Search found 486 matches

by infidelity
Tue Jul 30, 2013 5:13 pm
Forum: NESdev
Topic: Can you force vertical mirroring in mmc3_118?
Replies: 17
Views: 4242

Re: Can you force vertical mirroring in mmc3_118?

Yes I use fceux debugger, emu version 2.2.1 im not getting into a debate on why im converting roms to mmc3, its a new personal challange is all it is. Im moving on, not bothering with it anymore. Edit - Actualy I took the cheap way out. I bypassed the ufo sequence, and I have the rom jump straight t...
by infidelity
Tue Jul 30, 2013 5:02 pm
Forum: NESdev
Topic: Can you force vertical mirroring in mmc3_118?
Replies: 17
Views: 4242

Re: Can you force vertical mirroring in mmc3_118?

This is my custom chr engine asm i wrote up, which is to preserve the original mmc1 chr values loaded by Fester's Quest, and then converted to the proper mmc3 chr values. I've done this was about 5 mmc1 roms with no issues, it's just that this rom is set up specificly for vertical mirroring for the ...
by infidelity
Tue Jul 30, 2013 4:38 pm
Forum: NESdev
Topic: Can you force vertical mirroring in mmc3_118?
Replies: 17
Views: 4242

Re: Can you force vertical mirroring in mmc3_118?

I have a 20 byte chr pointer table. Values range from 00,04,08,0C,10,etc, up to 7C.

I increased the values through the table by 80. The ppu shows the correct gfx, but the nametable switches to Single Screen (Table 1) not to Vertical mirroring.
by infidelity
Tue Jul 30, 2013 4:17 pm
Forum: NESdev
Topic: Can you force vertical mirroring in mmc3_118?
Replies: 17
Views: 4242

Re: Can you force vertical mirroring in mmc3_118?

I have "A980 8D0080 A93C 8D0180 8D0180 8D0180 8D0180 60" but I see no change, I also tried 00-FF for 8D0180 and still no change.
by infidelity
Tue Jul 30, 2013 2:06 pm
Forum: NESdev
Topic: Can you force vertical mirroring in mmc3_118?
Replies: 17
Views: 4242

Can you force vertical mirroring in mmc3_118?

Ive converted Fester's Quest from MMC1 to MMC3_118. The gameplay requires 1 screen mirroring, so thats whyi had to switch to 118, cause mmc3 lacks that mirroring type. The problem im having, is that im unable to force vertical mirroring within 118, which the pre-title screen requires to be drawn pro...
by infidelity
Mon Jul 29, 2013 12:38 pm
Forum: Reproduction
Topic: Help needed: Rockman 6-in-1 multicart hardware
Replies: 229
Views: 123055

Re: Help needed: Rockman 6-in-1 multicart hardware

Workin on a guide on how I convert (specificly) towards MMC1 to MMC3, regarding CHR, and bankswapping.
by infidelity
Thu Jul 25, 2013 5:35 am
Forum: Reproduction
Topic: Help needed: Rockman 6-in-1 multicart hardware
Replies: 229
Views: 123055

Re: Help needed: Rockman 6-in-1 multicart hardware

Ok, I have Ninja Gaiden working as MMC3. Tested and working on the following emulators. FCEUX Nestopia Nintendulator (with some shaking issues. Can others please confirm?) Also tested and working on my RetroPak for my NES. Ive only played up to Act III on all devices. But everything leading up to Ac...
by infidelity
Wed Jul 24, 2013 4:00 am
Forum: Reproduction
Topic: Help needed: Rockman 6-in-1 multicart hardware
Replies: 229
Views: 123055

Re: Help needed: Rockman 6-in-1 multicart hardware

Ninja Gaiden MMC3 is about 95% complete. Need to figure how to have the text for both the cutscenes and the in-game hud, to display correctly. The text shows up as whatever tiles are stored currently in the ppu, they get fetched from somewhere else in the rom. Its been a long time since ive worked w...
by infidelity
Mon Jul 22, 2013 12:50 pm
Forum: Reproduction
Topic: Help needed: Rockman 6-in-1 multicart hardware
Replies: 229
Views: 123055

Re: Help needed: Rockman 6-in-1 multicart hardware

Just wanted to give an update on Ninja Gaiden to mmc3. Progress is slowly coming along. This conversion has proved to be more difficult than all the rest. Ill give a more thorough explaination when I get the chance, but what I can tell you is that rom does boot up as mmc3, but chr/mirroring are 2 ma...
by infidelity
Sat Jul 20, 2013 6:08 pm
Forum: Reproduction
Topic: Help needed: Rockman 6-in-1 multicart hardware
Replies: 229
Views: 123055

Re: Help needed: Rockman 6-in-1 multicart hardware

gorgyrip, please check acmlm board. Ive updated all my unrom to mmc3 patches with proper mirroring setups. I think its all set.

Also, Metroid has been added to my mmc3 coverted patch set.

-infidelity
by infidelity
Fri Jul 19, 2013 9:43 am
Forum: Reproduction
Topic: Help needed: Rockman 6-in-1 multicart hardware
Replies: 229
Views: 123055

Re: Help needed: Rockman 6-in-1 multicart hardware

Id say insert that code within the reset vector.

"A900 8D0140 8D0540"

If you are unable to do this, I might have time tonight to insert into mm2, and send you the patch to see if that fixes the sound issue on your multicart.
by infidelity
Thu Jul 18, 2013 2:08 pm
Forum: Reproduction
Topic: Help needed: Rockman 6-in-1 multicart hardware
Replies: 229
Views: 123055

Re: Help needed: Rockman 6-in-1 multicart hardware

So the mm2 audio issue is not present on the tgrom board, am I reading that right? Working on Metroid MMC3 conversion today. UPDATE - I now have Metroid converted to mmc3. Boots/plays on FCEUX, Nestopia, Nintendulator, and on a real nes. I will now attempt converting Ninja Gaiden to mmc3. Hoping I c...
by infidelity
Wed Jul 17, 2013 2:08 pm
Forum: Reproduction
Topic: Help needed: Rockman 6-in-1 multicart hardware
Replies: 229
Views: 123055

Re: Help needed: Rockman 6-in-1 multicart hardware

Ooooh, Ninja Gaiden, I love that game. Tonight ill take a look at that one. If you look at my notes for the mmc1 games I converted, it should give you some what of a template/idea of what to do. Basicly I first start by changing the mapper to mmc3 with "neshead" Then I find where the mmc1 ...
by infidelity
Wed Jul 17, 2013 6:48 am
Forum: Reproduction
Topic: Help needed: Rockman 6-in-1 multicart hardware
Replies: 229
Views: 123055

Re: Help needed: Rockman 6-in-1 multicart hardware

gorgyrip, please check my thread back in acmlm, I fixed my megaman 2 patch, along with megaman, contra, castlevania, duck tales, legend of zelda.
by infidelity
Tue May 28, 2013 12:42 pm
Forum: NESdev
Topic: Need assistance with creating irq with Sprite 0 (pg2 please)
Replies: 21
Views: 6816

Re: Need assistance with creating irq with MMC3

Ok, i have given up on any kind of mapper based irq. I've had no luck getting it going. It also seems Zelda lacks any kind of usage for $FFFE-$FFFF, cause that interupt was never being activated. I've noticed the MMC3 Megaman games, have some sort of "Thread" (i'm going by what i read in M...