i forgot to add, i am using real hardware with a EMS usb 64 mb gb cart.
is super mario land 2 near completion?
Search found 20 matches
- Tue Mar 12, 2013 8:21 am
- Forum: GBDev
- Topic: Marioland / Metroid 2 full colour romhacks
- Replies: 4
- Views: 5026
- Sat Mar 02, 2013 1:28 am
- Forum: GBDev
- Topic: Marioland / Metroid 2 full colour romhacks
- Replies: 4
- Views: 5026
Re: Marioland / Metroid 2 full colour romhacks
Finished your version of colored super marioland a few days ago. it was great. no glitches, a few colorization issues here and there which i assume cannot be corrected because of restrictions of gbcolorizer. these are really minor issues. late colorization of some sprites, a few wrong colored sprite...
- Sun Nov 18, 2012 1:31 pm
- Forum: GBDev
- Topic: EMS 64MB usb cart multiple saves?
- Replies: 44
- Views: 24395
Re: EMS 64MB usb cart multiple saves?
thanks for the new menu. it is a great improvement over the stock one. finally we can benefit from that huge 1 mbit SRAM of the EMS cart.
- Fri Nov 16, 2012 7:01 am
- Forum: GBDev
- Topic: EMS 64MB usb cart multiple saves?
- Replies: 44
- Views: 24395
Re: EMS 64MB usb cart multiple saves?
One idea is CGB palettes from the CGB bootstrap could be implemented, both user selectable and auto detected game specific. Hey, I was going to suggest that. And another suggestion: Although the CGB bootstrap palettes are implemented on the GBA, the GBA's screen doesn't respond the same as the GBC'...
- Tue Nov 13, 2012 3:09 pm
- Forum: GBDev
- Topic: EMS 64MB usb cart multiple saves?
- Replies: 44
- Views: 24395
Re: EMS 64MB usb cart multiple saves?
Does your new menu have GB mode and GBC mode versions? The standard menu for the cart runs games in GBC mode even if you are using it for GB games. In order to get it to run games in GB mode (and thus have the same palette-selection features as a GB game) I had to upload games with a menu, download...
- Sun Nov 11, 2012 6:18 am
- Forum: GBDev
- Topic: Flash Cart with nonvolatile SRAM
- Replies: 34
- Views: 23134
Re: Flash Cart with nonvolatile SRAM
Drag'n'derp has 1 Mbit FRAM if i am not wrong. and i could get no info about it being 3.3 volt. though it is expensive.
- Fri Nov 09, 2012 2:14 pm
- Forum: GBDev
- Topic: EMS 64MB usb cart multiple saves?
- Replies: 44
- Views: 24395
Re: EMS 64MB usb cart multiple saves?
128 kilobytes = 16 x 8kb that means 16 slots reserve the first 4 slot for the current game reserve the last slot for save game info (save the header of the game and which slots that game use) 11 slots is still plenty, it gives you 2 32 kb save games and 3 8 kb save games or 11 8 kb save games. that ...
- Fri Nov 09, 2012 7:35 am
- Forum: GBDev
- Topic: EMS 64MB usb cart multiple saves?
- Replies: 44
- Views: 24395
Re: EMS 64MB usb cart multiple saves?
Perhaps the intended use was that the menu would copy (or decompress) the save data from storage banks ($04-$0F) to the working banks ($00-$03), unmount storage by enabling bank limiting, run the game, disable bank limiting, and then copy (or compress) it back. that is what the EMSMenu (the program...
- Thu Nov 08, 2012 1:36 pm
- Forum: GBDev
- Topic: EMS 64MB usb cart multiple saves?
- Replies: 44
- Views: 24395
Re: EMS 64MB usb cart multiple saves?
few more battery save games (again only bw gb games):
final fantasy legend i and ii
golf
F-1 race
Nobunaga's ambition
personal organizer
torpedo range
ultima:the runes of virtue
final fantasy legend i and ii
golf
F-1 race
Nobunaga's ambition
personal organizer
torpedo range
ultima:the runes of virtue
- Thu Nov 08, 2012 12:00 am
- Forum: GBDev
- Topic: EMS 64MB usb cart multiple saves?
- Replies: 44
- Views: 24395
Re: EMS 64MB usb cart multiple saves?
the link doesn't work unfortunately. 404 error.
edit: i meant the file link, sc_flasher.zip gives error, not the homepage.
edit: i meant the file link, sc_flasher.zip gives error, not the homepage.
- Tue Nov 06, 2012 4:35 am
- Forum: GBDev
- Topic: Fixing ROMs for EMS 64 GB Smart Card USB
- Replies: 334
- Views: 188308
Re: How to Fix ROMs
Densha de Go! 2 uses 64 Mbit Rom. that is the only game which uses such a size afaik. i have no idea about games using 1 mbit SRAM. LDSJ is able to use such ram though if i am not wrong.
- Mon Nov 05, 2012 11:20 pm
- Forum: GBDev
- Topic: Fixing ROMs for EMS 64 GB Smart Card USB
- Replies: 334
- Views: 188308
Re: How to Fix ROMs
Mortal Kombat i and ii doesn't work. (the 2-in-1 package)
- Mon Nov 05, 2012 2:19 pm
- Forum: GBDev
- Topic: EMS 64MB usb cart multiple saves?
- Replies: 44
- Views: 24395
Re: EMS 64MB usb cart multiple saves?
thanks for the research. Some more SRAM gameboy games (i am not including GBC games, there are a lot of GBC sram games)
Mario's Picross
Mario's Picross 2
Sword of Hope 2
Mario's Picross
Mario's Picross 2
Sword of Hope 2
- Thu Nov 01, 2012 2:12 pm
- Forum: GBDev
- Topic: EMS 64MB usb cart multiple saves?
- Replies: 44
- Views: 24395
EMS 64MB usb cart multiple saves?
While looking for a way to make full use of 128 kilobyte SRAM of an EMS 64MB cart for multiple saves (most games have 8 kb save and some 32 kb), i found an old program which does exactly the thing i want. The program is called EMSMenu. it stores the saves into the last 96 kb of SRAM, and copies the ...
- Tue Oct 30, 2012 10:23 am
- Forum: GBDev
- Topic: Fixing ROMs for EMS 64 GB Smart Card USB
- Replies: 334
- Views: 188308
Re: How to Fix ROMs
thanks for the patch. i played the game for about half an hour (a few duels) and no problem so far. i will post back if i find an issue in the later stages of the game.