Search found 167 matches
- Thu Apr 28, 2016 8:41 am
- Forum: General Stuff
- Topic: Why was SNESdev relocated under "other retro dev"?
- Replies: 46
- Views: 18903
Re: Why was SNESdev relocated under "other retro dev"?
You're not alone, Sik; I do the same thing as you.
- Tue Apr 26, 2016 6:36 pm
- Forum: Homebrew Projects
- Topic: Assets for the Nesdev Compo 2016
- Replies: 27
- Views: 20302
Re: Assets for the Nesdev Compo 2016
I think there's also going to be an "anything goes" category, so you might be able to submit it there.
- Sun Apr 24, 2016 12:58 am
- Forum: 2016 NESdev Competition
- Topic: Planning
- Replies: 202
- Views: 125686
Re: NesDev compo 2016
Despite being the guy who tried to enter two projects in the 2014 compo and failed, I still think the idea of a competition is a good idea. Going through the rest of the thread from the beginning... 1- 3months isn't really enough time for most people to create something significant from scratch. 3mo...
- Fri Apr 15, 2016 1:27 pm
- Forum: SNESdev
- Topic: Enjoying your froyo?
- Replies: 279
- Views: 57437
Re: Enjoying your froyo?
and for lazy people:
- Wed Apr 13, 2016 6:18 pm
- Forum: Newbie Help Center
- Topic: Questions (init: toolchain)
- Replies: 8
- Views: 3910
Re: Questions (init: toolchain)
my choice on Linux (so far) is "Okteta", but it might not be what you're looking for if you're not interested in pulling in a bunch of KDE dependencies (I believe)Myask wrote: is there a good hex-editor around?
- Fri Mar 25, 2016 6:49 pm
- Forum: SNESdev
- Topic: SNES, where to start?
- Replies: 71
- Views: 18051
Re: SNES, where to start?
I use YY-CHR for all my console tile editing needs (which includes SNES support)... dunno if it'll be the right fit for you, but it's an alternative.nicklausw wrote:Does anyone know if there's a good way to make SNES graphics other than the combination of aseprite and pcx2snes?
- Sun Mar 20, 2016 5:58 pm
- Forum: Other Retro Dev
- Topic: Programming a Genesis Game to use the Link Cable
- Replies: 5
- Views: 5801
Re: Programming a Genesis Game to use the Link Cable
Pretty awkward really, but on the other hand that makes it perfect for the Nomad (especially with its otherwise weird 2P port). If only that worked... Unfortunetly due to incompatibilites Sega designed into the Nomad portable game device, the cable will not work on the Nomad. (spelling errors are t...
- Fri Mar 18, 2016 2:08 pm
- Forum: General Stuff
- Topic: CMC '99 Stars *SE*
- Replies: 10
- Views: 3378
Re: CMC '99 Stars *SE*
Should be available on this page; click the screenshot to download.
edit: a Famicom Disk System version is also available
edit: a Famicom Disk System version is also available
- Wed Mar 02, 2016 2:49 am
- Forum: NESdev
- Topic: Which supported ISA is closest to 6502?
- Replies: 4
- Views: 2672
Re: Which supported ISA is closest to 6502?
there are supposedly two 6502 LLVM backends available, though I haven't used either of them.
https://github.com/c64scene-ar/llvm-6502
https://github.com/beholdnec/llvm-m6502
https://github.com/c64scene-ar/llvm-6502
https://github.com/beholdnec/llvm-m6502
- Mon Feb 08, 2016 3:30 pm
- Forum: NESemdev
- Topic: APU Addresses in FCEUX?
- Replies: 20
- Views: 7382
Re: APU Addresses in FCEUX?
from the wiki : (NES APU registers) are write-only except $4015 which is read/write. This would explain why reading from the APU registers doesn't give you any values. Each game has its own way of writing sound data to the PPU, so you'd have to find that first (by checking the code for writes to tho...
- Mon Feb 08, 2016 3:36 am
- Forum: SNESdev
- Topic: DSP700 for SNESAPU
- Replies: 3
- Views: 3948
Re: DSP700 for SNESAPU
it seems to be 黒猫SPC from http://kurohane.net/seisanbutu.html.
- Wed Jan 13, 2016 5:56 pm
- Forum: General Stuff
- Topic: Your Biggest Video Game Playing Accomplishment
- Replies: 59
- Views: 13355
Re: Your Biggest Video Game Playing Accomplishment
I'm pretty sure a computer can't truly create a random number. a computer by itself, you're right. If you manage to add some source of entropy, though (e.g. CCD noise from a covered camera (can't seem to find the link for this one anymore), lava lamps (watch out for patents though), or other such h...
- Tue Jan 12, 2016 9:15 am
- Forum: General Stuff
- Topic: Pitfalls in homebrew game development
- Replies: 46
- Views: 9536
Re: Pitfalls in homebrew game development
I'd be curious to hear any thoughts on how to keep the gears turning. This is my number one piece of advice: Don't get sidetracked by other things (like I did). If I hadn't started messing with the Neo-Geo, Family Picross might be done by now. As for achieving that? Good luck. :D (but I also wouldn...
- Fri Jan 01, 2016 12:37 pm
- Forum: General Stuff
- Topic: Scripting Languages
- Replies: 21
- Views: 9110
Re: Scripting Languages
GNU Make doesn't even let you do arithmetic, so this isn't as bad of an idea as you'd think... (still cursing the hack I had to do to get that crap working) Wait, why'd you need GNU Make to do arithmetic? Needed to create a split set of *.c# files (with proper numbering) for Neo-Geo development. :s
- Fri Jan 01, 2016 1:29 am
- Forum: General Stuff
- Topic: Scripting Languages
- Replies: 21
- Views: 9110
Re: Scripting Languages
finally finally FINALLY I can have a build system that's in a weird and somewhat unpopular language. Because I'm quirky. And original. And cool. Mwahaha. Okay really I'm using a scripting language for my build scripts because it's a scripting language, and I can write other tools with the same lang...