Search found 12 matches

by mcmustang51
Tue Dec 03, 2013 9:55 am
Forum: Reproduction
Topic: What qualifies a game to be a suitable donor cart?
Replies: 20
Views: 8357

Re: What qualifies a game to be a suitable donor cart?

My goal was improving the text engine for western languages, doubling the text box height from 2 lines to 4 lines (removing chinese character compatibility), adding a new and easier-to-read font and converting the game to BNROM, then translating the game to English (using texts from the real Pokémo...
by mcmustang51
Wed Nov 20, 2013 9:15 pm
Forum: SNESdev
Topic: INL HiLoROM SNES flash cart
Replies: 340
Views: 118563

Re: INL HiLoROM SNES flash cart

Any thoughts about expanding this to other consoles? GB, GBA, N64? yeah I have dreams to do everything under the sun. ;) To leak a little info I will say I'm working on a GB prototype right now. that's a long way out though, still a lot of polish needed on my NES and SNES boards before GB gets goin...
by mcmustang51
Tue Nov 12, 2013 9:48 am
Forum: SNESdev
Topic: INL HiLoROM SNES flash cart
Replies: 340
Views: 118563

Re: INL HiLoROM SNES flash cart

Any thoughts about expanding this to other consoles? GB, GBA, N64?
by mcmustang51
Thu Oct 31, 2013 2:21 pm
Forum: SNESdev
Topic: INL HiLoROM SNES flash cart
Replies: 340
Views: 118563

Re: INL HiLoROM SNES flash cart

What is the multicart idea with this?
by mcmustang51
Mon Oct 28, 2013 12:35 am
Forum: SNESdev
Topic: INL HiLoROM SNES flash cart
Replies: 340
Views: 118563

Re: INL HiLoROM SNES flash cart

In terms of SRAM, is there a way to limit the size seen on old boards? I haven't found a patch for Super Metroid or its hacks


UPDATE: uCON64 is an older but good way to get around that
by mcmustang51
Tue Oct 15, 2013 11:25 am
Forum: SNESdev
Topic: INL HiLoROM SNES flash cart
Replies: 340
Views: 118563

Re: INL HiLoROM SNES flash cart

Has anyone tested this with the 96Mbit Star Ocean (no chip) patched rom?

I bought the 4MB board.. knew I should of spent a little extra
if it does, I think I'll get antoher
by mcmustang51
Sun Oct 06, 2013 7:33 pm
Forum: SNESdev
Topic: Super Everdrive -best prices?
Replies: 17
Views: 10853

Re: Super Everdrive -best prices?

Thank you all, Super Everdrive appears to be best for my purposes, due to the cost of SD2SNES and the current lack of Super FX chip which may or may not be implemented on that device. I believe I will order the Super Everdrive tonight from retrogate
by mcmustang51
Mon Sep 30, 2013 8:42 pm
Forum: SNESdev
Topic: Super Everdrive -best prices?
Replies: 17
Views: 10853

Re: Super UFO pro 8 (flash Cart) - DSP1 add-on support

Super Everdrive may be the route to go it seems...

for the US costwise I've seen
Super UFO Pro 8 (SD card ver) for about $50 on Amazon

$79 Seems to be the cheapest I see for the Super Everdrive. Has anyone else found it cheaper?
by mcmustang51
Mon Sep 30, 2013 5:58 pm
Forum: SNESdev
Topic: Super Everdrive -best prices?
Replies: 17
Views: 10853

Super Everdrive -best prices?

Wanting to get a flash cart to test some things on actual SNES hardware and without the funds for SD2SNES, I figured getting a deal on SUPER UFO PRO 8 would be a good compromise. It doesnt have any of the special chip support, other than DSP1 when a game with that chip is attached on top. Does it ha...
by mcmustang51
Thu Sep 26, 2013 7:35 pm
Forum: Newbie Help Center
Topic: porting gameboy to NES or SNES
Replies: 12
Views: 4911

Re: porting gameboy to NES or SNES

I found a program called fc2smc that i guess could partially do some basic games
by mcmustang51
Thu Sep 26, 2013 6:36 pm
Forum: Newbie Help Center
Topic: porting gameboy to NES or SNES
Replies: 12
Views: 4911

Re: porting gameboy to NES or SNES

That is what i figured.
How about some more hypotheticals?

what about gameboy color to SNES
or NES to SNES?
by mcmustang51
Thu Sep 26, 2013 6:14 pm
Forum: Newbie Help Center
Topic: porting gameboy to NES or SNES
Replies: 12
Views: 4911

porting gameboy to NES or SNES

I've read that there are decompilers for gameboy and GBA to assembly for z80 and ARM respectively

How difficult would it be to then port this assembly over to NES or SNES and then recompile?
This seems feasible, no?