Search found 32 matches

by mupfelofen.de
Wed Oct 15, 2014 10:56 am
Forum: SNESdev
Topic: SNESoIP: The SNES ethernet adapter
Replies: 42
Views: 34645

Re: SNESoIP: The SNES ethernet adapter

jensma wrote:Furthermore - is there any option to convert this into a volery?
Sure, go ahead. I sent you one for a reason.
by mupfelofen.de
Tue Oct 14, 2014 9:03 pm
Forum: SNESdev
Topic: SNESoIP: The SNES ethernet adapter
Replies: 42
Views: 34645

Re: SNESoIP: The SNES ethernet adapter

I think this would already be fabulously awesome, allowing me to play my favorite games alongside my favorite buddies, liberated from the tyranny of distance (sic semper!). Why add the complexity of multiple SNESes? Because this isn't really the goal of this project. We have the possibility to tran...
by mupfelofen.de
Tue Oct 14, 2014 12:14 pm
Forum: SNESdev
Topic: SNESoIP: The SNES ethernet adapter
Replies: 42
Views: 34645

Re: SNESoIP: The SNES ethernet adapter

It's still a long way before the next release and the planned beta test, but here are some progress updates: https://github.com/mupfelofen-de/SNESoIP/blob/testing/README.md We're currently working on the login and the WRIO functionality. In a word: the project is still pretty active. :-) But the mai...
by mupfelofen.de
Thu Feb 06, 2014 10:38 am
Forum: SNESdev
Topic: SNESoIP: The SNES ethernet adapter
Replies: 42
Views: 34645

Re: SNESoIP: The SNES ethernet adapter

I'm very interested in the project and the potential it brings. In order for me to actually spend money on it though, the synchronization and latency issues would need to be resolved, or at least a lot better. I understand you're working on it of course, and am optimistic based on what you have sho...
by mupfelofen.de
Sun Jan 26, 2014 11:02 am
Forum: SNESdev
Topic: Is it possible to put "road blasters" on a real cart?
Replies: 32
Views: 13323

Re: Is it possible to put "road blasters" on a real cart?

qwertymodo wrote:or possibly an expansion-port device
That shouldn't be that hard to obtain. Even the pitch is non-standard, something close should do the trick quite nicely. I remember a post in this forum about the expansion port.
by mupfelofen.de
Fri Jan 17, 2014 3:56 am
Forum: SNESdev
Topic: SNESoIP: The SNES ethernet adapter
Replies: 42
Views: 34645

Re: SNESoIP: The SNES ethernet adapter

I started building about 50 devices. If anyone is seriously interested in this project and further development, let me know.
by mupfelofen.de
Sun Jan 05, 2014 6:07 pm
Forum: SNESdev
Topic: SNESoIP: The SNES ethernet adapter
Replies: 42
Views: 34645

Re: SNESoIP: The SNES ethernet adapter

bazz wrote:very cool
Thanks! I wish I could type. *g*
Definitely something I want to implement in the future. :lol:

-- Edit:
Sour code: https://github.com/mupfelofen-de/SNESoI ... /logserver
by mupfelofen.de
Sun Jan 05, 2014 5:41 pm
Forum: SNESdev
Topic: SNESoIP: The SNES ethernet adapter
Replies: 42
Views: 34645

Re: SNESoIP: The SNES ethernet adapter

The worlds first read-only SNES IRC client, hehe. :)
The server acts basically as an irssi log parser. Works quite well.
by mupfelofen.de
Sun Jan 05, 2014 4:14 am
Forum: SNESdev
Topic: sndk: SNES SDK for Linux (i686)
Replies: 15
Views: 7383

Re: sndk: SNES SDK for Linux (i686)

Shiru wrote:If you want to draw some static images generated in software
That's exactly what I want. But it sounds like that I still have a lot to learn first. I will begin with a few simpler exercises first. Thanks!
by mupfelofen.de
Sun Jan 05, 2014 3:44 am
Forum: SNESdev
Topic: sndk: SNES SDK for Linux (i686)
Replies: 15
Views: 7383

Re: sndk: SNES SDK for Linux (i686)

It isn't a big deal to implement a virtual raster buffer with set_pixel, using a RAM buffer - just a few lines of code, in fact, but it'll be really slow, because a full screen update (RAM to VRAM transfer) will take about 6 frames even in 16 color mode. That's not a problem. I only want to transfe...
by mupfelofen.de
Sun Jan 05, 2014 3:20 am
Forum: SNESdev
Topic: sndk: SNES SDK for Linux (i686)
Replies: 15
Views: 7383

Re: sndk: SNES SDK for Linux (i686)

Yes, you provided source code , but only for examples, not for the library itself ;) Oh that's probably because I downloaded the sources from all around the net to create a working toolchain for myself. Well, at least in the first place till I decided to make it available for everyone. I used your ...
by mupfelofen.de
Sun Jan 05, 2014 2:35 am
Forum: SNESdev
Topic: sndk: SNES SDK for Linux (i686)
Replies: 15
Views: 7383

Re: sndk: SNES SDK for Linux (i686)

Nice work ! But why not providing all pvsneslib source code with it ? Hi alekmaul, :) in fact I do. All your code examples can be found in 'src/examples'. And thanks! PS: Will there ever be more documentation? The PVSnesLiv wiki seems to be abandoned. PPS: Is there any "simple" solution t...
by mupfelofen.de
Fri Jan 03, 2014 6:11 pm
Forum: SNESdev
Topic: sndk: SNES SDK for Linux (i686)
Replies: 15
Views: 7383

sndk: SNES SDK for Linux (i686)

Hey,
I just uploaded my small SDK to GitHub:

https://github.com/mupfelofen-de/sndk

It's basically a port of Alekmaul's DevkitSnes and PVSnesLib that I wrote (above all) for myself.

Have fun. :)

Michael