Search found 274 matches
- Tue Aug 05, 2014 11:23 pm
- Forum: NESdev
- Topic: Creating the 'best possible' NES game
- Replies: 82
- Views: 18823
Re: Creating the 'best possible' NES game
I guess you guys raise some points regarding hobbyists turning to 'professional' programmers. I would say this hypothetical game would be a one-off project and not an entry into mainstream game development. Think of it as finding staffers who are capable and willing to fulfill the project, and recei...
- Tue Aug 05, 2014 6:12 pm
- Forum: NESdev
- Topic: Creating the 'best possible' NES game
- Replies: 82
- Views: 18823
Re: Creating the 'best possible' NES game
@Kasumi: I understand wholehartedly where you are coming from, and your post raises a few issues; specifically the implementation of more complex stuff. They do take a long time to create, so why shouldn't the effort be split between several people? One guy does the scrolling, the other does the dia...
- Tue Aug 05, 2014 9:01 am
- Forum: NESdev
- Topic: Creating the 'best possible' NES game
- Replies: 82
- Views: 18823
Re: Creating the 'best possible' NES game
I was anticipating a budget for this game to be around $250,000 to $500,000, depending on how big the game will be and how big the staff would be. Maybe $750,000 if we want to push the budget over, and possibly give this game some unique hardware to work as intended. While those are huge numbers, th...
- Mon Aug 04, 2014 9:27 pm
- Forum: NESdev
- Topic: Creating the 'best possible' NES game
- Replies: 82
- Views: 18823
Re: Creating the 'best possible' NES game
I am aware the NES is a niche market, and why I suggested there to be an eShop version of the game in addition to the cartridges. As Tepples put it, developing your game on quicker software and then downporting it would work, and you will have developed two similar games for the cost of one. I think...
- Mon Aug 04, 2014 9:20 pm
- Forum: NES Music
- Topic: Some NSF stuff
- Replies: 4
- Views: 3151
Re: Some NSF stuff
Give it a whirl, I'd like to see what it'd be like. Maybe you could take advantage of how the triangle wave isn't exactly in-tune like the other instruments for Lavender town, and maybe use some of the lower octaves or the mid-upper pitches.
- Sun Aug 03, 2014 9:28 pm
- Forum: NES Music
- Topic: Some NSF stuff
- Replies: 4
- Views: 3151
Re: Some NSF stuff
I just got done listening to your Palet Town cover. While I'm impressed with how closely you matched the GB's sawtooth (can the VRC6 even do it?), I really wanted to hear how the Pokemon music would sound with a triangle wave instead. I really love the NES' TriWave sound, I don't know why. Listen to...
- Sun Aug 03, 2014 6:27 pm
- Forum: NESdev
- Topic: Creating the 'best possible' NES game
- Replies: 82
- Views: 18823
Re: Creating the 'best possible' NES game
While Mario 3 is an impressive game, I don't think it can be seen as the pinnacle of NES technology; it looks like it was designed for something far greater or the ideas were too ambitious, but the programmers or the hardware wasn't up to the task. This also completely goes against the notion that Y...
- Fri Aug 01, 2014 11:21 pm
- Forum: NESdev
- Topic: Creating the 'best possible' NES game
- Replies: 82
- Views: 18823
Re: Creating the 'best possible' NES game
Wow, I'm actually surprised to see discussion taking place over my question. To clear up one thing, this was about a hypothetical NES game, a game that would hopefully aim to be as good of a game as possible, also hoping to match or even supersede professionally made NES games. But that's one of the...
- Thu Jul 31, 2014 7:08 pm
- Forum: NESdev
- Topic: Creating the 'best possible' NES game
- Replies: 82
- Views: 18823
Creating the 'best possible' NES game
This is just a curiosity rather than a project, but I figure this would be a great place to get input from programmers on the feasibility. That and it could sort of be seen as a response to Tepples' comment about 'if I have an idea for an NES game, write up a design document and share it', but this ...
- Mon Jul 28, 2014 11:17 am
- Forum: NES Hardware and Flash Equipment
- Topic: Battery Backup
- Replies: 14
- Views: 4299
Re: Battery Backup
Ah. I'm still more concerned with how you can add a whole function to a board that was never made for such a thing in the first place.
- Sun Jul 27, 2014 11:22 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Battery Backup
- Replies: 14
- Views: 4299
Re: Battery Backup
Actually what he means is that he charges you $3 to replace a dead battery in a cartridge, he doesn't add anything new. Still don't know why this warranted a thread, and I don't know why I replied.
- Fri Jul 25, 2014 9:34 pm
- Forum: NES Music
- Topic: Using steady DPCM samples as a 'lead'
- Replies: 40
- Views: 17289
Re: Using steady DPCM samples as a 'lead'
Impressive, but I think Strobe's song is ultimately very messy; it doesn't have much musical quality to it, and then tries to become unmelodious EDM music. That said, I reckon that a DPCM heavy song would play either during the credits (when there's nothing to really push around), or for the soundtr...
- Mon Jul 21, 2014 4:33 pm
- Forum: 2011 NESdev Competition
- Topic: Streemerz bundle
- Replies: 190
- Views: 198175
Re: Streemerz bundle
I find Streemerz to be the most impressive game, Tepple's Missile Command clone (I forget the name) is cool, and all of Shiru's games to be stellar. Everything else ranges from 'okay' to 'bad', understandable since these games were obviously not made by a team of 12 Japanese programmers. I find it i...
- Wed Jul 16, 2014 11:58 pm
- Forum: NES Music
- Topic: Using steady DPCM samples as a 'lead'
- Replies: 40
- Views: 17289
Re: Using steady DPCM samples as a 'lead'
That's interesting. Most development stuff is born out of curiosity, in this case if it's entirely possible for an unofficial Pokemon game on the NES being able to give and receive Pokemon to the GameBoy games. What the games really do is simply delete the Pokemon from one end and copy it to the nex...
- Wed Jul 16, 2014 6:17 pm
- Forum: NES Music
- Topic: Using steady DPCM samples as a 'lead'
- Replies: 40
- Views: 17289
Re: Using steady DPCM samples as a 'lead'
Apologies for a bump of an old thread, but I had a question. I was recently playing the second generation of Pokemon games (Gold/Silver/Crystal), and I was wondering if it would be possible to recreate on the NES. More specifically, what if Pokemon was an NES game, but the programmers still wanted t...