Search found 274 matches

by OneCrudeDude
Tue Oct 07, 2014 9:24 am
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 97023

Re: Newcomer to NES programming

The fact it looks like this just with NROM makes the original Legend of Zelda look notoriously bad. It DOES look bad no matter what you compare it to. In fact, a lot of Nintendo's earlier titles didn't look very good, I don't think their art got better until, I think, Doki Doki Panic. I wonder what...
by OneCrudeDude
Mon Oct 06, 2014 11:00 pm
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 97023

Re: Newcomer to NES programming

Man, this looks spectacular! All you need is a solid art direction to make a nice looking game, though better hardware could be nice. Which reminds me, what is the potential size of an NROM game? Could this game have the same length of, say, Zelda with just two banks of graphics data? Of course grap...
by OneCrudeDude
Mon Oct 06, 2014 7:37 pm
Forum: Homebrew Projects
Topic: Fighting game homebrew port demake (w/ video)
Replies: 20
Views: 10006

Re: Fighting game homebrew port demake (w/ video)

Perhaps a port of the famed Super Smash Land game would be a good candidate for an experiment, with upscaled graphics. Then again, this game, since it was developed in a higher language, probably has some complex math that wouldn't be possible even on a number crunching beast like the Genesis.
by OneCrudeDude
Mon Oct 06, 2014 7:31 pm
Forum: NES Music
Topic: Classical Music in NES Games?
Replies: 25
Views: 17140

Re: Classical Music in NES Games?

Road Runner on the NES has a few classical songs also.

https://www.youtube.com/watch?v=QGotefv5Uz8
by OneCrudeDude
Mon Oct 06, 2014 5:45 pm
Forum: Homebrew Projects
Topic: Fighting game homebrew port demake (w/ video)
Replies: 20
Views: 10006

Re: Fighting game homebrew port demake (w/ video)

There was some other game by Namco (Famicom, of course) where you and the enemy shared the same graphics, and you kinda looked like monks. Then there's the various Culture Brain games with the occasional 1-on-1 perspective, the fighter mode of Double Dragon, and the nefarious Karate Champ. Fighting ...
by OneCrudeDude
Mon Oct 06, 2014 9:08 am
Forum: Homebrew Projects
Topic: Fighting game homebrew port demake (w/ video)
Replies: 20
Views: 10006

Re: Fighting game homebrew port demake (w/ video)

Or maybe stick him in a different corner, away from the fighters. Like at the top, peeking down from above.
by OneCrudeDude
Sun Oct 05, 2014 6:23 pm
Forum: Homebrew Projects
Topic: Fighting game homebrew port demake (w/ video)
Replies: 20
Views: 10006

Re: Fighting game homebrew port demake (w/ video)

If he were to be implemented, how would that work on the NES? Would he be a background object that suddenly appears on screen?
by OneCrudeDude
Sat Oct 04, 2014 11:03 pm
Forum: Homebrew Projects
Topic: Mystic Searches / The New 8-bit Heroes
Replies: 28
Views: 15463

Re: Mystic Searches / The New 8-bit Heroes

I didn't mention 9 and 10 because they are not NES games. NES programming is much less approachable than anything modern, which would justify asset reuse. As mentioned before, something that people take for granted like a text box takes weeks to develop, and about a month or two for it to be impleme...
by OneCrudeDude
Sat Oct 04, 2014 10:56 pm
Forum: Homebrew Projects
Topic: Fighting game homebrew port demake (w/ video)
Replies: 20
Views: 10006

Re: Fighting game homebrew port demake (w/ video)

What you posted was a video of the GBC version, which does exist. I was expecting some footage of your hypothetical NES port, which instead I was greeted by some guy who can't stop talking. Not to put you down or anything, but I know for a fact you won't finish this game because it is simply too amb...
by OneCrudeDude
Sat Oct 04, 2014 8:23 pm
Forum: NES Music
Topic: Classical Music in NES Games?
Replies: 25
Views: 17140

Re: Classical Music in NES Games?

Captain Comic's music is okay for what it is, especially since it only uses two of the five channels. It's also heads and shoulders above any other Color Dreams game, but that's not necessarily saying much.
by OneCrudeDude
Tue Sep 30, 2014 12:59 pm
Forum: Homebrew Projects
Topic: Mystic Searches / The New 8-bit Heroes
Replies: 28
Views: 15463

Re: Mystic Searches / The New 8-bit Heroes

Don't a lot of NES games reuse engines and assets whenever possible? I remember Kasumi mentioning that something as arbitrary as a text dialogue box takes an absurd amount of time to design and implement (in an NES game), so it'd be fair to reuse something that took a long time to make. I also notic...
by OneCrudeDude
Mon Sep 29, 2014 10:33 am
Forum: Homebrew Projects
Topic: Mystic Searches / The New 8-bit Heroes
Replies: 28
Views: 15463

Re: Mystic Searches / The New 8-bit Heroes

I thought Memblers was just there for the documentary? And since this looks to be a Zelda-like game, with no true scrolling, I think Sivak will be good enough. I might have my history wrong, but wasn't Memblers' Garage Kart the very first homebrew NES game ever programmed (and then made into a cartr...
by OneCrudeDude
Mon Sep 29, 2014 1:15 am
Forum: Homebrew Projects
Topic: Mystic Searches / The New 8-bit Heroes
Replies: 28
Views: 15463

Re: Mystic Searches / The New 8-bit Heroes

I pledged $50 because I want to support the arts, but I will say that this isn't without it's faults. If I was him, I would've come here and see if I could recruit people who actually have experience with the NES, and not some movie composers or fantasy authors or other people of irrelevant professi...
by OneCrudeDude
Mon Sep 29, 2014 1:04 am
Forum: NESdev
Topic: Difficulty of porting a gameboy game to the nes.
Replies: 32
Views: 8100

Re: Difficulty of porting a gameboy game to the nes.

Wow, that's weird, I could've sworn the GB could display more than 40 sprites on-screen. Perhaps I accidentally used the GBC's sprite limits instead? Then again, it makes sense considering the screen size.
by OneCrudeDude
Sun Sep 28, 2014 5:37 pm
Forum: NESdev
Topic: Difficulty of porting a gameboy game to the nes.
Replies: 32
Views: 8100

Re: Difficulty of porting a gameboy game to the nes.

I figured something like that happened. So I suppose a vertical status bar (which is rendered as a background, not with sprites) with a scrolling screen would be a no-go on the NES, since things like that are operated on a per-scanline basis, right?