Search found 116 matches

by sonder
Tue Mar 04, 2014 8:19 pm
Forum: NES Music
Topic: Balkan Chiptune music
Replies: 10
Views: 5418

Re: Balkan Chiptune music

Made another one ... this time from Romania.

https://soundcloud.com/markdormin/black-hat-badita
by sonder
Mon Feb 17, 2014 10:31 am
Forum: NES Music
Topic: Balkan Chiptune music
Replies: 10
Views: 5418

Re: Balkan Chiptune music

So I have 8 or 9 tracks done for the album, wanted to do just a couple more, ended up putting 9 more source videos in the folder!!!

I think I'm afraid of this turning into obsession and becoming "the ethnic chiptune guy".
by sonder
Sat Feb 15, 2014 2:38 pm
Forum: NES Music
Topic: Balkan Chiptune music
Replies: 10
Views: 5418

Re: Balkan Chiptune music

These are excellent! Are they constructed for the base NES hardware, or do they require expansion audio? It's all faked - I use Propellerhead Reason stock synths in custom combis and a bunch of tricks. I roughly limit it to as if it was 2 NES's mixed together + processing and 1 other non-NES sound.
by sonder
Wed Feb 12, 2014 4:22 pm
Forum: NES Music
Topic: Balkan Chiptune music
Replies: 10
Views: 5418

Re: Balkan Chiptune music

by sonder
Mon Nov 04, 2013 4:38 pm
Forum: NESdev
Topic: Do any games use tile/sprite overlap for more colors?
Replies: 58
Views: 26534

Re: Do any games use tile/sprite overlap for more colors?

...if you put a limitation on the graphical style where sprites can only move within a solid color space (color 0)... Many games do this kind of thing to draw large enemy objects, like here: http://youtu.be/Z8v_aLnf9Iw?t=5m34s The background color is not just changing for dramatic effect. I was mor...
by sonder
Mon Nov 04, 2013 12:55 pm
Forum: NESdev
Topic: Do any games use tile/sprite overlap for more colors?
Replies: 58
Views: 26534

Re: Do any games use tile/sprite overlap for more colors?

Perhaps I am using the term meta sprites wrong, but from what I understood it meant large sprites made of a bunch of small sprites that share a common color (Like black). To make the sprite look as though, overall, it has more colors, like in my example. I see now that I have the right idea and I c...
by sonder
Wed Oct 30, 2013 9:01 pm
Forum: NES Graphics
Topic: Two impossible effects in Mother?
Replies: 21
Views: 11159

Re: Two impossible effects in Mother?

If you want to be able to do mosaic everywhere (as on certain SNES games) without the bus masking, then it'd take a quadrupling of CHR ROM size or specialized hardware to queue up CHR RAM rewrites and execute them during dead times in the scanline. the second idea sounds ... involved. at that stage...
by sonder
Wed Oct 30, 2013 8:56 am
Forum: NES Graphics
Topic: Two impossible effects in Mother?
Replies: 21
Views: 11159

Re: Two impossible effects in Mother?

After looking around I found out why it says (c) 2003. This is a GBA game. Mystery solved. Yeah. I looked around for the original Famicom version and it used a hard scanline split. Also the "flash" at the beginning is less smooth, and there was no mosaic effect, but it did pause awkwardly...
by sonder
Wed Oct 30, 2013 8:44 am
Forum: NES Graphics
Topic: Two impossible effects in Mother?
Replies: 21
Views: 11159

Re: Two impossible effects in Mother?

Movax12 wrote:Mother uses MMC3, so probably using the scanline counter to do a timed screen split at the 'ground' area. Mosaic effect is probably CHR bank switching.
Ah, of course. I also realized the rocks off to the sides are probably just sprites.
by sonder
Wed Oct 30, 2013 8:19 am
Forum: NES Graphics
Topic: Two impossible effects in Mother?
Replies: 21
Views: 11159

Two impossible effects in Mother?

In Mother there are 2 impressive graphical effects before the final boss fight that I thought were impossible on the NES!

1) Apparently 2 BG layers
2) SNES-like "mosaic" effect

Any info on this?

http://www.youtube.com/watch?v=wz6Ueh39A1g
by sonder
Fri Oct 18, 2013 7:43 am
Forum: NES Music
Topic: Balkan Chiptune music
Replies: 10
Views: 5418

Re: Balkan Chiptune music

mic_ wrote:The third one would have been a good fit as "town music" in an RPG.
I think this one sounds ridiculously like perfect town music. Haven't covered it though. http://www.youtube.com/watch?v=O7il8yXZ ... X&index=46
by sonder
Sat Oct 12, 2013 5:57 pm
Forum: NES Music
Topic: Balkan Chiptune music
Replies: 10
Views: 5418

Balkan Chiptune music

Here's a track 2 tracks 3 tracks 4 tracks (ah ah ah) from my chiptune album that's in the works ... all inspired by traditional songs from Bulgarian folklore :) Some of the most unique music in the world - I thought that the 8-bit treatment was fitting given the Slavic roots akin to Tetris. http://s...
by sonder
Thu Oct 10, 2013 3:50 pm
Forum: NESdev
Topic: Eighth - a Forth for NES dev (formerly Bytecode Interpreter)
Replies: 31
Views: 11523

Re: Eighth - a Forth for NES dev (formerly Bytecode Interpre

Success! I lazily implemented it in fits and starts throughout the day, but it's now functional. You can test any Eighth word interactively and push numbers on the stack. One caveat is you have to use the assembler labels ... so for instance 1+ has to be typed as oneplus... Coming soon, more than o...
by sonder
Sun Sep 22, 2013 5:27 pm
Forum: NES Graphics
Topic: My art showcase (Character Portraits - April 03)
Replies: 79
Views: 40017

Re: Hello, and some art. (mockup updated)

Thanks, that worked. I think this looks pretty nice. I guess you'd have to have a pretty dark TV to not see the darker blue/cyan colours. Seems like the palette I am using is a bit hueshifted compared to Nestopia's default. https://dl.dropboxusercontent.com/u/15588722/post/nesmock4part.sav Thanks, ...
by sonder
Sun Sep 22, 2013 2:07 pm
Forum: NES Graphics
Topic: My art showcase (Character Portraits - April 03)
Replies: 79
Views: 40017

Re: Hello, and some art.

sonder: Not quite sure I get what you mean. I take it you are speaking about the blue palette I am using for the rocks and sky and some bg stuff on the black (more rocks) as well as the water. If I make either of those cyans the other one that looks fugly as hell to me, at least on an LCD. Don't ha...