Search found 486 matches

by infidelity
Tue May 21, 2013 11:28 am
Forum: NESdev
Topic: Need assistance with creating irq with Sprite 0 (pg2 please)
Replies: 21
Views: 6816

Re: Need assistance with creating irq with MMC3

But now you have me worried on the "dangerousness" of the above "loop" What should the actual irq engine look like? Im so close, but sprites have to be involved if im making a hg boss, plus I need to alter the irqs xy position, to give the appeatance of motion. The link you showe...
by infidelity
Tue May 21, 2013 3:32 am
Forum: NESdev
Topic: Need assistance with creating irq with Sprite 0 (pg2 please)
Replies: 21
Views: 6816

Re: Need assistance with creating irq with MMC3

OK, last night I took a look at the actual irq used in Zelda 1, and i tweaked it to use specific registers instead of hard coded values. This irq allows me to actualy go past the HUD, i can get the irq down to about the middle of the screen, but if I try to make it lower, and theres say about 4 of t...
by infidelity
Mon May 20, 2013 2:08 pm
Forum: NESdev
Topic: Need assistance with creating irq with Sprite 0 (pg2 please)
Replies: 21
Views: 6816

Re: Need assistance with creating irq with MMC3

The reason im here is because I dont know what to do. Im trying to do something from the ground up, something ive never messed with majorly, so yes, its not working correctly, and yes, I hacked it, but here is what I knoe. With sprite 0 in zelda, its only initiated by initiating a screen scroll. $20...
by infidelity
Mon May 20, 2013 3:22 am
Forum: NESdev
Topic: Need assistance with creating irq with Sprite 0 (pg2 please)
Replies: 21
Views: 6816

Re: Need assistance with creating irq with MMC3

I really dont know, again I really dont understand how it works and the terminology surrounding it. Im not experienced in the fundementals of doing this from scratch, ive messed with values for irqs in games, but trying to put it in a game that doesnt use it, I have no idea, but I have been, and dti...
by infidelity
Sun May 19, 2013 2:06 pm
Forum: NESdev
Topic: Need assistance with creating irq with Sprite 0 (pg2 please)
Replies: 21
Views: 6816

Re: Need assistance with creating irq with MMC3

I honestly dont know if it does. but that might be the case. What would I write into $4017 to disable that?

@ never-obsolete, sure id like to see what you did for a custom irq.
by infidelity
Sun May 19, 2013 10:26 am
Forum: NESdev
Topic: Need assistance with creating irq with Sprite 0 (pg2 please)
Replies: 21
Views: 6816

Re: Need assistance with creating irq with MMC3

Does mmc5 do that, cause thats the current mapper im at.
by infidelity
Sun May 19, 2013 9:56 am
Forum: NESdev
Topic: Need assistance with creating irq with Sprite 0 (pg2 please)
Replies: 21
Views: 6816

Need assistance with creating irq with Sprite 0 (pg2 please)

I have been trying really hard on my own, to create a custom irq engine with my Zelda hack, which at the time was using MMC3. I scrapped the idea back when i figured out how to manipulate the Sprite 0 irq setup within Zelda 1. But the original Sprite 0 irq within Zelda 1, will not allow me to do cer...
by infidelity
Mon Apr 22, 2013 10:00 am
Forum: NESdev
Topic: Tetris hack needs help with SRAM issue with Nestopia
Replies: 21
Views: 5335

Re: Tetris hack needs help with SRAM issue with Nestopia

No I dont believe you're seeing things. Ive tried very hard to create a separate NEXT piece for p2. Originaly in the hidden 2p mode, both players go for one NEXT piece. Whichever players piece lands/completes first, obtains the NEXT piece. It was difficult trying to keep my code from glitching. I th...
by infidelity
Wed Apr 17, 2013 12:21 pm
Forum: NESdev
Topic: Tetris hack needs help with SRAM issue with Nestopia
Replies: 21
Views: 5335

Re: Need help with SRAM issue with Nestopia

Here is my latest .ips. Tetris Zero (MMC3-118-v2) http://acmlm.kafuka.org/uploader/get.php?id=4409 This is taken from the .txt within the .zip file. 4-16-13 infidelity Tetris Zero Fix For TKROM Board & Nestopia It was brought to my attention that when inserting Tetris Zero on a TKROM board, that...
by infidelity
Tue Apr 16, 2013 6:12 am
Forum: NESdev
Topic: Tetris hack needs help with SRAM issue with Nestopia
Replies: 21
Views: 5335

Re: Need help with SRAM issue with Nestopia

I got it working properly on Nestopia now. I dont have the internet, I do my online stuff via my smartphone. When I get the chance ill upload the new .ips, and ill put up a detailed list of what I did. It had alot to do with adding additional writes to $A001.

-infidelity
by infidelity
Mon Apr 15, 2013 4:53 pm
Forum: NESdev
Topic: Tetris hack needs help with SRAM issue with Nestopia
Replies: 21
Views: 5335

Re: Need help with SRAM issue with Nestopia

I havent changed the header, but I added the sram code to the beginning of my reset vector earlier today, and it didnt work. Im baffled. Btw, whete in the header do you change the battery bit?
by infidelity
Mon Apr 15, 2013 2:43 pm
Forum: NESdev
Topic: Tetris hack needs help with SRAM issue with Nestopia
Replies: 21
Views: 5335

Re: Need help with SRAM issue with Nestopia

The bankswap isnt the issue, my routine works fine, the game wouldnt boot in anything if I did that incorrectly.

I just dont understand why its happening within nestopia. Nintendulator is just as picky as nestopia, but nintendulator is doing fine with my hack.
by infidelity
Mon Apr 15, 2013 1:44 pm
Forum: NESdev
Topic: Tetris hack needs help with SRAM issue with Nestopia
Replies: 21
Views: 5335

Re: Need help with SRAM issue with Nestopia

I used mmc3 so I could perform a bankswap routine, I was unable to do it within mmc1. Regardless of my player 2 functions being withn sram, sram isnt working within nestopia. I added the wram code at the beginning of the reset vector, and it just didnt do anything. So I dont know why this is happeni...
by infidelity
Mon Apr 15, 2013 9:53 am
Forum: NESdev
Topic: Tetris hack needs help with SRAM issue with Nestopia
Replies: 21
Views: 5335

Tetris hack needs help with SRAM issue with Nestopia

I hacked the nes version of Tetris, to uae SRAM for its score saving and loading. I also have some player 2 registers that reside within the SRAM. I modified the rom to use MMC3_118. Now my rom works on an actual RetroPak (needs already created .sav for SRAM, it works on Nintendulator, and the lates...
by infidelity
Mon Mar 04, 2013 8:28 pm
Forum: NESdev
Topic: Need help with MMC5 PCM
Replies: 16
Views: 5049

Re: Need help with MMC5 PCM

Just wanted to say, with the help of kuja killer, we were able to swap out $C000-FFFF, and I made it so links flying sword dpcm is loaded from the new bank, while the other dpcms are still able to be loaded from the original bank.