Search found 274 matches

by OneCrudeDude
Wed Oct 15, 2014 10:22 am
Forum: Homebrew Projects
Topic: Lagrange Point translation
Replies: 80
Views: 30870

Re: Lagrange Point translation

I honestly wonder what this game would sound like if it was localized in the US and had to have the music arranged for the 2A03. I wonder if they would've followed CV3 and made use of arpeggios once in a while.
by OneCrudeDude
Wed Oct 15, 2014 12:13 am
Forum: NES Graphics
Topic: Graphics-hacking Aladdin (Hummer Team)
Replies: 58
Views: 35099

Re: Graphics-hacking Aladdin (Hummer Team)

https://dl.dropboxusercontent.com/u/82042602/aladdin/Aladdin%20(E)%20%5Bp1%5D%5BhM04%5D%20-%20071627_001.png https://dl.dropboxusercontent.com/u/82042602/aladdin/Aladdin%20(E)%20%5Bp1%5D%5BhM04%5D%20-%20071627_002.png https://dl.dropboxusercontent.com/u/82042602/aladdin/Aladdin%20(E)%20%5Bp1%5D%5Bh...
by OneCrudeDude
Mon Oct 13, 2014 2:04 pm
Forum: General Stuff
Topic: "Radia War" fan translation vs. "Tower of Radia" prototype
Replies: 9
Views: 3835

Re: "Radia War" fan translation vs. "Tower of Radia" prototy

This makes me wonder. Are localizations of NES games essentially glorified translations, or are fan translations just amateur localizations? When you think about it, they're both accomplish the same thing, only difference is that localizations tend to be more professionally made, obviously. I also w...
by OneCrudeDude
Mon Oct 13, 2014 12:12 am
Forum: NESdev
Topic: Gameplay-hacking Aladdin
Replies: 21
Views: 9242

Re: Gameplay-hacking Aladdin

Speaking of gameplay hacking, the game can and will freeze under varying conditions. Once I managed to jump down, following a path of gems into the area where the snakes pop up, and the game froze. I also jumped on one of the enemies while I was close to a wall, and Aladdin jumped in a wall and cras...
by OneCrudeDude
Mon Oct 13, 2014 12:09 am
Forum: Homebrew Projects
Topic: Lagrange Point translation
Replies: 80
Views: 30870

Re: Lagrange Point translation

Oh wow, amazing. So once it's done, would it be possible for someone to burn the final translation on some EPROMs and solder it on a LP cart? Or would this only work with something like the PowerPak, since you might need to create a VRC7 'variant' to handle the game's size? That said, I wish you the...
by OneCrudeDude
Sun Oct 12, 2014 11:33 pm
Forum: Homebrew Projects
Topic: Lagrange Point translation
Replies: 80
Views: 30870

Re: Lagrange Point translation

That reminds me of the NeonGenesis, I think, translation of the game that could never be completed. Wasn't there a technical reason that it couldn't be made, in that the Englis text couldn't be compressed to fit on the VRC7 cart? If so, how did you manage that?
by OneCrudeDude
Sun Oct 12, 2014 10:59 pm
Forum: General Stuff
Topic: Nintendo: Japan vs. America Corporate
Replies: 27
Views: 7755

Re: Nintendo: Japan vs. America Corporate

Well, to raise another point, not every kid is the sharpest knife in the drawer, so I gather kids are going to say ridiculous things regardless of Nintendo's hand (I know I did...) What you said was probably realistic; you said that the SNES was visibly superior to both the NES and the Genesis. I d...
by OneCrudeDude
Sun Oct 12, 2014 12:46 am
Forum: General Stuff
Topic: Nintendo: Japan vs. America Corporate
Replies: 27
Views: 7755

Re: Nintendo: Japan vs. America Corporate

Did you also know that when Pokemon first came here they wanted to change the monsters COMPLETELY because they looked to 'scary' but Nintendo of Japan said no? To be fair, some of the Pokemon Green sprites are completely horrifying to look at. That said, the reason why Nintendo isn't successful tod...
by OneCrudeDude
Sun Oct 12, 2014 12:34 am
Forum: General Stuff
Topic: Thunder Force 4 = overhyped
Replies: 41
Views: 15773

Re: Thunder Force 4 = overhyped

And yeah, arcades are probably the worst example of optimization - why optimize when you can just throw more money at it? Same could be said for gaming PCs today. In the 90's and the early part of the 2000's, PC tech was expensive and advanced VERY quickly, so developers had to target specific hard...
by OneCrudeDude
Sat Oct 11, 2014 10:22 pm
Forum: NES Music
Topic: 8static Festival 2014 - Oct 16,17,18 - Philadelphia
Replies: 2
Views: 2306

Re: 8static Festival 2014 - Oct 16,17,18 - Philadelphia

Sorry for the week old bump, can I ask how can a chip musician be a 'performer'? I know that there's the chip maestro cartridge which can allow one to make music instantly, but with something like the NES, that's five instruments going on at once. From what I've seen (and cringed), it seems to just ...
by OneCrudeDude
Sat Oct 11, 2014 8:16 pm
Forum: NES Graphics
Topic: Graphics-hacking Aladdin (Hummer Team)
Replies: 58
Views: 35099

Re: Graphics-hacking Aladdin (Hummer Team)

It seems like there's two possible ways to solve this dilemma; either stay with the default palette, or rebuild the graphical assets to have a more optimized color system, maybe switch colors out when they are no longer in use for anything, if at all possible. The guard, for example, would suffice j...
by OneCrudeDude
Fri Oct 10, 2014 11:44 am
Forum: NES Graphics
Topic: Graphics-hacking Aladdin (Hummer Team)
Replies: 58
Views: 35099

Re: Graphics-hacking Aladdin (Hummer Team)

It apparently also uses the Somari engine, which explains why Aladdin has to 'build up speed' before he moves at his intended speed. Perhaps you could make it so that he always moves at 'full speed', because it makes a lot of jumps annoying, and I'm certain Aladdin moved at a constant speed in the S...
by OneCrudeDude
Fri Oct 10, 2014 9:08 am
Forum: NES Graphics
Topic: Graphics-hacking Aladdin (Hummer Team)
Replies: 58
Views: 35099

Re: Graphics-hacking Aladdin (Hummer Team)

Also, I'd make a video demonstrating the music hack, but the game controls quite weird. Aladdin doesn't run at full speed immediately, meaning you'd have to make a 'running jump' on many short platforms, which can either make you fall off said platform, or jump when you're moving slowly, missing the...
by OneCrudeDude
Fri Oct 10, 2014 12:46 am
Forum: NES Graphics
Topic: Graphics-hacking Aladdin (Hummer Team)
Replies: 58
Views: 35099

Re: Graphics-hacking Aladdin (Hummer Team)

You serious? As opposed to changing a single hexadecimal value? Talk about lazy!
by OneCrudeDude
Thu Oct 09, 2014 5:43 pm
Forum: Homebrew Projects
Topic: SMB1 + SMB2J SRAM Plus (FDS hack)
Replies: 171
Views: 147505

Re: SMB1 + SMB2J SRAM Plus (FDS hack)

Man, that takes me back. Didn't you make animutations yourself, or am I confusing you for another NESDever?