Search found 141 matches

by Bavi_H
Thu Jul 21, 2016 10:15 pm
Forum: NESemdev
Topic: Game Gene Code Generation Algorithm
Replies: 11
Views: 4745

Re: Game Gene Code Generation Algorithm

I wasn't sure if it controlled the compare check or just the input. I should clarify that I have only tested with the Game Genie ROM, not the actual Game Genie hardware. I used the FCEUX script attached below to capture the writes the Game Genie uses to send the codes to its hardware as described i...
by Bavi_H
Thu Jul 21, 2016 7:21 pm
Forum: NESemdev
Topic: Game Gene Code Generation Algorithm
Replies: 11
Views: 4745

Re: Game Gene Code Generation Algorithm

The algorithm generates two code variants because bit 7 of the cheat Address is not used when decoding the cheat properties and can hence be either 1 or 0. The two variants differ only in the 3rd letter. For example, the codes GOSSIP and GOISIP both represent the same cheat (substitute $14 at addre...
by Bavi_H
Tue Jul 19, 2016 7:45 pm
Forum: NES Hardware and Flash Equipment
Topic: "New" NES Controllers
Replies: 15
Views: 4970

Re: "New" NES Controllers

Hoping people will buy the new $60 "toy" NES just to get controller parts. Maybe they'd combine it with something devious like never offer the second controller as its own purchase. Nah, the official site says you'll be able to purchase the controllers for $9.99 MSRP. (Ha. The alt text fo...
by Bavi_H
Sat Jul 09, 2016 3:03 pm
Forum: Homebrew Projects
Topic: New game: Yun (free download)
Replies: 6
Views: 6226

Re: New game: Yun (free download)

Select the following text to read "spoiler?" : Spoiler: FYI: Using a dark font color to hide text doesn't work for other users using the light background theme. To hide text for both themes (dark background and light background), you can use tt to set the background to blue #3355AA, then ...
by Bavi_H
Sat Jul 09, 2016 2:53 pm
Forum: Test Forum
Topic: Spolier substitute
Replies: 0
Views: 11251

Spolier substitute

This is a test.
by Bavi_H
Mon Jul 04, 2016 9:28 am
Forum: NESemdev
Topic: MMC5 and Retro City Rampage
Replies: 14
Views: 9624

Re: MMC5 and Retro City Rampage

Can anyone provide a link to the ROM? Probably not, because it's included with the commercial game as a bonus, but it is really cheap to buy, I think it was just $1 or $2 when I bought it on sale through Steam. If you want to look around for it anyways though, the NES version was called "ROM C...
by Bavi_H
Tue Jun 21, 2016 6:20 pm
Forum: General Stuff
Topic: Complete game lists at Nintendo's official site
Replies: 11
Views: 4890

Re: Complete game lists at Nintendo's official site

By the way, here's where those PDFs are linked from: Older Games List (Nintendo Customer Service) . Be aware that the complete list PDF has some problems. For each system in the complete list PDF, game titles number 3 and 4 are replaced with "the Nintendo 64, Game Boy Color, Original Game Boy,&...
by Bavi_H
Sat Jun 04, 2016 6:02 pm
Forum: NES Music
Topic: Noise channel notes?
Replies: 16
Views: 17485

Re: Noise channel notes?

Long mode noise When the noise channel Mode flag is clear, the noise channel repeats a sound wave that is 32767 steps long. Each step is pseudo-randomly the minimum or maximum level. Although the sound wave eventually repeats, it's so long in duration that you don't hear it as a definite pitch. I c...
by Bavi_H
Sun May 29, 2016 9:00 am
Forum: NESdev
Topic: Anyone able to run Super VCD Games 300 on PC?
Replies: 26
Views: 19072

Re: Anyone able to run Super VCD Games 300 on PC?

Notes: The ITEMxxxx.DAT files in the SEGMENT folder are the menu screens. I converted them to jpg using ffmpeg -i ITEM0001.DAT 01.jpg and so on, then typed up all of the names. Menu pages 16 to 30 contain repeats or slight spelling changes of the game names on pages 1 to 15 in a different order. I c...
by Bavi_H
Sat May 07, 2016 11:58 am
Forum: Homebrew Projects
Topic: Vigilante Ninja (edit)
Replies: 290
Views: 115016

Re: Vigilante Ninja (edit)

Here's a test for a possible redo of the Title... https://youtu.be/_iHCUtGVaus [...] Comments requested. 1. The animation is pretty slow. If this was in a game, I might watch it the first time to see what it is, but every other time I'd probably grumble it's so slow and mash START to try to bypass ...
by Bavi_H
Fri Apr 22, 2016 6:34 pm
Forum: NES Graphics
Topic: M-Tee's Graphics Projects (Isolation, CG2, etc.)
Replies: 118
Views: 63594

Re: M-Tee's Graphics Projects

FCEUX, Nestopia and Nintendulator all have "mouse" input options, though I've never experimented with what they do. Is this SNES mouse support, or some other kind of mouse? Two years ago today, I wrote about attempting to use FCEUX's mouse with Theremin : When I tried to use FCEUX's mouse...
by Bavi_H
Mon Mar 14, 2016 7:06 pm
Forum: General Stuff
Topic: How do HDTV channels avoid getting noise from analog channel
Replies: 28
Views: 7003

Re: How do HDTV channels avoid getting noise from analog cha

Note: I am counting each minor channel number as a separate channel. (For example, I am counting channels 8.1, 8.2, and 8.3 as three channels.) I don't understand what you mean by 'minor channel number'. Could you give named examples? ATSC digital channel numbers are in the format of X.Y (sometimes...
by Bavi_H
Sun Mar 13, 2016 9:36 pm
Forum: General Stuff
Topic: How do HDTV channels avoid getting noise from analog channel
Replies: 28
Views: 7003

Re: How do HDTV channels avoid getting noise from analog cha

Virtual channels forces you to use auto-scanning to find channels, which can take a while. Sometimes even around 45 minutes on some TVs. 45 minute auto-tunes? [...] I don't think I've seen a full CH21-68 DVB scan take longer then five and that's on the oldest and crappiest hardware I can remember. ...
by Bavi_H
Mon Feb 29, 2016 9:08 pm
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221048

Re: puNES Emulator (ex Fnes)

Bavi_H wrote:When I use puNES with a gamepad, it doesn't prevent Windows Power Options from turning off the screen.
FHorse wrote:Updated the links with a new version, try now.
Windows 0.99 WIP SDL 32bit version
Windows 0.99 WIP SDL 64bit version
Yes, those versions work, thank you.
by Bavi_H
Sun Feb 28, 2016 9:53 pm
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221048

Re: puNES Emulator (ex Fnes)

FHorse, thank you for puNES.

When I use puNES with a gamepad, it doesn't prevent Windows Power Options from turning off the screen.

OS: Windows 8.1 64-bit, puNES: 0.98 or 0.99WIP for Windows SDL 64-bit.
OS: Windows XP SP3, puNES: 0.98 or 0.99WIP for Windows SDL 32-bit.