Search found 486 matches

by infidelity
Tue Mar 04, 2014 9:13 am
Forum: Newbie Help Center
Topic: cant get NMI to start after reset vector completion
Replies: 11
Views: 3590

cant get NMI to start after reset vector completion

Im wondering, if this is because what I have going on in my reset vector is too big? This is my first time trying to setup a rom on my own from scratch. If I use an RTS at the end of my reset vector, the game will crash. But if end up using a JMP to where the NMI starts, my NMI code will run, but th...
by infidelity
Mon Mar 03, 2014 7:10 am
Forum: Homebrew Projects
Topic: My Super Mario Bros 3 Hack - ROM Saves Player(s) Progress
Replies: 10
Views: 7437

Re: My Super Mario Bros 3 Hack - ROM Saves Player(s) Progres

@OneCrudeDude - the reason I liked those specific things saved were, from personal choice, and, the vast majority of those things are already located within the sram. The reason things are crammed onto sram originaly, is due to lack of ram registers. The reason why the Megaman games are so popular t...
by infidelity
Sat Feb 22, 2014 10:21 am
Forum: Homebrew Projects
Topic: My Super Mario Bros 3 Hack - ROM Saves Player(s) Progress
Replies: 10
Views: 7437

Re: My Super Mario Bros 3 Hack - ROM Saves Player(s) Progres

Updated to v6 Please goto first post to obtain/view original release thread. 2 glitches were brought to my attention. One is, when you obtain a 3rd level cleared card, and decide to reset/power down the rom, the 3rd card is still present in your inventory. This is not supposed to happen, and will ca...
by infidelity
Mon Feb 17, 2014 8:44 pm
Forum: Homebrew Projects
Topic: My Super Mario Bros 3 Hack - ROM Saves Player(s) Progress
Replies: 10
Views: 7437

Re: My Super Mario Bros 3 Hack - ROM Saves Player(s) Progres

Hack updated to v5.

When in a world with cleared areas, and you use the whistle to advance to a further world, the world you warp to would have areas already cleared. I needed to clear the flags for all levels for Mario & Luigi when using the whistle.

This has now been fixed.
by infidelity
Tue Dec 10, 2013 10:51 am
Forum: NESdev
Topic: Issue Converting Mike Tyson's Punch-Out!! to MMC3 *CHR*
Replies: 9
Views: 3385

Re: Issue Converting Mike Tyson's Punch-Out!! to MMC3 *CHR*

That, and for anyone who wants it on an MMC3 cart.
by infidelity
Wed Dec 04, 2013 1:17 pm
Forum: NES Hardware and Flash Equipment
Topic: My MMC3 conversion pack
Replies: 19
Views: 9047

Re: My MMC3 conversion pack

Excitebike only uses $C000-$FFFF, but i forgot to add the mmc3 chr registers at powerup, so i had to expand the rom so that it could have $8000-$BFFF, and load the routine from there. The other 3 games were CNROM conversions, and originaly they are roughly around 65kb. When i converted them to mmc3,...
by infidelity
Wed Dec 04, 2013 5:08 am
Forum: NES Hardware and Flash Equipment
Topic: My MMC3 conversion pack
Replies: 19
Views: 9047

Re: My MMC3 conversion pack

Too much to explain at the moment. I have notes included with all my patches, that shows all my work, and errors encountered & how I figured a solution. Please check the notes, thank you! :-)
by infidelity
Tue Dec 03, 2013 7:14 am
Forum: NES Hardware and Flash Equipment
Topic: My MMC3 conversion pack
Replies: 19
Views: 9047

Re: My MMC3 conversion pack

Please obtain update v9.1 from the first page/first post. There were 4 roms that were not working correctly with the PowerPak. This has been fixed in v9.1 Excitebike (NROM to MMC3) ;fixed for powerpak v9.1 Kung-Fu Heroes (CNROM to MMC3) ;fixed for powerpak v.91 Paperboy (CNROM to MMC3) ;fixed for po...
by infidelity
Sun Dec 01, 2013 7:01 pm
Forum: NES Hardware and Flash Equipment
Topic: My MMC3 conversion pack
Replies: 19
Views: 9047

Re: My MMC3 conversion pack

version 9.0 is now available.

http://acmlm.kafuka.org/board/thread.php?id=7357&page=1

Please enjoy!
by infidelity
Sat Nov 30, 2013 12:18 pm
Forum: NESdev
Topic: Issue Converting Mike Tyson's Punch-Out!! to MMC3 *CHR*
Replies: 9
Views: 3385

Re: Issue Converting Mike Tyson's Punch-Out!! to MMC3 *CHR*

Hmm this is starting to be a bit outta my league here, since I lack creating an irq engine from scratch. I've been doing several attempts at doing it, looking at how other mmc3 roms do it, reading tutorials online on how to do it, but I just can't do it. I didn't think i'd run into this kind of issu...
by infidelity
Sat Nov 30, 2013 11:01 am
Forum: NESdev
Topic: Issue Converting Mike Tyson's Punch-Out!! to MMC3 *CHR*
Replies: 9
Views: 3385

Re: Issue Converting Mike Tyson's Punch-Out!! to MMC3 *CHR*

I read disch's notes on the latches, how $B000 & $C000 are $0-$FFF and $D000 & E000 are $1000-$1FFF, and it's tile dependant on setting/clearing the latch. What's confusing is that I don't believe there is a scanline interrupt on the title screen, cause the title screen utilizes 3 sets of ch...
by infidelity
Sat Nov 30, 2013 10:13 am
Forum: NESdev
Topic: Issue Converting Mike Tyson's Punch-Out!! to MMC3 *CHR*
Replies: 9
Views: 3385

Issue Converting Mike Tyson's Punch-Out!! to MMC3 *CHR*

I was successful in getting the game to run it's PRG-ROM properly as an MMC3 rom. The gfx are still a wip, but gameplay/music/sfx are all intact and work properly. I've been in the process of creating my MMC3 chr routines so that the gfx can be displayed properly, but i'm having difficulty. The MMC2...
by infidelity
Tue Nov 26, 2013 3:30 pm
Forum: NES Hardware and Flash Equipment
Topic: My MMC3 conversion pack
Replies: 19
Views: 9047

Re: My MMC3 conversion pack

Mario & Yoshi is now MMC3.
Mario Bros. is now MMC3.

Havent tested on my PowerPak yet, but they work on FCEUX, Nestopia, & Nintendulator.

Ill post an updated v9.0 when I get around to it.
by infidelity
Fri Nov 22, 2013 12:54 pm
Forum: NES Hardware and Flash Equipment
Topic: My MMC3 conversion pack
Replies: 19
Views: 9047

My MMC3 conversion pack

Edited 12/3/13

http://acmlm.kafuka.org/board/thread.php?id=7357

Currently MMC3 conversion pack is at v9.1