Search found 274 matches
- Wed Jul 02, 2014 12:47 pm
- Forum: NES Music
- Topic: Shovel Knight OST by virt (VRC6)
- Replies: 11
- Views: 10205
Re: Shovel Knight OST by virt (VRC6)
Ah, gotcha. Thanks.
- Wed Jul 02, 2014 10:29 am
- Forum: NES Music
- Topic: Shovel Knight OST by virt (VRC6)
- Replies: 11
- Views: 10205
Re: Shovel Knight OST by virt (VRC6)
I wonder, would they get in legal trouble for using a Konami sound expansion without Konami's permission? Or is sound too generic to actually copyright, even if it was used with another company's hardware?
And no surprise, since 20 and 33 are actually the best tracks in the game.
And no surprise, since 20 and 33 are actually the best tracks in the game.
- Sun Jun 29, 2014 12:11 am
- Forum: NES Graphics
- Topic: (Mockup) Labyrinth Zone
- Replies: 31
- Views: 19777
Re: (Mockup) Labyrinth Zone
Is that the same reason why Felix the Cat is really dark when played on clone hardware? I always did find that game to look a bit odd for an NES game.
- Wed Jun 18, 2014 10:50 am
- Forum: 2014 NESdev Competition
- Topic: Sliding Blaster
- Replies: 15
- Views: 33939
Re: Sliding Blaster
I find it funny that Billy Mays was universally disliked when he was alive, but when he died everyone cropped up saying that they loved him. That said, you should see if you can squeeze Mighty Putty in there one way or another. According to a fan dub of a commercial, "not even Optimus Prime can...
- Mon Jun 16, 2014 12:06 am
- Forum: Homebrew Projects
- Topic: 2048 for NES/FC (includes source)
- Replies: 61
- Views: 35977
Re: 2048 for NES/FC (includes source)
Sorry for the late post, but I have a question. In Tepple's example, I can see what he's trying to do. My question is, how will it be possible to have the white outline to be completely solid when the background scrolls? In most situations, this would make the background scroll upwards as well, sinc...
- Sun Jun 08, 2014 10:53 pm
- Forum: NES Graphics
- Topic: (Mockup) Labyrinth Zone
- Replies: 31
- Views: 19777
Re: (Mockup) Labyrinth Zone
Since most Genesis games didn't have a proper transparency effect (especially since those illusions would be broken thanks to RGB displays), is it possible to utilize some Genesis tricks and make them work on the NES? Granted it has a larger screen and can display more colors, but maybe the general ...
- Mon May 19, 2014 7:17 pm
- Forum: NESdev
- Topic: Need orientation
- Replies: 6
- Views: 3448
Re: Need orientation
Since we're on the topic of developing NES games in C, in order to use those compilers in the first place, you need to know how assembly works. In the end, I'd say it'd be quicker for you to straight up learn how to program for the NES, as opposed to learning that and then learning a different langu...
- Sun May 18, 2014 3:50 pm
- Forum: NESdev
- Topic: Hacking Family Basic keyboard support to certain games
- Replies: 3
- Views: 2073
Hacking Family Basic keyboard support to certain games
This question is honestly better suited to a place like ROMHacking.net, but I figure I ask here. After finding out there were games like Jeopardy on the NES, where you need to type in an answer, it made me wonder if it would be at all possible to hack keyboard support for those games. There was also...
- Wed May 07, 2014 10:53 am
- Forum: NES Music
- Topic: Trolling Famicompo
- Replies: 25
- Views: 9533
Re: Trolling Famicompo
Make sure it's a 2A03+FDS+MMC5+N-163+VRC6+VRC7+5B fustercluck. 
- Mon May 05, 2014 6:56 pm
- Forum: NES Music
- Topic: Trolling Famicompo
- Replies: 25
- Views: 9533
Re: Trolling Famicompo
That's the game, Jedi, thanks! I wonder if an NES game could have music with "lyrics" like Violent Storm does.
- Mon May 05, 2014 5:39 pm
- Forum: NES Music
- Topic: Trolling Famicompo
- Replies: 25
- Views: 9533
Re: Trolling Famicompo
No, the game I was talking about wasn't TMNT, it was yet another arcade only game that never got ported to anything. Conversely, it wasn't based on anything, a rarity for late 80's/early 90's Konami games. The first stage had lyrics like "Break out! Break out fighting!", if it helps. It ha...
- Mon May 05, 2014 9:18 am
- Forum: NES Music
- Topic: Trolling Famicompo
- Replies: 25
- Views: 9533
Re: Trolling Famicompo
Speaking of Doggtales , I wonder if it would be possible to make a "singing" NES song, preferably to the extent of not halting the CPU, as would be the case with 7-bit samples. Kinda like that one Konami arcade beat-em-up where every song sounded like a cheesy Saturday morning cartoon intr...
- Sun May 04, 2014 8:27 pm
- Forum: NES Music
- Topic: 2A03 Puritans compilation album
- Replies: 29
- Views: 13667
Re: 2A03 Puritans compilation album
Hmm, I guess you're right, but what I was talking about would be like the Player video Rainwarrior posted, not necessarily a demo like the C64 stuff. Seeing cutscenes like Ninja Gaiden's and Vice: Project Doom (and how that game started BEFORE you got to the title screen) makes me yearn for somethin...
- Sun May 04, 2014 4:54 pm
- Forum: NES Music
- Topic: 2A03 Puritans compilation album
- Replies: 29
- Views: 13667
Re: 2A03 Puritans compilation album
I haven't listened to the game that far, I only made it around track 10-11 before I had to leave. I was close to finishing it, that I know. And I figured that a "music video" game would be quite challenging, requiring a very good artist with a creative mind, which is allegedly on the compl...
- Sun May 04, 2014 10:15 am
- Forum: NES Music
- Topic: 2A03 Puritans compilation album
- Replies: 29
- Views: 13667
Re: 2A03 Puritans compilation album
Sorry for bumping the thread, but I wanted to say that I placed my order and got my cassette yesterday. Apparently I was #5, woo. Regardless, this has some amazing tunes given it's just the 2A03, I guess the DPCM allows for near-infinite 'instruments'. Extends Levant is probably the most impressive ...