Search found 274 matches

by OneCrudeDude
Fri Sep 05, 2014 8:52 am
Forum: NESdev
Topic: The NES vs. its contemporary competition
Replies: 149
Views: 41304

Re: The NES vs. its contemporary competition

If I may interject for a moment, wasn't Hello Kitty World an NES port of Balloon Kid that came out one year or so later?

And seeing how the PCE was an NES without the biggest limitations, I'm a bit saddened that it didn't do so well in the market.
by OneCrudeDude
Thu Sep 04, 2014 8:58 pm
Forum: NESdev
Topic: The NES vs. its contemporary competition
Replies: 149
Views: 41304

Re: The NES vs. its contemporary competition

But didn't the PS3's awkward architecture, especially the infamous Cell processor, make multiplats suffer? They might share the same architecture, but the PS3 suffered a lot when it came to ports, probably because, at the time, the PS3 was a massive failure and Sony was bleeding money (they still ar...
by OneCrudeDude
Thu Sep 04, 2014 7:44 pm
Forum: NESdev
Topic: The NES vs. its contemporary competition
Replies: 149
Views: 41304

Re: The NES vs. its contemporary competition

Interesting. What about the 7800, Lynx, or PC-Engine? Those all use some variant of the 6502 (some even say the PC-Engine was essentially an NES on steroids), and IIRC the Lynx got one homebrew game a few years back. I am aware that no two consoles have the exact video or audio controllers, and data...
by OneCrudeDude
Thu Sep 04, 2014 12:27 pm
Forum: NESdev
Topic: The NES vs. its contemporary competition
Replies: 149
Views: 41304

Re: The NES vs. its contemporary competition

Since we're on the Atari and C64 note, I wonder if any of you who are familiar with NES development have dabbled into development for those machines. They share the same 6502 based CPU, so maybe the main code would be similar across platforms. How each console handles graphics, controls, and other d...
by OneCrudeDude
Thu Sep 04, 2014 8:16 am
Forum: NESdev
Topic: The NES vs. its contemporary competition
Replies: 149
Views: 41304

Re: The NES vs. its contemporary competition

That's amazing, the background and foreground elements are about equally complex.
by OneCrudeDude
Wed Sep 03, 2014 8:29 pm
Forum: NESdev
Topic: The NES vs. its contemporary competition
Replies: 149
Views: 41304

Re: The NES vs. its contemporary competition

@Shonumi: I know the Game Boy port of Joe and Mac has a dinosaur voice sample play before you fight the boss. Hey, thanks for the heads up. Looked at a YouTube playthrough and I immediately saw what you were talking about. Impressive that you could still move around while the sample plays. There is...
by OneCrudeDude
Wed Sep 03, 2014 6:56 pm
Forum: NESdev
Topic: The NES vs. its contemporary competition
Replies: 149
Views: 41304

Re: The NES vs. its contemporary competition

Interesting, thanks for the info.

I've always wondered what kind of sound channels the 2600 used. They don't quite sound like square waves, but what else could they be?

@Shonumi: I know the Game Boy port of Joe and Mac has a dinosaur voice sample play before you fight the boss.
by OneCrudeDude
Wed Sep 03, 2014 6:20 pm
Forum: NESdev
Topic: The NES vs. its contemporary competition
Replies: 149
Views: 41304

Re: The NES vs. its contemporary competition

The C64 was a pinnacle of American Engineering. It could emulate almost any kind of sound you threw at it, when the NES needs expansion audio. On the flipside, as Rainwarrior said, it has an obscenely loud and harsh sound, and everything just sounds crude. Doesn't the C64 also suffer from some form ...
by OneCrudeDude
Wed Sep 03, 2014 8:20 am
Forum: NES Graphics
Topic: Mockups of games from other platforms
Replies: 199
Views: 70612

Re: Mockups of games from other platforms

And because of incident, Porygon and it's evolutionary family were never shown again in the anime. But Pikachu, who was the one who shorted the missile out, and Team Rocket, the people who shot the missile, are still being shown. @Gilbert: One such game was Recca, correct? I recall Convoy no Nazo ha...
by OneCrudeDude
Wed Sep 03, 2014 7:54 am
Forum: NESdev
Topic: The NES vs. its contemporary competition
Replies: 149
Views: 41304

Re: The NES vs. its contemporary competition

In both Flimbo's Quest and Thunderbolt, one of the 'background layers' is much simpler in design than the others, so maybe those would have to be redrawn 8 times to be done on the NES, at least so I think. In Flimbo's Quest, that would be the foreground/playable area. In Thunderbolt, it would be the...
by OneCrudeDude
Tue Sep 02, 2014 9:24 pm
Forum: NESdev
Topic: The NES vs. its contemporary competition
Replies: 149
Views: 41304

Re: The NES vs. its contemporary competition

How exactly did C64 games manage parallax scrolling? Is this where the 64K RAM comes into play? They basically draw a bunch of tiles where imagery overlaps? If that's the case, you could do that on the NES, it just wouldn't be very easy due to chewing up a lot of data and the comparatively miniscule...
by OneCrudeDude
Tue Sep 02, 2014 8:06 pm
Forum: NESdev
Topic: The NES vs. its contemporary competition
Replies: 149
Views: 41304

Re: The NES vs. its contemporary competition

The Triangle channel on the NES might be the channel with less features, but hironically it's my favourite one. I just love this channel :) Probably because it's sound is so distinctive on the NES. Square waves and white noise is a common denominator of all PSGs in the world, triangle is also commo...
by OneCrudeDude
Tue Sep 02, 2014 12:10 pm
Forum: NESdev
Topic: The NES vs. its contemporary competition
Replies: 149
Views: 41304

Re: The NES vs. its contemporary competition

Does the average player care about that, though? I'm completely clueless when it comes to music/sound, and to me the SMS sounds just fine. To this day I remember several cool melodies of games I used to play, and it never occurred to me that they were technically inferior to the sounds produced by ...
by OneCrudeDude
Mon Sep 01, 2014 2:15 pm
Forum: NES Graphics
Topic: Mockups of games from other platforms
Replies: 199
Views: 70612

Re: Mockups of games from other platforms

That's the thing, smoothness will be an issue. About the only NES game that does 'day-to-night' transitions would be Chubby Cherub, and it shows the NES' limitations with such a thing. Then again, it was a cheapie licensed title made by TOSE in 1986, if they cared enough they probably would do somet...
by OneCrudeDude
Mon Sep 01, 2014 1:10 pm
Forum: NESdev
Topic: The NES vs. its contemporary competition
Replies: 149
Views: 41304

Re: The NES vs. its contemporary competition

I was thinking about this and it's even worse for Sega actually: during the SG-1000 era Sega made every game (any third party games were ports handled by Sega), and if I recall correctly this stayed true during the early SMS days too. In other words, Sega would also be screwed by not allowing third...