Search found 141 matches
- Thu Jul 21, 2016 10:15 pm
- Forum: NESemdev
- Topic: Game Gene Code Generation Algorithm
- Replies: 11
- Views: 4745
Re: Game Gene Code Generation Algorithm
I wasn't sure if it controlled the compare check or just the input. I should clarify that I have only tested with the Game Genie ROM, not the actual Game Genie hardware. I used the FCEUX script attached below to capture the writes the Game Genie uses to send the codes to its hardware as described i...
- Thu Jul 21, 2016 7:21 pm
- Forum: NESemdev
- Topic: Game Gene Code Generation Algorithm
- Replies: 11
- Views: 4745
Re: Game Gene Code Generation Algorithm
The algorithm generates two code variants because bit 7 of the cheat Address is not used when decoding the cheat properties and can hence be either 1 or 0. The two variants differ only in the 3rd letter. For example, the codes GOSSIP and GOISIP both represent the same cheat (substitute $14 at addre...
- Tue Jul 19, 2016 7:45 pm
- Forum: NES Hardware and Flash Equipment
- Topic: "New" NES Controllers
- Replies: 15
- Views: 4970
Re: "New" NES Controllers
Hoping people will buy the new $60 "toy" NES just to get controller parts. Maybe they'd combine it with something devious like never offer the second controller as its own purchase. Nah, the official site says you'll be able to purchase the controllers for $9.99 MSRP. (Ha. The alt text fo...
- Sat Jul 09, 2016 3:03 pm
- Forum: Homebrew Projects
- Topic: New game: Yun (free download)
- Replies: 6
- Views: 6226
Re: New game: Yun (free download)
Select the following text to read "spoiler?" : Spoiler: FYI: Using a dark font color to hide text doesn't work for other users using the light background theme. To hide text for both themes (dark background and light background), you can use tt to set the background to blue #3355AA, then ...
- Sat Jul 09, 2016 2:53 pm
- Forum: Test Forum
- Topic: Spolier substitute
- Replies: 0
- Views: 11251
Spolier substitute
This is a test.
- Mon Jul 04, 2016 9:28 am
- Forum: NESemdev
- Topic: MMC5 and Retro City Rampage
- Replies: 14
- Views: 9624
Re: MMC5 and Retro City Rampage
Can anyone provide a link to the ROM? Probably not, because it's included with the commercial game as a bonus, but it is really cheap to buy, I think it was just $1 or $2 when I bought it on sale through Steam. If you want to look around for it anyways though, the NES version was called "ROM C...
- Tue Jun 21, 2016 6:20 pm
- Forum: General Stuff
- Topic: Complete game lists at Nintendo's official site
- Replies: 11
- Views: 4890
Re: Complete game lists at Nintendo's official site
By the way, here's where those PDFs are linked from: Older Games List (Nintendo Customer Service) . Be aware that the complete list PDF has some problems. For each system in the complete list PDF, game titles number 3 and 4 are replaced with "the Nintendo 64, Game Boy Color, Original Game Boy,&...
- Sat Jun 04, 2016 6:02 pm
- Forum: NES Music
- Topic: Noise channel notes?
- Replies: 16
- Views: 17485
Re: Noise channel notes?
Long mode noise When the noise channel Mode flag is clear, the noise channel repeats a sound wave that is 32767 steps long. Each step is pseudo-randomly the minimum or maximum level. Although the sound wave eventually repeats, it's so long in duration that you don't hear it as a definite pitch. I c...
- Sun May 29, 2016 9:00 am
- Forum: NESdev
- Topic: Anyone able to run Super VCD Games 300 on PC?
- Replies: 26
- Views: 19072
Re: Anyone able to run Super VCD Games 300 on PC?
Notes: The ITEMxxxx.DAT files in the SEGMENT folder are the menu screens. I converted them to jpg using ffmpeg -i ITEM0001.DAT 01.jpg and so on, then typed up all of the names. Menu pages 16 to 30 contain repeats or slight spelling changes of the game names on pages 1 to 15 in a different order. I c...
- Sat May 07, 2016 11:58 am
- Forum: Homebrew Projects
- Topic: Vigilante Ninja (edit)
- Replies: 290
- Views: 115016
Re: Vigilante Ninja (edit)
Here's a test for a possible redo of the Title... https://youtu.be/_iHCUtGVaus [...] Comments requested. 1. The animation is pretty slow. If this was in a game, I might watch it the first time to see what it is, but every other time I'd probably grumble it's so slow and mash START to try to bypass ...
- Fri Apr 22, 2016 6:34 pm
- Forum: NES Graphics
- Topic: M-Tee's Graphics Projects (Isolation, CG2, etc.)
- Replies: 118
- Views: 63594
Re: M-Tee's Graphics Projects
FCEUX, Nestopia and Nintendulator all have "mouse" input options, though I've never experimented with what they do. Is this SNES mouse support, or some other kind of mouse? Two years ago today, I wrote about attempting to use FCEUX's mouse with Theremin : When I tried to use FCEUX's mouse...
- Mon Mar 14, 2016 7:06 pm
- Forum: General Stuff
- Topic: How do HDTV channels avoid getting noise from analog channel
- Replies: 28
- Views: 7003
Re: How do HDTV channels avoid getting noise from analog cha
Note: I am counting each minor channel number as a separate channel. (For example, I am counting channels 8.1, 8.2, and 8.3 as three channels.) I don't understand what you mean by 'minor channel number'. Could you give named examples? ATSC digital channel numbers are in the format of X.Y (sometimes...
- Sun Mar 13, 2016 9:36 pm
- Forum: General Stuff
- Topic: How do HDTV channels avoid getting noise from analog channel
- Replies: 28
- Views: 7003
Re: How do HDTV channels avoid getting noise from analog cha
Virtual channels forces you to use auto-scanning to find channels, which can take a while. Sometimes even around 45 minutes on some TVs. 45 minute auto-tunes? [...] I don't think I've seen a full CH21-68 DVB scan take longer then five and that's on the oldest and crappiest hardware I can remember. ...
- Mon Feb 29, 2016 9:08 pm
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221048
Re: puNES Emulator (ex Fnes)
Bavi_H wrote:When I use puNES with a gamepad, it doesn't prevent Windows Power Options from turning off the screen.
Yes, those versions work, thank you.FHorse wrote:Updated the links with a new version, try now.
Windows 0.99 WIP SDL 32bit version
Windows 0.99 WIP SDL 64bit version
- Sun Feb 28, 2016 9:53 pm
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221048
Re: puNES Emulator (ex Fnes)
FHorse, thank you for puNES.
When I use puNES with a gamepad, it doesn't prevent Windows Power Options from turning off the screen.
OS: Windows 8.1 64-bit, puNES: 0.98 or 0.99WIP for Windows SDL 64-bit.
OS: Windows XP SP3, puNES: 0.98 or 0.99WIP for Windows SDL 32-bit.
When I use puNES with a gamepad, it doesn't prevent Windows Power Options from turning off the screen.
OS: Windows 8.1 64-bit, puNES: 0.98 or 0.99WIP for Windows SDL 64-bit.
OS: Windows XP SP3, puNES: 0.98 or 0.99WIP for Windows SDL 32-bit.