Search found 141 matches

by Bavi_H
Mon Mar 23, 2015 5:39 pm
Forum: NESemdev
Topic: RockNES - beta testing anyone? [UP: April 3rd]
Replies: 88
Views: 28655

Re: RockNES - beta testing anyone?

When I ran the 32bit (i686) version on my Windows XP I got the following message:
RockNES.exe - Unable To Locate Component
This application has failed to start because libgcc_s_dw2-1.dll was not found. Re-installing the application may fix this problem.
OK
by Bavi_H
Tue Feb 10, 2015 11:58 pm
Forum: NES Music
Topic: DMC confusion
Replies: 6
Views: 3559

Re: DMC confusion

Here are some other documents: APU (section DMC) Blargg's NES APU Reference Address and Length APU says "DPCM samples must begin in the memory range $C000-FFFF at an address set by register $4012 (address = %11AAAAAA.AA000000). The length of the sample in bytes is set by register $4013 (length ...
by Bavi_H
Tue Feb 03, 2015 9:37 pm
Forum: NESdev
Topic: the Power Glove
Replies: 63
Views: 38324

Re: the Power Glove

Previously: The Power Glove manual mentions "special editing codes" , maybe pressing something between the first and second Enter press would do something? The source code for the Power Glove onboard processor executable code I immediately looked over the source code when it was posted, an...
by Bavi_H
Thu Oct 23, 2014 5:58 pm
Forum: NES Music
Topic: How to analize songs, and take out instruments?[NSFIMPORTED]
Replies: 8
Views: 4499

Re: How to analize songs, and take out instruments?

michikaze wrote:Can you recommend lightweight midi editor?
I like Sekaiju, a MIDI sequencer for Windows. It defaults to Japanese, but you can change it to English: Go to the (S) menu and choose Language.
by Bavi_H
Fri Oct 17, 2014 9:20 pm
Forum: NES Music
Topic: How to analize songs, and take out instruments?[NSFIMPORTED]
Replies: 8
Views: 4499

Re: How to analize songs, and take out instruments?[NSFIMPOR

By the way, FCEUX comes with some example music visualization scripts (SoundDisplay.lua and SoundDisplay2.lua). If you are willing to use something other than Flash, maybe you can make visualizations the way you want using FCEUX's scripting language. For example, I made my own script to visualize th...
by Bavi_H
Fri Oct 17, 2014 8:51 pm
Forum: NES Music
Topic: How to analize songs, and take out instruments?[NSFIMPORTED]
Replies: 8
Views: 4499

Re: How to analize songs, and take out instruments?[NSFIMPOR

Is "Flash markup language" the same thing as FlMML ?: FlMML is a library for you to play the music in Flash. It allows you to play the melody just pass the text of the MML notation. I found a script for the NES emulator FCEUX that looks like it will convert NES audio playing in FCEUX into ...
by Bavi_H
Sat Aug 09, 2014 3:40 pm
Forum: NES Hardware and Flash Equipment
Topic: Battery Backup
Replies: 14
Views: 4298

Re: Battery Backup

Wait, do those games suddenly support saves if supplied with the proper components? Just to be clear, in its original context, the picture cornsyrup32 attached above doesn't imply the games (software) in red can make use of battery saves. It only means if a battery is added to the hardware, then th...
by Bavi_H
Sun Jun 29, 2014 12:08 pm
Forum: NES Graphics
Topic: (Mockup) Labyrinth Zone
Replies: 31
Views: 19775

Re: (Mockup) Labyrinth Zone

Do clones have problems with the color emphasis bits? Some clones switch the phases for tint bits, giving screens the wrong tint. Is that the same reason why Felix the Cat is really dark when played on clone hardware? It looks "odd"/"dark" even on authentic NES hardware, because...
by Bavi_H
Tue May 27, 2014 6:35 pm
Forum: General Stuff
Topic: things you wish you learned earlier
Replies: 30
Views: 9105

Re: things you wish you learned earlier

I thought dB was logarithmic, which I always thought meant 2dB = 2x louder than 1dB, 3dB = 2x louder than 2dB, etc... You're thinking of base-2 logarithmic. In brief, Bels are base-10 logarithmic. 1 bel is 10 times the power of 0 bels. 1 bel is 10 decibels. Wikipedia says "in most applications...
by Bavi_H
Fri May 09, 2014 6:15 pm
Forum: General Stuff
Topic: Finding old cartridge owners
Replies: 8
Views: 3026

Re: Finding old cartridge owners

Here's something that may have prompted Japanese kids to write their names on their cartridges: While browsing bootgod's NES Cart Database, I've noticed that the back label on Irem Famicom cartridges seems to always have a NAME blank for you to write your name in. If you were a kid who got an Irem c...
by Bavi_H
Sun Apr 27, 2014 9:06 am
Forum: Homebrew Projects
Topic: 2A03 Puritans Album (source code)
Replies: 12
Views: 11117

Re: 2A03 Puritans Album (source code)

Can you describe the mapper? 2a03puritans_src.zip -> readme.txt has some info: Mapper ====== This project required the design and implementation of a new custom mapper by infiniteneslives and rainwarrior, intended to facilitate the inclusion of one of more NSFs into a single NES cartridge. This map...
by Bavi_H
Tue Apr 22, 2014 8:22 pm
Forum: 2014 NESdev Competition
Topic: NESDev Compo 2014 Judging
Replies: 8
Views: 16676

Re: NESDev Compo 2014 Juding

Theremin [...] - I couldn't test with mouse because FCEUX crashed on me when I tried to enable mouse input in it (I assume FCEUX's mouse input option is for the SNES mouse) When I tried to use FCEUX's mouse option with Theremin, it also crashed for me. I looked at FCEUX's mouse.cpp . I didn't under...
by Bavi_H
Thu Mar 20, 2014 8:14 pm
Forum: 2014 NESdev Competition
Topic: "Function" game- progress thread.
Replies: 9
Views: 24801

Re: "Function" game- progress thread.

Thanks for the preview release. I like the game so far :)

The "MAIN LOOP" only runs once, so maybe it should just be called "MAIN"?

What is "LAST nn" for?
by Bavi_H
Sun Jan 26, 2014 3:39 pm
Forum: General Stuff
Topic: Megaman music
Replies: 3
Views: 1837

Re: Megaman music

You should ask on VGmusic.com, although the place has been dead lately. Note that new user registration for the VGMusic Forums was turned off around Dec 20, 2013: UPDATE: Given the continual (but failed) attempts of spam bots to register with the forums (about 10 every hour!), we have turned off no...
by Bavi_H
Mon Sep 16, 2013 7:35 pm
Forum: NESemdev
Topic: Ppu pallete and HSV help!!
Replies: 11
Views: 4181

Re: Ppu pallete and HSV help!!

According the wiki: 76543210 |||||||| ||||++++- Hue (phase, determines NTSC/PAL chroma) ||++----- Value (voltage, determines NTSC/PAL luma) ++------- Unimplemented, reads back as 0 The bits of the color number are not strictly divided into hue and value like that. That's a very rough interpretation...