Made another one ... this time from Romania.
https://soundcloud.com/markdormin/black-hat-badita
Search found 116 matches
- Tue Mar 04, 2014 8:19 pm
- Forum: NES Music
- Topic: Balkan Chiptune music
- Replies: 10
- Views: 5418
- Mon Feb 17, 2014 10:31 am
- Forum: NES Music
- Topic: Balkan Chiptune music
- Replies: 10
- Views: 5418
Re: Balkan Chiptune music
So I have 8 or 9 tracks done for the album, wanted to do just a couple more, ended up putting 9 more source videos in the folder!!!
I think I'm afraid of this turning into obsession and becoming "the ethnic chiptune guy".
I think I'm afraid of this turning into obsession and becoming "the ethnic chiptune guy".
- Sat Feb 15, 2014 2:38 pm
- Forum: NES Music
- Topic: Balkan Chiptune music
- Replies: 10
- Views: 5418
Re: Balkan Chiptune music
These are excellent! Are they constructed for the base NES hardware, or do they require expansion audio? It's all faked - I use Propellerhead Reason stock synths in custom combis and a bunch of tricks. I roughly limit it to as if it was 2 NES's mixed together + processing and 1 other non-NES sound.
- Wed Feb 12, 2014 4:22 pm
- Forum: NES Music
- Topic: Balkan Chiptune music
- Replies: 10
- Views: 5418
Re: Balkan Chiptune music
Recently posted a couple ones I'm proud of:
https://soundcloud.com/markdormin/na-megdana
https://soundcloud.com/markdormin/tropanka
https://soundcloud.com/markdormin/na-megdana
https://soundcloud.com/markdormin/tropanka
- Mon Nov 04, 2013 4:38 pm
- Forum: NESdev
- Topic: Do any games use tile/sprite overlap for more colors?
- Replies: 58
- Views: 26534
Re: Do any games use tile/sprite overlap for more colors?
...if you put a limitation on the graphical style where sprites can only move within a solid color space (color 0)... Many games do this kind of thing to draw large enemy objects, like here: http://youtu.be/Z8v_aLnf9Iw?t=5m34s The background color is not just changing for dramatic effect. I was mor...
- Mon Nov 04, 2013 12:55 pm
- Forum: NESdev
- Topic: Do any games use tile/sprite overlap for more colors?
- Replies: 58
- Views: 26534
Re: Do any games use tile/sprite overlap for more colors?
Perhaps I am using the term meta sprites wrong, but from what I understood it meant large sprites made of a bunch of small sprites that share a common color (Like black). To make the sprite look as though, overall, it has more colors, like in my example. I see now that I have the right idea and I c...
- Wed Oct 30, 2013 9:01 pm
- Forum: NES Graphics
- Topic: Two impossible effects in Mother?
- Replies: 21
- Views: 11159
Re: Two impossible effects in Mother?
If you want to be able to do mosaic everywhere (as on certain SNES games) without the bus masking, then it'd take a quadrupling of CHR ROM size or specialized hardware to queue up CHR RAM rewrites and execute them during dead times in the scanline. the second idea sounds ... involved. at that stage...
- Wed Oct 30, 2013 8:56 am
- Forum: NES Graphics
- Topic: Two impossible effects in Mother?
- Replies: 21
- Views: 11159
Re: Two impossible effects in Mother?
After looking around I found out why it says (c) 2003. This is a GBA game. Mystery solved. Yeah. I looked around for the original Famicom version and it used a hard scanline split. Also the "flash" at the beginning is less smooth, and there was no mosaic effect, but it did pause awkwardly...
- Wed Oct 30, 2013 8:44 am
- Forum: NES Graphics
- Topic: Two impossible effects in Mother?
- Replies: 21
- Views: 11159
Re: Two impossible effects in Mother?
Ah, of course. I also realized the rocks off to the sides are probably just sprites.Movax12 wrote:Mother uses MMC3, so probably using the scanline counter to do a timed screen split at the 'ground' area. Mosaic effect is probably CHR bank switching.
- Wed Oct 30, 2013 8:19 am
- Forum: NES Graphics
- Topic: Two impossible effects in Mother?
- Replies: 21
- Views: 11159
Two impossible effects in Mother?
In Mother there are 2 impressive graphical effects before the final boss fight that I thought were impossible on the NES!
1) Apparently 2 BG layers
2) SNES-like "mosaic" effect
Any info on this?
http://www.youtube.com/watch?v=wz6Ueh39A1g
1) Apparently 2 BG layers
2) SNES-like "mosaic" effect
Any info on this?
http://www.youtube.com/watch?v=wz6Ueh39A1g
- Fri Oct 18, 2013 7:43 am
- Forum: NES Music
- Topic: Balkan Chiptune music
- Replies: 10
- Views: 5418
Re: Balkan Chiptune music
I think this one sounds ridiculously like perfect town music. Haven't covered it though. http://www.youtube.com/watch?v=O7il8yXZ ... X&index=46mic_ wrote:The third one would have been a good fit as "town music" in an RPG.
- Sat Oct 12, 2013 5:57 pm
- Forum: NES Music
- Topic: Balkan Chiptune music
- Replies: 10
- Views: 5418
Balkan Chiptune music
Here's a track 2 tracks 3 tracks 4 tracks (ah ah ah) from my chiptune album that's in the works ... all inspired by traditional songs from Bulgarian folklore :) Some of the most unique music in the world - I thought that the 8-bit treatment was fitting given the Slavic roots akin to Tetris. http://s...
- Thu Oct 10, 2013 3:50 pm
- Forum: NESdev
- Topic: Eighth - a Forth for NES dev (formerly Bytecode Interpreter)
- Replies: 31
- Views: 11523
Re: Eighth - a Forth for NES dev (formerly Bytecode Interpre
Success! I lazily implemented it in fits and starts throughout the day, but it's now functional. You can test any Eighth word interactively and push numbers on the stack. One caveat is you have to use the assembler labels ... so for instance 1+ has to be typed as oneplus... Coming soon, more than o...
- Sun Sep 22, 2013 5:27 pm
- Forum: NES Graphics
- Topic: My art showcase (Character Portraits - April 03)
- Replies: 79
- Views: 40017
Re: Hello, and some art. (mockup updated)
Thanks, that worked. I think this looks pretty nice. I guess you'd have to have a pretty dark TV to not see the darker blue/cyan colours. Seems like the palette I am using is a bit hueshifted compared to Nestopia's default. https://dl.dropboxusercontent.com/u/15588722/post/nesmock4part.sav Thanks, ...
- Sun Sep 22, 2013 2:07 pm
- Forum: NES Graphics
- Topic: My art showcase (Character Portraits - April 03)
- Replies: 79
- Views: 40017
Re: Hello, and some art.
sonder: Not quite sure I get what you mean. I take it you are speaking about the blue palette I am using for the rocks and sky and some bg stuff on the black (more rocks) as well as the water. If I make either of those cyans the other one that looks fugly as hell to me, at least on an LCD. Don't ha...