Search found 27 matches
- Wed Dec 04, 2013 3:00 pm
- Forum: Other Retro Dev
- Topic: ROLL BOSS RUSH (PSX)
- Replies: 85
- Views: 43400
Re: ROLL BOSS RUSH (PSX)
That sounds pretty cool! How did you do it?
- Wed Dec 04, 2013 2:51 pm
- Forum: Other Retro Dev
- Topic: N64 Development?
- Replies: 10
- Views: 9350
Re: N64 Development?
I hope so. :/MottZilla wrote:Eventually the N64 CIC will probably be cloned. If it was really that important, it's not impossible to find enough dirt cheap and unwanted N64 games to take CIC chips from.
- Wed Dec 04, 2013 2:50 pm
- Forum: Other Retro Dev
- Topic: N64 Development?
- Replies: 10
- Views: 9350
Re: N64 Development?
Oh.... Good point, though.tepples wrote:To get the N64 CIC decapped and delayered might take a while. Last time I checked, Visual6502.org was swamped with work on other chips.
- Tue Dec 03, 2013 6:03 pm
- Forum: Other Retro Dev
- Topic: N64 Development?
- Replies: 10
- Views: 9350
Re: N64 Development?
Couldn't they replicate the lockout chip?tepples wrote:To run games, you can use an N64 flash card. Mass-producing your game won't be feasible until someone finds a replacement for the lockout chip though; this has been done for NES and Super NES but not Nintendo 64.
- Mon Dec 02, 2013 4:41 pm
- Forum: NES Graphics
- Topic: Sprite Layering
- Replies: 12
- Views: 7321
Re: Sprite Layering
You can design NES graphics in any general purpose graphics editor. You just have to follow the NES limitations, and convert the result into a format acceptable for the NES afterwards, with an existing or custom tool, or manually. OOOOHHH!!!! I see now: So make a sprite sheet in any graphics editor...
- Mon Dec 02, 2013 1:35 pm
- Forum: NES Graphics
- Topic: Sprite Layering
- Replies: 12
- Views: 7321
Re: Sprite Layering
I use GIMP to draw a sprite with 6 colours, or whatever it is I'm trying to do, and it has a tool that lets me select all pixels of a colour, which let me easily separate the sprite into 2 layers. From there I import the two layers into whatever I am using to make sprite data for the game. Actually...
- Mon Dec 02, 2013 1:31 pm
- Forum: NES Graphics
- Topic: Sprite Layering
- Replies: 12
- Views: 7321
Re: Sprite Layering
I'm not aware of any programs that let you preview layered sprites... AFAIK, you have to draw them using your favorite (unconstrained) graphics editor (Paint, Photoshop, whatever), make two copies and erase from each copy the colors that don't belong, and then you convert the result to CHR. I might...
- Mon Dec 02, 2013 1:29 pm
- Forum: NES Graphics
- Topic: Sprite Layering
- Replies: 12
- Views: 7321
Re: Sprite Layering
Can't NES Screen Tool do this with its metasprite editor? Open NES Screen Tool and load your CHR file. Click the Metasprites tab. Right click to drag a tile from the tileset window to the metasprite window. From there you can move a sprite pixel by pixel by clicking it and using the arrow keys. Rig...
- Mon Dec 02, 2013 1:28 pm
- Forum: NES Graphics
- Topic: Sprite Layering
- Replies: 12
- Views: 7321
Re: Sprite Layering
I use GIMP to draw a sprite with 6 colours, or whatever it is I'm trying to do, and it has a tool that lets me select all pixels of a colour, which let me easily separate the sprite into 2 layers. From there I import the two layers into whatever I am using to make sprite data for the game. Interest...
- Sun Dec 01, 2013 6:47 pm
- Forum: NES Graphics
- Topic: Sprite Layering
- Replies: 12
- Views: 7321
Sprite Layering
I know and understand how it works (ish), but here's my question :?: : If sprite layering is possible, how can you see your progress? I'm using YY-CHR, so could I use some special tool in there (that I'm not aware of), and see my results? What about using something like NES screen tool and try to mi...
- Fri Nov 22, 2013 10:01 pm
- Forum: Other Retro Dev
- Topic: N64 Development?
- Replies: 10
- Views: 9350
N64 Development?
This might sound strange, but I not only want to develop for the NES, SNES and GameBoy (Don't ask why I want to), but I'm also interested in the N64.... Could I do it? And if so.... how? I've been trying to look everywhere, but there is surprisingly really small results :? . I kinda understand about...
- Wed Aug 07, 2013 2:32 pm
- Forum: NESdev
- Topic: pyNES: writing NES games in Python
- Replies: 58
- Views: 19866
Re: pyNES: writing NES games in Python
Wait... That's a sign!
If the NES could have one, other systems can!
The Atari, SNES, Playstation, Dreamcast, even N64!!!!!
The possibilities are just endless!!!
...Anyways, this is super cool!
If the NES could have one, other systems can!
The Atari, SNES, Playstation, Dreamcast, even N64!!!!!
...Anyways, this is super cool!