Search found 349 matches

by ulfalizer
Sun Aug 18, 2013 6:45 pm
Forum: General Stuff
Topic: Anyone has a real NTSC Incredible Crash Test Dummies cart?
Replies: 58
Views: 90074

Re: Anyone has a real NTSC Incredible Crash Test Dummies car

Nice work James and others. :mrgreen: I also agree that some of the mapper docs are a bit of a maze with copy paste and scattered information (looked at MMC2 and MMC4 today for exmaple, and imo those should be on the same page, just pointing out the slight differences between them). Judging from htt...
by ulfalizer
Fri Aug 16, 2013 2:37 pm
Forum: General Stuff
Topic: "Zelda II" - "Guardian Legend"
Replies: 20
Views: 6771

Re: "Zelda II" - "Guardian Legend"

thefox wrote:I think the FF7 vs Metallica is too short (and too typical of a riff) to be called borrowed.
Possible, but I've never heard that exact riff anywhere else.
by ulfalizer
Fri Aug 16, 2013 12:25 pm
Forum: General Stuff
Topic: "Zelda II" - "Guardian Legend"
Replies: 20
Views: 6771

Re: "Zelda II" - "Guardian Legend"

Here's an example from the same song of Uematsu borrowing from himself (with some slight modification). :P

FF VI - Overture (Pt. 3)
FFVII - Still more fighting
by ulfalizer
Fri Aug 16, 2013 7:58 am
Forum: General Stuff
Topic: "Zelda II" - "Guardian Legend"
Replies: 20
Views: 6771

Re: "Zelda II" - "Guardian Legend"

Here's one I made that I think shows it clearer: https://dl.dropboxusercontent.com/u/20047039/same.mp3. Edit: It has both songs overlapped, in case that wasn't clear. It's one case where it seems obvious to me, but without music theory I can't back it up with anything besides "those seem to hav...
by ulfalizer
Thu Aug 15, 2013 3:14 am
Forum: NESemdev
Topic: Need some help with the PPU
Replies: 73
Views: 30758

Re: Need some help with the PPU

So I've gotten the background part of my ppu written and I'm trying to test it, but I'm failing miserably. I'm just trying to get one frame rendered at the very least. Right now, I'm not even reaching any of my PPU functions because $2000 stays 0x00 and $2001 stays 0x10. I know my CPU works because...
by ulfalizer
Thu Aug 15, 2013 2:09 am
Forum: NESemdev
Topic: DMC output questions
Replies: 18
Views: 5265

Re: DMC output questions

I wonder if there's some even/odd cycle thing going on with when the sample is restarted when the DPCM is drained and $4015 is written, like for OAM DMA. Would make sense if they use shared circuitry...
by ulfalizer
Wed Aug 14, 2013 2:23 pm
Forum: NESemdev
Topic: DMC output questions
Replies: 18
Views: 5265

Re: DMC output questions

Heh, yeah, that explains it. :mrgreen:

It's amazing how fast you forget about stuff you've already implemented. :P
by ulfalizer
Wed Aug 14, 2013 2:09 pm
Forum: NESemdev
Topic: DMC output questions
Replies: 18
Views: 5265

Re: DMC output questions

Ah, I see what's going on in sync_dmc_fast now. The first write to $4015 immediately loads the final sample byte (since there's only one and the DPCM is drained). The second write to $4015 then starts a new sample before the old one has finished, meaning its final sample byte will be loaded at the n...
by ulfalizer
Wed Aug 14, 2013 1:07 pm
Forum: NESemdev
Topic: DMC output questions
Replies: 18
Views: 5265

Re: DMC output questions

Got another DMC question. Looking at blargg's apu_tests and 8-dmc_rates.nes, sync_dmc_fast writes $4015 twice for some reason (see https://github.com/christopherpow/nes-test-roms/blob/master/apu_test/source/common/sync_dmc.s, SNDCHN is $4015). Is this related to the note below from the DMC article ?...
by ulfalizer
Wed Aug 14, 2013 8:55 am
Forum: NESemdev
Topic: DMC output questions
Replies: 18
Views: 5265

Re: DMC output questions

I think that's a confusing way to put it. I'd suggest something more like: If the DMC bit is set, the DMC sample will be restarted only if its bytes remaining is 0. If there are bits remaining in the 1-byte sample buffer, these will finish playing before the next sample is fetched. Yeah, that's cle...
by ulfalizer
Wed Aug 14, 2013 8:42 am
Forum: General Stuff
Topic: "Zelda II" - "Guardian Legend"
Replies: 20
Views: 6771

Re: "Zelda II" - "Guardian Legend"

Hop aboard the OT train! Both & and # actually work, but have slightly different purposes. & sends a query string back to the server, whereas # is using an HTML "anchor" as a means to store page state without reloading the page, which is popular among the "web 2.0" crowd...
by ulfalizer
Wed Aug 14, 2013 2:18 am
Forum: General Stuff
Topic: "Zelda II" - "Guardian Legend"
Replies: 20
Views: 6771

Re: "Zelda II" - "Guardian Legend"

Jedi QuestMaster wrote:...
Ah, didn't know about that. Saves a bit of loading. :)
by ulfalizer
Wed Aug 14, 2013 2:17 am
Forum: NESemdev
Topic: Made a Visual 6502/2A03/2C02 circuit reading tutorial
Replies: 9
Views: 5425

Re: Made a Visual 6502/2A03/2C02 circuit reading tutorial

sleepy9090 wrote:nice job
Thanks!