There are many options, in any case; depends on what you find to be "better".
Search found 167 matches
- Thu Dec 24, 2015 8:49 pm
- Forum: General Stuff
- Topic: Scripting Languages
- Replies: 21
- Views: 9110
Re: Scripting Languages
I personally like Lua for these kinds of things, but your mileage may vary.
There are many options, in any case; depends on what you find to be "better".
There are many options, in any case; depends on what you find to be "better".
- Thu Dec 24, 2015 1:51 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Winter Games both UNROM and SGROM
- Replies: 3
- Views: 3959
- Mon Dec 14, 2015 2:01 am
- Forum: NESdev
- Topic: Family Basic Editor for Windows and sample basic games
- Replies: 26
- Views: 13378
Re: Family Basic Editor for Windows and sample basic games
It appears the download page has moved here (along with the rest of the site).
- Fri Dec 04, 2015 12:04 pm
- Forum: NESdev
- Topic: Naming libraries
- Replies: 21
- Views: 6646
Re: Naming libraries
my names for things are horribly generic, like "freemco NES Corelib" and "freemlib for Neo-Geo". Not really sure what to do about catchy names, since I prefer names that explain themselves...
- Thu Dec 03, 2015 8:49 pm
- Forum: SNESdev
- Topic: Super FX Assembler
- Replies: 19
- Views: 13771
Re: Super FX Assembler
running "file" on the enclosed EXE gives: "ARGOS2.EXE: MS-DOS executable, NE for OS/2 1.x" so it's highly likely.
- Sat Nov 28, 2015 9:51 pm
- Forum: Newbie Help Center
- Topic: LUT table pointer redirect issue
- Replies: 40
- Views: 9439
Re: LUT table pointer redirect issue
AND generate an ines header complete with mapper and number of banks. I honestly don't get all the attention developers give to the iNES/NES 2.0 header... it's a little block of 16 bytes you write once, which shouldn't take more than 5 minutes to do, when starting a project that will probably take ...
- Wed Nov 25, 2015 12:26 pm
- Forum: Newbie Help Center
- Topic: Which assembler should I be using?
- Replies: 31
- Views: 8813
Re: Which assembler should I be using?
They're not exactly the same, but they do share a common codebase, last time I checked anyways.Pokun wrote:So PCEAS and NESASM was originally one and the same assembler? In all versions of Magickit that I've seen, they have always been separate.
- Tue Nov 24, 2015 3:43 pm
- Forum: Newbie Help Center
- Topic: Which assembler should I be using?
- Replies: 31
- Views: 8813
Re: Which assembler should I be using?
One of the things I see in almost every single ROM when someone uses NESASM, is that there is never any zeropage addressing used. It's always assembled as LDA $007F instead of LDA $7F. You have to force it to use zeropage, seems totally backwards to me. If that's a problem or not depends on if you'...
- Tue Nov 24, 2015 11:05 am
- Forum: NESdev
- Topic: CNROM bank switching with cc65
- Replies: 8
- Views: 3685
Re: CNROM bank switching with cc65
I can confirm rainwarrior's solution should work, as I used pretty much the exact same code when Family Picross was on CNROM for a short amount of time.
- Wed Nov 18, 2015 10:31 pm
- Forum: General Stuff
- Topic: Multi-platform games that share code
- Replies: 6
- Views: 2195
Re: Multi-platform games that share code
Based on your criteria, I want to say the PC Engine port of Art of Fighting falls into this category, but I'm not 100% sure. Could've sworn I read that somewhere.
e: unless you expected the PCE to replicate the zooming 1:1, in which case then it probably doesn't. *shrug*
e: unless you expected the PCE to replicate the zooming 1:1, in which case then it probably doesn't. *shrug*
- Tue Nov 17, 2015 2:13 pm
- Forum: General Stuff
- Topic: Atari Jaguar Scatbox on ebay $500
- Replies: 4
- Views: 2208
Re: Atari Jaguar Scatbox on ebay $500
funny name for what looks like a decent piece of kit.
I doubt any Jaguar game supports 128 player multiplayer though :/
I doubt any Jaguar game supports 128 player multiplayer though :/
- Thu Nov 12, 2015 4:49 pm
- Forum: General Stuff
- Topic: Tyring to edit a .exe file to change the name of output file
- Replies: 6
- Views: 2603
Re: Tyring to edit a .exe file to change the name of output
and if that doesn't end up working for you, perhaps give romwak a try; the /b flag should do what you're looking for.
- Fri Nov 06, 2015 1:32 pm
- Forum: General Stuff
- Topic: Typical American and European attributes of NES games
- Replies: 36
- Views: 9006
Re: Typical American and European attributes of NES games
[Robocop 3's] Title screen music is awesome, though I like the C64 version just a little better. It's the SID bass that makes the difference. It's pretty funny how the NES and C64 versions sound pretty much exactly alike in the intro. And on NES we have the example of Skate or Die vs. Skate or Die ...
- Sun Nov 01, 2015 5:45 pm
- Forum: Homebrew Projects
- Topic: Ngin (my NES game engine)
- Replies: 34
- Views: 19830
Re: Ngin (my NES game engine)
Command prompt would not execute the script if the parent folder had a space in it. Is this my mistake with a known issue or something with this particular program? I assemble NES apps which reside in my "Documents and Settings" folder through a .bat file which runs in command prompt. fro...
- Thu Oct 08, 2015 7:42 pm
- Forum: NES Music
- Topic: Existing homebrew music engines
- Replies: 10
- Views: 4927
Re: Existing homebrew music engines
Two examples I can think of left off your list:
- Metalslime's sound tutorial from NintendoAge ("Nerdy Nights Sound")
- The Japanese NSD.Lib (NES Sound Driver & Library)