RockNES.exe - Unable To Locate Component
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Search found 141 matches
- Mon Mar 23, 2015 5:39 pm
- Forum: NESemdev
- Topic: RockNES - beta testing anyone? [UP: April 3rd]
- Replies: 88
- Views: 28655
Re: RockNES - beta testing anyone?
When I ran the 32bit (i686) version on my Windows XP I got the following message:
- Tue Feb 10, 2015 11:58 pm
- Forum: NES Music
- Topic: DMC confusion
- Replies: 6
- Views: 3559
Re: DMC confusion
Here are some other documents: APU (section DMC) Blargg's NES APU Reference Address and Length APU says "DPCM samples must begin in the memory range $C000-FFFF at an address set by register $4012 (address = %11AAAAAA.AA000000). The length of the sample in bytes is set by register $4013 (length ...
- Tue Feb 03, 2015 9:37 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38324
Re: the Power Glove
Previously: The Power Glove manual mentions "special editing codes" , maybe pressing something between the first and second Enter press would do something? The source code for the Power Glove onboard processor executable code I immediately looked over the source code when it was posted, an...
- Thu Oct 23, 2014 5:58 pm
- Forum: NES Music
- Topic: How to analize songs, and take out instruments?[NSFIMPORTED]
- Replies: 8
- Views: 4499
Re: How to analize songs, and take out instruments?
I like Sekaiju, a MIDI sequencer for Windows. It defaults to Japanese, but you can change it to English: Go to the (S) menu and choose Language.michikaze wrote:Can you recommend lightweight midi editor?
- Fri Oct 17, 2014 9:20 pm
- Forum: NES Music
- Topic: How to analize songs, and take out instruments?[NSFIMPORTED]
- Replies: 8
- Views: 4499
Re: How to analize songs, and take out instruments?[NSFIMPOR
By the way, FCEUX comes with some example music visualization scripts (SoundDisplay.lua and SoundDisplay2.lua). If you are willing to use something other than Flash, maybe you can make visualizations the way you want using FCEUX's scripting language. For example, I made my own script to visualize th...
- Fri Oct 17, 2014 8:51 pm
- Forum: NES Music
- Topic: How to analize songs, and take out instruments?[NSFIMPORTED]
- Replies: 8
- Views: 4499
Re: How to analize songs, and take out instruments?[NSFIMPOR
Is "Flash markup language" the same thing as FlMML ?: FlMML is a library for you to play the music in Flash. It allows you to play the melody just pass the text of the MML notation. I found a script for the NES emulator FCEUX that looks like it will convert NES audio playing in FCEUX into ...
- Sat Aug 09, 2014 3:40 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Battery Backup
- Replies: 14
- Views: 4298
Re: Battery Backup
Wait, do those games suddenly support saves if supplied with the proper components? Just to be clear, in its original context, the picture cornsyrup32 attached above doesn't imply the games (software) in red can make use of battery saves. It only means if a battery is added to the hardware, then th...
- Sun Jun 29, 2014 12:08 pm
- Forum: NES Graphics
- Topic: (Mockup) Labyrinth Zone
- Replies: 31
- Views: 19775
Re: (Mockup) Labyrinth Zone
Do clones have problems with the color emphasis bits? Some clones switch the phases for tint bits, giving screens the wrong tint. Is that the same reason why Felix the Cat is really dark when played on clone hardware? It looks "odd"/"dark" even on authentic NES hardware, because...
- Tue May 27, 2014 6:35 pm
- Forum: General Stuff
- Topic: things you wish you learned earlier
- Replies: 30
- Views: 9105
Re: things you wish you learned earlier
I thought dB was logarithmic, which I always thought meant 2dB = 2x louder than 1dB, 3dB = 2x louder than 2dB, etc... You're thinking of base-2 logarithmic. In brief, Bels are base-10 logarithmic. 1 bel is 10 times the power of 0 bels. 1 bel is 10 decibels. Wikipedia says "in most applications...
- Fri May 09, 2014 6:15 pm
- Forum: General Stuff
- Topic: Finding old cartridge owners
- Replies: 8
- Views: 3026
Re: Finding old cartridge owners
Here's something that may have prompted Japanese kids to write their names on their cartridges: While browsing bootgod's NES Cart Database, I've noticed that the back label on Irem Famicom cartridges seems to always have a NAME blank for you to write your name in. If you were a kid who got an Irem c...
- Sun Apr 27, 2014 9:06 am
- Forum: Homebrew Projects
- Topic: 2A03 Puritans Album (source code)
- Replies: 12
- Views: 11117
Re: 2A03 Puritans Album (source code)
Can you describe the mapper? 2a03puritans_src.zip -> readme.txt has some info: Mapper ====== This project required the design and implementation of a new custom mapper by infiniteneslives and rainwarrior, intended to facilitate the inclusion of one of more NSFs into a single NES cartridge. This map...
- Tue Apr 22, 2014 8:22 pm
- Forum: 2014 NESdev Competition
- Topic: NESDev Compo 2014 Judging
- Replies: 8
- Views: 16676
Re: NESDev Compo 2014 Juding
Theremin [...] - I couldn't test with mouse because FCEUX crashed on me when I tried to enable mouse input in it (I assume FCEUX's mouse input option is for the SNES mouse) When I tried to use FCEUX's mouse option with Theremin, it also crashed for me. I looked at FCEUX's mouse.cpp . I didn't under...
- Thu Mar 20, 2014 8:14 pm
- Forum: 2014 NESdev Competition
- Topic: "Function" game- progress thread.
- Replies: 9
- Views: 24801
Re: "Function" game- progress thread.
Thanks for the preview release. I like the game so far 
The "MAIN LOOP" only runs once, so maybe it should just be called "MAIN"?
What is "LAST nn" for?
The "MAIN LOOP" only runs once, so maybe it should just be called "MAIN"?
What is "LAST nn" for?
- Sun Jan 26, 2014 3:39 pm
- Forum: General Stuff
- Topic: Megaman music
- Replies: 3
- Views: 1837
Re: Megaman music
You should ask on VGmusic.com, although the place has been dead lately. Note that new user registration for the VGMusic Forums was turned off around Dec 20, 2013: UPDATE: Given the continual (but failed) attempts of spam bots to register with the forums (about 10 every hour!), we have turned off no...
- Mon Sep 16, 2013 7:35 pm
- Forum: NESemdev
- Topic: Ppu pallete and HSV help!!
- Replies: 11
- Views: 4181
Re: Ppu pallete and HSV help!!
According the wiki: 76543210 |||||||| ||||++++- Hue (phase, determines NTSC/PAL chroma) ||++----- Value (voltage, determines NTSC/PAL luma) ++------- Unimplemented, reads back as 0 The bits of the color number are not strictly divided into hue and value like that. That's a very rough interpretation...