Thanks very much, that was a silly mistake for me to have made, I didn't make it with up, left or down so I didn't check the code for right thoroughly enough!
As always, the help is very much appreciated.
Search found 64 matches
- Tue Oct 11, 2016 4:10 am
- Forum: Newbie Help Center
- Topic: Questions about make a text entry routine.
- Replies: 23
- Views: 6095
- Mon Oct 10, 2016 9:00 pm
- Forum: Newbie Help Center
- Topic: Questions about make a text entry routine.
- Replies: 23
- Views: 6095
Re: Questions about make a text entry routine.
I have been doing a bit more work on my program and I have run into a problem where I feel I am probably missing something pretty silly. The cursor moves around to select character but I am trying to add collision detection to stop the cursor moving out of bounds. I have defined the limits of where ...
- Thu Sep 29, 2016 8:30 pm
- Forum: Newbie Help Center
- Topic: Questions about make a text entry routine.
- Replies: 23
- Views: 6095
Re: Questions about make a text entry routine.
Thanks very much for all the help everyone! I updated my code to reflect it and added in collision detection. I uploaded the rom and code incase this might be useful for anyone in the future.
I have more things I am going to try and add so will probably have more questions soon.
I have more things I am going to try and add so will probably have more questions soon.
- Mon Sep 26, 2016 10:31 pm
- Forum: Newbie Help Center
- Topic: Questions about make a text entry routine.
- Replies: 23
- Views: 6095
Re: Questions about make a text entry routine.
I have compiled with both using -L I must admit, I am only a very low level beginner at this so the output is pretty far over my head. I have attached both outputs as txt files though!
- Mon Sep 26, 2016 9:53 pm
- Forum: Newbie Help Center
- Topic: Questions about make a text entry routine.
- Replies: 23
- Views: 6095
Re: Questions about make a text entry routine.
Thanks very much for the detailed answers! I have a follow up question, when using Code: cursorx = $02c0 ; *** Refers to RAM location $02c0 cursory = $02c1 ; *** Refers to RAM location $02c1 to declare the variables, the cursor maps to where I would like to be exactly. However when using cursorx .ds...
- Mon Sep 26, 2016 7:58 pm
- Forum: Newbie Help Center
- Topic: Questions about make a text entry routine.
- Replies: 23
- Views: 6095
Questions about make a text entry routine.
I am working on a little project to enter text into variables and then use that variable to generate custom text later in the game. Rather than make different topics for every issue, I thought I would make one topic if that is OK? I am using a cursor to select letters kind of like a name entry scree...
- Mon Sep 26, 2016 6:22 am
- Forum: Newbie Help Center
- Topic: Why to I need to tell the PPU not to scroll?
- Replies: 3
- Views: 1634
Re: Why to I need to tell the PPU not to scroll? (SOLVED)
Thanks very much!
- Sat Sep 24, 2016 11:44 pm
- Forum: Newbie Help Center
- Topic: Why to I need to tell the PPU not to scroll?
- Replies: 3
- Views: 1634
Why to I need to tell the PPU not to scroll?
I am working on a little project where I enter text on a screen kind of like a high score entry. I am storing the letters as a variable (will use astring once I get it working) then updated the background to show what is displayed in the variable in a particular location. LDA #$20 ; set to beginning...
- Tue Sep 20, 2016 8:07 am
- Forum: Newbie Help Center
- Topic: Displaying a screen while holding a button (working code)
- Replies: 2
- Views: 1654
- Mon Sep 19, 2016 6:41 pm
- Forum: Newbie Help Center
- Topic: Displaying a screen while holding a button (working code)
- Replies: 2
- Views: 1654
Displaying a screen while holding a button (working code)
I have a little rom I am making where I would like to load a screen while holding a button on the controller, if not holding a button, display a different screen. ie nothing held = load screen 0 While holding A = display screen 1 My code works! But I am fairly sure it is a bit (more likely a lot) ha...
- Fri Sep 16, 2016 5:22 pm
- Forum: NESdev
- Topic: Simple famitracker music and still graphics cart - job post
- Replies: 7
- Views: 2550
Re: Simple famitracker music and still graphics cart - job p
This is an open source project which is pretty close to what you are looking for already I think?
http://no-carrier.com/index.php?/vegaplay/
http://no-carrier.com/index.php?/vegaplay/
- Tue Mar 29, 2016 7:01 am
- Forum: Newbie Help Center
- Topic: Moving sprites in a sine wave pattern.
- Replies: 8
- Views: 3268
Re: Moving sprites in a sine wave pattern.
What you want is a variable to track which step in the sine you should be using for each frame. Load that variable into X before calling the function to display the sprites. What goes into that variable is up to you, but for starters, try incrementing that variable once per frame. So sill of me. Th...
- Tue Mar 29, 2016 5:52 am
- Forum: Newbie Help Center
- Topic: Moving sprites in a sine wave pattern.
- Replies: 8
- Views: 3268
Re: Moving sprites in a sine wave pattern.
Pre-generated data table for the sine wave data (X/Y coordinate offsets or whatever you wish -- it's gonna vary depending on what you want) is, IMO, the way to do this. The manual calculate-it-yourself-through-painful(IMO)-math-in-realtime isn't worth it. Just giving my two cents. Thanks everyone f...
- Mon Mar 28, 2016 9:09 am
- Forum: Newbie Help Center
- Topic: Moving sprites in a sine wave pattern.
- Replies: 8
- Views: 3268
Moving sprites in a sine wave pattern.
I am trying to get an effect with sprites moving in a sine wave pattern similar to what happens in wamma's quantumdisco brothers demo at about 1:10 https://www.youtube.com/watch?v=hhoa_K75BKI It is vaguely NSFW as there is low res naked person in the background. I ASSUME that the sprites are all gro...
- Mon Mar 28, 2016 8:46 am
- Forum: Homebrew Projects
- Topic: Very simple sprite field project.
- Replies: 1
- Views: 2280
Very simple sprite field project.
I have made a simple animated spritefield using a bit of code from a friend of mine (nocarrier who used to post here) and a bit of nerdy nights code and a little bit of code I wrote myself. It has 4 different animated sprites to switch between and 4 palettes to cycle though. I know it isn't spectacu...