Search found 64 matches
- Tue Oct 20, 2015 8:23 am
- Forum: Newbie Help Center
- Topic: One tile in my metasprite seems "unstuck"
- Replies: 7
- Views: 2936
Re: One tile in my metasprite seems "unstuck"
Thanks very much for your help guys. I combined my two JSRs into one subroutine, >-Its good to save your registers when NMI starts (and restore them, when nmi ends). Forgive me by why is this? >-Updating the RAM Copy of OAM ($200 page in your case) in nmi is a waste of vblank time. I will work on th...
- Mon Oct 19, 2015 6:40 am
- Forum: Newbie Help Center
- Topic: One tile in my metasprite seems "unstuck"
- Replies: 7
- Views: 2936
One tile in my metasprite seems "unstuck"
I have a simple little rom where I am learning about metasprites. I am trying to make the 4 sprites move across the screen to the left which they are doing. The only problem is, the top left one seems 'unstuck' I think it the best way to describe it. It moves a little out of sync with all the others...
- Sun May 17, 2015 7:40 pm
- Forum: Newbie Help Center
- Topic: problem with inconsistent diagonal movement [SOLVED]
- Replies: 3
- Views: 1549
Re: problem with inconsistent diagonal movement
Whoops! I should have caught that. Thank you very much for pointing it out.
in case it is useful for anyone in the future, a pastebin of the working code
http://pastebin.com/nPEvsh43
And the working rom.
in case it is useful for anyone in the future, a pastebin of the working code
http://pastebin.com/nPEvsh43
And the working rom.
- Sun May 17, 2015 7:16 pm
- Forum: Newbie Help Center
- Topic: problem with inconsistent diagonal movement [SOLVED]
- Replies: 3
- Views: 1549
problem with inconsistent diagonal movement [SOLVED]
spritefield.nes I am working on a little sprite field project for learning ASM and I am able to move the sprites diagonally downwards left or right at a 45 degree angle but upwards it is more like 22.5 degrees. I think I am moving my sprites 2 pixels horizontally for every one vertically but ONLY w...
- Thu Apr 02, 2015 8:33 am
- Forum: Newbie Help Center
- Topic: Updating sprite positions from a look up table.
- Replies: 4
- Views: 1789
Re: Updating sprite positions from a look up table.
Yes and yes! Almost have it working, just need to smooth out my look up table a bit!
Thanks a lot,
Thanks a lot,
- Thu Apr 02, 2015 7:40 am
- Forum: Newbie Help Center
- Topic: Updating sprite positions from a look up table.
- Replies: 4
- Views: 1789
Re: Updating sprite positions from a look up table.
Thank you sir, just to clarify one frame is one complete cycle through my code right? (excluding setting up the variables / the header etc) It might also be a good idea to look for the end of the table, so toy can change the index back to 0 when it's reached. Ok so set something like this pseudo cod...
- Thu Apr 02, 2015 6:27 am
- Forum: Newbie Help Center
- Topic: Updating sprite positions from a look up table.
- Replies: 4
- Views: 1789
Updating sprite positions from a look up table.
I have a really simple sprite I am trying to move around in a kind of triangle wave shape. so it is constantly moving left but alternates between moving up and down. This is the code I have movesprites: LDA $0203 ; load sprite X position SEC ; make sure the carry flag is clear SBC #$01 ; A = A - 1 S...
- Fri Mar 13, 2015 4:44 pm
- Forum: Newbie Help Center
- Topic: Stuck changing sprites while pressing B
- Replies: 3
- Views: 1817
Re: Stuck changing sprites while pressing B
Thanks a lot, I will update my code and repost when I hopefully get it working!
- Fri Mar 13, 2015 8:26 am
- Forum: Newbie Help Center
- Topic: Stuck changing sprites while pressing B
- Replies: 3
- Views: 1817
Stuck changing sprites while pressing B
I have been working on a little sprite demo based on a nerdynights tutorial, just moving around 64 sprites which I am pretty happy with. I have some code to update change the sprite tiles when I press B which my demo IS doing but it is doing it way too fast. I assume every frame. The code is pretty ...
- Sat Jan 31, 2015 2:35 am
- Forum: Homebrew Projects
- Topic: Where are all you homebrewers from?
- Replies: 19
- Views: 6587
Re: Where are all you homebrewers from?
From the UK, living in Tokyo for a while now
- Fri Jan 30, 2015 4:42 pm
- Forum: Newbie Help Center
- Topic: Creating a swaying background
- Replies: 9
- Views: 2990
Re: Creating a swaying background
Awesome job! I am going to try and code a project like this in the next few weeks.
- Wed Jan 28, 2015 11:19 pm
- Forum: NES Graphics
- Topic: Anyone know of an ASM friendly lookup table generator?
- Replies: 14
- Views: 6911
Anyone know of an ASM friendly lookup table generator?
I am working on learning how to use sprites so I am making a lot of edits to long lists like this sprites: ;vert tile attr horiz .db $08, $00, $00, $a4 .db $08, $01, $00, $c9 .db $08, $02, $00, $84 .db $10, $03, $00, $88 with 64 entries Does anyone happen to know of a tool to generate tables like th...
- Wed Jan 28, 2015 5:44 pm
- Forum: Newbie Help Center
- Topic: Is my learning path correct?
- Replies: 11
- Views: 4066
Re: Is my learning path correct?
for what it is worth I am very very new to ASM and I don't know any other programming languages other than BASIC on ZX spectrums probably 25 years ago. I have just dived right into the Nerdy Nights tutorials and the Nintendo age programming resources (http://www.nintendoage.com/forum/messageview.cfm...
- Tue Jan 20, 2015 4:12 am
- Forum: NES Graphics
- Topic: NES Screen Tool
- Replies: 293
- Views: 215237
Re: NES Screen Tool
I adore NESst, using it daily at the moment! Would a "clear nametable" function like the "clear" function for the .chr files be possible?
- Sun Jan 18, 2015 3:39 am
- Forum: Newbie Help Center
- Topic: Creating a swaying background
- Replies: 9
- Views: 2990
Re: Creating a swaying background
There are two demos on the wiki which might be useful. http://wiki.nesdev.com/w/index.php/Projects#stuff_by_Chris_Covell Both are by Chris Covell, http://nesdev.com/cmcwavy.zip This one some some nice horizontal waving. http://nesdev.com/Stretch.zip This one does cool vertical stretching. Hope this ...