Search found 167 matches

by freem
Thu Dec 24, 2015 8:49 pm
Forum: General Stuff
Topic: Scripting Languages
Replies: 21
Views: 9110

Re: Scripting Languages

I personally like Lua for these kinds of things, but your mileage may vary.

There are many options, in any case; depends on what you find to be "better". :)
by freem
Thu Dec 24, 2015 1:51 pm
Forum: NES Hardware and Flash Equipment
Topic: Winter Games both UNROM and SGROM
Replies: 3
Views: 3959

Re: Winter Games both UNROM and SGROM

Memblers wrote:Did any other game ever change mappers, I don't think so?
R.C. Pro-Am comes to mind, released on AN1ROM (mapper 7) and SEROM (MMC1).
by freem
Mon Dec 14, 2015 2:01 am
Forum: NESdev
Topic: Family Basic Editor for Windows and sample basic games
Replies: 26
Views: 13378

Re: Family Basic Editor for Windows and sample basic games

It appears the download page has moved here (along with the rest of the site).
by freem
Fri Dec 04, 2015 12:04 pm
Forum: NESdev
Topic: Naming libraries
Replies: 21
Views: 6646

Re: Naming libraries

my names for things are horribly generic, like "freemco NES Corelib" and "freemlib for Neo-Geo". Not really sure what to do about catchy names, since I prefer names that explain themselves...
by freem
Thu Dec 03, 2015 8:49 pm
Forum: SNESdev
Topic: Super FX Assembler
Replies: 19
Views: 13771

Re: Super FX Assembler

running "file" on the enclosed EXE gives: "ARGOS2.EXE: MS-DOS executable, NE for OS/2 1.x" so it's highly likely.
by freem
Sat Nov 28, 2015 9:51 pm
Forum: Newbie Help Center
Topic: LUT table pointer redirect issue
Replies: 40
Views: 9439

Re: LUT table pointer redirect issue

AND generate an ines header complete with mapper and number of banks. I honestly don't get all the attention developers give to the iNES/NES 2.0 header... it's a little block of 16 bytes you write once, which shouldn't take more than 5 minutes to do, when starting a project that will probably take ...
by freem
Wed Nov 25, 2015 12:26 pm
Forum: Newbie Help Center
Topic: Which assembler should I be using?
Replies: 31
Views: 8813

Re: Which assembler should I be using?

Pokun wrote:So PCEAS and NESASM was originally one and the same assembler? In all versions of Magickit that I've seen, they have always been separate.
They're not exactly the same, but they do share a common codebase, last time I checked anyways.
by freem
Tue Nov 24, 2015 3:43 pm
Forum: Newbie Help Center
Topic: Which assembler should I be using?
Replies: 31
Views: 8813

Re: Which assembler should I be using?

One of the things I see in almost every single ROM when someone uses NESASM, is that there is never any zeropage addressing used. It's always assembled as LDA $007F instead of LDA $7F. You have to force it to use zeropage, seems totally backwards to me. If that's a problem or not depends on if you'...
by freem
Tue Nov 24, 2015 11:05 am
Forum: NESdev
Topic: CNROM bank switching with cc65
Replies: 8
Views: 3685

Re: CNROM bank switching with cc65

I can confirm rainwarrior's solution should work, as I used pretty much the exact same code when Family Picross was on CNROM for a short amount of time.
by freem
Wed Nov 18, 2015 10:31 pm
Forum: General Stuff
Topic: Multi-platform games that share code
Replies: 6
Views: 2195

Re: Multi-platform games that share code

Based on your criteria, I want to say the PC Engine port of Art of Fighting falls into this category, but I'm not 100% sure. Could've sworn I read that somewhere.

e: unless you expected the PCE to replicate the zooming 1:1, in which case then it probably doesn't. *shrug*
by freem
Tue Nov 17, 2015 2:13 pm
Forum: General Stuff
Topic: Atari Jaguar Scatbox on ebay $500
Replies: 4
Views: 2208

Re: Atari Jaguar Scatbox on ebay $500

funny name for what looks like a decent piece of kit.

I doubt any Jaguar game supports 128 player multiplayer though :/
by freem
Thu Nov 12, 2015 4:49 pm
Forum: General Stuff
Topic: Tyring to edit a .exe file to change the name of output file
Replies: 6
Views: 2603

Re: Tyring to edit a .exe file to change the name of output

and if that doesn't end up working for you, perhaps give romwak a try; the /b flag should do what you're looking for.
by freem
Fri Nov 06, 2015 1:32 pm
Forum: General Stuff
Topic: Typical American and European attributes of NES games
Replies: 36
Views: 9006

Re: Typical American and European attributes of NES games

[Robocop 3's] Title screen music is awesome, though I like the C64 version just a little better. It's the SID bass that makes the difference. It's pretty funny how the NES and C64 versions sound pretty much exactly alike in the intro. And on NES we have the example of Skate or Die vs. Skate or Die ...
by freem
Sun Nov 01, 2015 5:45 pm
Forum: Homebrew Projects
Topic: Ngin (my NES game engine)
Replies: 34
Views: 19830

Re: Ngin (my NES game engine)

Command prompt would not execute the script if the parent folder had a space in it. Is this my mistake with a known issue or something with this particular program? I assemble NES apps which reside in my "Documents and Settings" folder through a .bat file which runs in command prompt. fro...
by freem
Thu Oct 08, 2015 7:42 pm
Forum: NES Music
Topic: Existing homebrew music engines
Replies: 10
Views: 4927

Re: Existing homebrew music engines

Two examples I can think of left off your list:
  1. Metalslime's sound tutorial from NintendoAge ("Nerdy Nights Sound")
  2. The Japanese NSD.Lib (NES Sound Driver & Library)