Search found 167 matches

by freem
Thu Apr 28, 2016 8:41 am
Forum: General Stuff
Topic: Why was SNESdev relocated under "other retro dev"?
Replies: 46
Views: 18903

Re: Why was SNESdev relocated under "other retro dev"?

You're not alone, Sik; I do the same thing as you.
by freem
Tue Apr 26, 2016 6:36 pm
Forum: Homebrew Projects
Topic: Assets for the Nesdev Compo 2016
Replies: 27
Views: 20302

Re: Assets for the Nesdev Compo 2016

I think there's also going to be an "anything goes" category, so you might be able to submit it there.
by freem
Sun Apr 24, 2016 12:58 am
Forum: 2016 NESdev Competition
Topic: Planning
Replies: 202
Views: 125686

Re: NesDev compo 2016

Despite being the guy who tried to enter two projects in the 2014 compo and failed, I still think the idea of a competition is a good idea. Going through the rest of the thread from the beginning... 1- 3months isn't really enough time for most people to create something significant from scratch. 3mo...
by freem
Fri Apr 15, 2016 1:27 pm
Forum: SNESdev
Topic: Enjoying your froyo?
Replies: 279
Views: 57437

Re: Enjoying your froyo?

and for lazy people:
by freem
Wed Apr 13, 2016 6:18 pm
Forum: Newbie Help Center
Topic: Questions (init: toolchain)
Replies: 8
Views: 3910

Re: Questions (init: toolchain)

Myask wrote: is there a good hex-editor around?
my choice on Linux (so far) is "Okteta", but it might not be what you're looking for if you're not interested in pulling in a bunch of KDE dependencies (I believe)
by freem
Fri Mar 25, 2016 6:49 pm
Forum: SNESdev
Topic: SNES, where to start?
Replies: 71
Views: 18051

Re: SNES, where to start?

nicklausw wrote:Does anyone know if there's a good way to make SNES graphics other than the combination of aseprite and pcx2snes?
I use YY-CHR for all my console tile editing needs (which includes SNES support)... dunno if it'll be the right fit for you, but it's an alternative.
by freem
Sun Mar 20, 2016 5:58 pm
Forum: Other Retro Dev
Topic: Programming a Genesis Game to use the Link Cable
Replies: 5
Views: 5801

Re: Programming a Genesis Game to use the Link Cable

Pretty awkward really, but on the other hand that makes it perfect for the Nomad (especially with its otherwise weird 2P port). If only that worked... Unfortunetly due to incompatibilites Sega designed into the Nomad portable game device, the cable will not work on the Nomad. (spelling errors are t...
by freem
Fri Mar 18, 2016 2:08 pm
Forum: General Stuff
Topic: CMC '99 Stars *SE*
Replies: 10
Views: 3378

Re: CMC '99 Stars *SE*

Should be available on this page; click the screenshot to download.

edit: a Famicom Disk System version is also available
by freem
Wed Mar 02, 2016 2:49 am
Forum: NESdev
Topic: Which supported ISA is closest to 6502?
Replies: 4
Views: 2672

Re: Which supported ISA is closest to 6502?

there are supposedly two 6502 LLVM backends available, though I haven't used either of them.

https://github.com/c64scene-ar/llvm-6502
https://github.com/beholdnec/llvm-m6502
by freem
Mon Feb 08, 2016 3:30 pm
Forum: NESemdev
Topic: APU Addresses in FCEUX?
Replies: 20
Views: 7382

Re: APU Addresses in FCEUX?

from the wiki : (NES APU registers) are write-only except $4015 which is read/write. This would explain why reading from the APU registers doesn't give you any values. Each game has its own way of writing sound data to the PPU, so you'd have to find that first (by checking the code for writes to tho...
by freem
Mon Feb 08, 2016 3:36 am
Forum: SNESdev
Topic: DSP700 for SNESAPU
Replies: 3
Views: 3948

Re: DSP700 for SNESAPU

it seems to be 黒猫SPC from http://kurohane.net/seisanbutu.html.
by freem
Wed Jan 13, 2016 5:56 pm
Forum: General Stuff
Topic: Your Biggest Video Game Playing Accomplishment
Replies: 59
Views: 13355

Re: Your Biggest Video Game Playing Accomplishment

I'm pretty sure a computer can't truly create a random number. a computer by itself, you're right. If you manage to add some source of entropy, though (e.g. CCD noise from a covered camera (can't seem to find the link for this one anymore), lava lamps (watch out for patents though), or other such h...
by freem
Tue Jan 12, 2016 9:15 am
Forum: General Stuff
Topic: Pitfalls in homebrew game development
Replies: 46
Views: 9536

Re: Pitfalls in homebrew game development

I'd be curious to hear any thoughts on how to keep the gears turning. This is my number one piece of advice: Don't get sidetracked by other things (like I did). If I hadn't started messing with the Neo-Geo, Family Picross might be done by now. As for achieving that? Good luck. :D (but I also wouldn...
by freem
Fri Jan 01, 2016 12:37 pm
Forum: General Stuff
Topic: Scripting Languages
Replies: 21
Views: 9110

Re: Scripting Languages

GNU Make doesn't even let you do arithmetic, so this isn't as bad of an idea as you'd think... (still cursing the hack I had to do to get that crap working) Wait, why'd you need GNU Make to do arithmetic? Needed to create a split set of *.c# files (with proper numbering) for Neo-Geo development. :s
by freem
Fri Jan 01, 2016 1:29 am
Forum: General Stuff
Topic: Scripting Languages
Replies: 21
Views: 9110

Re: Scripting Languages

finally finally FINALLY I can have a build system that's in a weird and somewhat unpopular language. Because I'm quirky. And original. And cool. Mwahaha. Okay really I'm using a scripting language for my build scripts because it's a scripting language, and I can write other tools with the same lang...