Search found 486 matches
- Thu Nov 21, 2013 3:00 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Is there a debug version of Nestopia?
- Replies: 9
- Views: 7702
Re: Is there a debug version of Nestopia?
Thank you everyone! 
- Wed Nov 20, 2013 11:56 am
- Forum: NES Hardware and Flash Equipment
- Topic: Is there a debug version of Nestopia?
- Replies: 9
- Views: 7702
Re: Is there a debug version of Nestopia?
I understand, but $E000-$FFF9 is embedded with DPCM sfx, so the less code possible, the less noticeable difference in the sound being initiated.
- Wed Nov 20, 2013 9:35 am
- Forum: NES Hardware and Flash Equipment
- Topic: Is there a debug version of Nestopia?
- Replies: 9
- Views: 7702
Re: Is there a debug version of Nestopia?
So, could I have $FFFC-$FFFD goto $E000, set bit 6 of $8000, then jsr to within $C000 to load the rest of the reset vector/mapper setups?
- Wed Nov 20, 2013 9:23 am
- Forum: NES Hardware and Flash Equipment
- Topic: Is there a debug version of Nestopia?
- Replies: 9
- Views: 7702
Re: Is there a debug version of Nestopia?
My reset vector is within $C000. Thats where it originaly is in its MMC1 form, and currently with my MMC3 hack. Im not familiar with the bells and whistles of other emulators. Could you explain how I perform this on Nintendulator? Im not home right now, and I dont have my notes with me, so I cant ge...
- Wed Nov 20, 2013 9:13 am
- Forum: NES Hardware and Flash Equipment
- Topic: Is there a debug version of Nestopia?
- Replies: 9
- Views: 7702
Is there a debug version of Nestopia?
Im working on an MMC1 to MMC3 conversion. Im using FCEUX 2.2.1 as my debugger, and this conversion works perfectly on FCEUX, but the rom wont boot on a powerpak/Nestopia/Nintendulator. Nestopia keeps giving me a cpu jam in the log file, but it doesnt give an origin for the issue/illegal opcode. I ra...
- Mon Nov 18, 2013 12:42 pm
- Forum: Newbie Help Center
- Topic: Searching for latest build of punes64
- Replies: 0
- Views: 1537
Searching for latest build of punes64
As the title states. Could anyone please point me in the right direction to obtaining the latest/up to date build?
Thank you!
Thank you!
- Wed Nov 13, 2013 10:14 am
- Forum: Homebrew Projects
- Topic: My MMC3 Conversion of Super Mario Bros.
- Replies: 5
- Views: 3904
- Sun Nov 03, 2013 6:54 am
- Forum: Homebrew Projects
- Topic: My Super Mario Bros 3 Hack - ROM Saves Player(s) Progress
- Replies: 10
- Views: 7437
- Tue Oct 15, 2013 7:31 am
- Forum: Newbie Help Center
- Topic: How can I perform AND two times with 2 separate registers?
- Replies: 9
- Views: 3118
Re: How can I perform AND two times with 2 separate register
Thank you everyone for your help. 
- Fri Oct 11, 2013 2:02 pm
- Forum: Newbie Help Center
- Topic: How can I perform AND two times with 2 separate registers?
- Replies: 9
- Views: 3118
Re: How can I perform AND two times with 2 separate register
I need to preserve the original left bits, while being able to properly compare then alter the right bits. I hope that makes sense.
- Fri Oct 11, 2013 12:23 pm
- Forum: Newbie Help Center
- Topic: How can I perform AND two times with 2 separate registers?
- Replies: 9
- Views: 3118
Re: How can I perform AND two times with 2 separate register
@Shiru, your example worked thank you!
One more question How do you compare a bit? Id like to see if a hex value matches #8, and if it does, to branch to whatever i want.
One more question How do you compare a bit? Id like to see if a hex value matches #8, and if it does, to branch to whatever i want.
- Fri Oct 11, 2013 5:50 am
- Forum: Newbie Help Center
- Topic: How can I perform AND two times with 2 separate registers?
- Replies: 9
- Views: 3118
How can I perform AND two times with 2 separate registers?
In my routine, I am able to load a register, use AND, and the value is changed. But after that, ill do the same with another register, and the value does not change.... Example LDA $70 ;46 is in $70 AND #$F0 ;i use this for checking bits, I want to make the (6) in the value (46) to 0, so now the val...
- Sat Sep 21, 2013 8:25 am
- Forum: Reproduction
- Topic: Help needed: Rockman 6-in-1 multicart hardware
- Replies: 229
- Views: 123055
Re: Help needed: Rockman 6-in-1 multicart hardware
Here is my updated patch set. I also included an mmc1 doc, im no expert, but ive had some success.
http://acmlm.kafuka.org/uploader/get.php?id=4475
http://acmlm.kafuka.org/uploader/get.php?id=4475
- Wed Jul 31, 2013 6:48 am
- Forum: NESdev
- Topic: Can you force vertical mirroring in mmc3_118?
- Replies: 17
- Views: 4242
Re: Can you force vertical mirroring in mmc3_118?
Ill try again then, thank you!
Edit. Just to clairify in the clearing of registers 2 & 4, and the setting of registers 3 & 5, thats for $8001 correct?
Edit 2 - Works! Got the rom cycling through the different mirrorings! Thank you for the explaination!
Edit. Just to clairify in the clearing of registers 2 & 4, and the setting of registers 3 & 5, thats for $8001 correct?
Edit 2 - Works! Got the rom cycling through the different mirrorings! Thank you for the explaination!
- Wed Jul 31, 2013 3:10 am
- Forum: NESdev
- Topic: Can you force vertical mirroring in mmc3_118?
- Replies: 17
- Views: 4242
Re: Can you force vertical mirroring in mmc3_118?
Thank you for the info.