Search found 9 matches

by Kangsteri
Mon Jul 30, 2018 10:31 pm
Forum: SNESdev
Topic: SA1 without SRAM?
Replies: 10
Views: 8506

Re: SA1 without SRAM?

Sound and seems all good, but its still a bit gibberish for my current understanding :D Is it OK if i list it under its own section something like this: SA-1 (without SRAM): ================== Pachi-Slot Monogatari - PAL Kougyou Special - Pachisuro Palusupe (Pachislo Story) (J) Pachinco game. *The g...
by Kangsteri
Mon Jul 30, 2018 9:13 pm
Forum: SNESdev
Topic: SA1 without SRAM?
Replies: 10
Views: 8506

Re: SA-1 without SRAM?

Sorry for the blurry image, its still early morning in here. I got some better pictures with more light now. It is a bit hard to trace the power with eye, but i measured it and it goes to pin 101 of the SA-1 from C5 (MM1026AF pin 7), and to pin 100 of the SA-1 from pin 6 on MM1026AF (via jump trace ...
by Kangsteri
Mon Jul 30, 2018 8:26 pm
Forum: SNESdev
Topic: SA1 without SRAM?
Replies: 10
Views: 8506

Re: SA-1 without SRAM?

I have most of the special chips. I wrote the list. Here is the picture of the board:
Image
by Kangsteri
Sun Jul 29, 2018 12:33 pm
Forum: NES Hardware and Flash Equipment
Topic: NES playing VS Super Mario Bros
Replies: 8
Views: 7861

Re: NES playing VS Super Mario Bros

I was planning to design multi / flashcart based on these instructions but it never got anywhere. Here is the schematics for it if anyone else is interested:
Image
Blue connector lines are for Famicart and the boxed one are for NES.
by Kangsteri
Sun Jul 29, 2018 12:23 pm
Forum: NES Hardware and Flash Equipment
Topic: Correct Famicom AV mod
Replies: 29
Views: 38479

Re: Correct Famicom AV mod

Seems like i need to try this out. Is there any recommended good point to add variable resistor for brightness adjustment?
by Kangsteri
Sun Jul 29, 2018 8:16 am
Forum: SNESdev
Topic: Super UFO Pro 8 hardware & USB info/tools
Replies: 2
Views: 13423

Re: Super UFO Pro 8 hardware & USB info/tools

I would also be interested on all programs and documentation on the Super UFO. Here is some stuff i have found so far: Wazoku's programs Contains fix for the 9.3A update and Memory cassette / Nintendo power rewriting program, etc. Homepage Contains drivers, manual and 9.2A update. UFO manager Patchi...
by Kangsteri
Sat Jul 28, 2018 3:07 pm
Forum: SNESdev
Topic: How to program a NINTENDO POWER Cartridge ?
Replies: 210
Views: 164882

Re: How to program a NINTENDO POWER Cartridge ?

Seems like this can be done with "Super Ufo Pro 8". Here is the instructions and programs for it: Rewriting Menu entry offset Source page and other stuff for Super Ufo I would be very happy to see some more clearer and simplified English instructions on this for regular us people..:D I wou...
by Kangsteri
Tue Mar 26, 2013 1:45 am
Forum: NES Hardware and Flash Equipment
Topic: 1989 famicom with true rgb, s-video, stereo sound
Replies: 37
Views: 9437

Re: 1989 famicom with true rgb, s-video, stereo sound

Thanks! That same diagram was the only thing i could find about the subject too.. But cause im making this with VGS Subor D21 (Famicom Clone), i was little confused about the Top loader motherboard.. I still need to figure out the Four score and Multitap difference problem. Seems like there is no ea...
by Kangsteri
Mon Mar 25, 2013 2:13 am
Forum: NES Hardware and Flash Equipment
Topic: 1989 famicom with true rgb, s-video, stereo sound
Replies: 37
Views: 9437

Re: 1989 famicom with true rgb, s-video, stereo sound

Thank you very much for the controller pinout! But does this support the four score adapter and zapper? Seems like you need to add atleast the (player 2) Joypad 2 D4 (pin 4) and D3 (pin 5) from expansion port. To make zapper work? Do i make the same connection for Joypad 1 (player 1) also? Or are th...