middle East section of the forum...
If I set it to show all topics, the only two topics that show up are in the NESdev Middle East section of the forum...
- Tue Jan 01, 2013 3:15 pm
- Forum: Homebrew Projects
- Topic: Family Picross
- Replies: 32
- Views: 33381
Re: Family Picross
Level up to CNROM! http://i.imgur.com/6imq1.png I need to make a better logo, but I'm pretty happy with the title screen as a base. :) http://i.imgur.com/AEiJG.png Got bored with the old main menu, so I changed it up a little with some of the new tiles. Yes, I will be looking into other issues (puzz...
- Fri Dec 28, 2012 9:42 am
- Forum: NESdev
- Topic: Updating the screen
- Replies: 13
- Views: 3405
Re: Updating the screen
The gears in the background of Metal Man's stage are animated via palette cycling; the last two colors change pretty much every frame; the conveyor belts are animated in the same fashion.
- Thu Dec 13, 2012 7:13 pm
- Forum: Homebrew Projects
- Topic: Family Picross
- Replies: 32
- Views: 33381
Re: Family Picross
Two complaints I have: 1) When going back to the level select the cursor is back to the first level, so in order to go to the next one you need to smash the ↓ button several times, which gets annoying. It would be better if the cursor was placed back in the last level that was played. Will be fixed...
- Thu Dec 13, 2012 2:27 pm
- Forum: Homebrew Projects
- Topic: Family Picross
- Replies: 32
- Views: 33381
Re: Family Picross
Demo #1 is now available ! There's a manual as well, but it needs to be fleshed out quite a bit. Please report any bugs/oddities you find. p.s. I realize that at least two of the puzzles in Normal mode aren't exactly "Easy" difficulty. You'll know which ones they are when you play them.
- Thu Dec 13, 2012 2:27 pm
- Forum: Newbie Help Center
- Topic: Properly detecting held directions/buttons
- Replies: 4
- Views: 1934
Re: Properly detecting held directions/buttons
Apologies for the super late reply, but thanks to all of you for all of your help. Thanks to y'all, I can actually release a demo today. 
- Wed Nov 21, 2012 1:31 pm
- Forum: Newbie Help Center
- Topic: Properly detecting held directions/buttons
- Replies: 4
- Views: 1934
Properly detecting held directions/buttons
This is probably going to end up being embarrassing, but after spending quite some time trying to wrap my head around this problem, I'm getting a little frustrated. I'm trying to replicate the movement between tiles from other Picross games, namely: Pressing a direction will move a single tile. If t...
- Mon Nov 12, 2012 5:46 pm
- Forum: Homebrew Projects
- Topic: Family Picross
- Replies: 32
- Views: 33381
Re: Family Picross
I know you said 16×16, but I guess that 15×15 may be a good max size - any larger and it starts getting troublesome (don't remind me of the 20×20 and 25×20 boards >_< good those were only at the end) I share your pain, having convinced myself to play some of the 20x20 levels in Picross DS recently....
- Mon Nov 12, 2012 3:16 pm
- Forum: Homebrew Projects
- Topic: Family Picross
- Replies: 32
- Views: 33381
Re: Family Picross
I use the 16x16 tiles for puzzles from 5x5 to 8x8. Once you reach 9x9 and above, I start to use 8x8 tiles: Is it at all desirable to make other intermediate grid sizes? I guess the easy one (12x12px) only gets you 9x9 and 10x10 puzzles. Funny you should say that, as I had tried to make 4x4px tiles ...
- Mon Nov 12, 2012 12:31 pm
- Forum: Homebrew Projects
- Topic: Family Picross
- Replies: 32
- Views: 33381
Re: Family Picross
Though I'm not sure what data format you are using. Going back and answering this... it's the simplest possible format you can think of. :) (using bitfields since I'm only doing binary puzzles; no coloring involved) Oh, and Family is written as "ファミリー" in Japanese, with the dash there. Th...
- Sun Nov 11, 2012 1:10 pm
- Forum: Homebrew Projects
- Topic: Family Picross
- Replies: 32
- Views: 33381
Re: Family Picross
Do you intend on releasing a ROM? Yes, I plan on releasing a demo rom with 9 easy 5x5 puzzles and Random/Easy mode once I figure out some control issues I'm having. Also, have you thought about randomly generating the level set? The game randomly generates the levels for Random mode. (I have some i...