Search found 8 matches
- Sun Nov 27, 2016 4:51 pm
- Forum: NES Graphics
- Topic: Pooyan (with Zelda graphics) Hack - Solved!
- Replies: 4
- Views: 4588
Re: Pooyan (with Zelda graphics) Hack - Help Needed!
Found the offsets! I switched offset 0x000D2D from 'A9' to 'A7' and offset 0x000D43 from 'A9' to 'A7'. Thanks for the hint! 
- Sun Nov 27, 2016 3:21 pm
- Forum: NES Graphics
- Topic: Pooyan (with Zelda graphics) Hack - Solved!
- Replies: 4
- Views: 4588
Re: Pooyan (with Zelda graphics) Hack - Help Needed!
I'm familiar with the hex code editor - but not the debugger. If you can tell me what the offset is for the Y-position of the peahat (or the peahat's color scheme code), I'll try to take it from there.
- Sun Nov 27, 2016 2:02 pm
- Forum: NES Graphics
- Topic: Pooyan (with Zelda graphics) Hack - Solved!
- Replies: 4
- Views: 4588
Pooyan (with Zelda graphics) Hack - Solved!
Hi everyone! I am trying to change the color scheme of the peahat on the title screen *without changing the color scheme of Link*. (see Attachment 1) Apparently, Link and the peahat share the same color scheme (see the red circled area of attachment 2). I am trying to change the color scheme of the ...
- Mon Oct 17, 2016 4:17 pm
- Forum: NES Graphics
- Topic: Question for Keisan Game: Sansuu 1 Toshi
- Replies: 16
- Views: 9311
Re: Question for Keisan Game: Sansuu 1 Toshi
I resolved the hack - but through the hex editor.
Thanks for your help, everyone!
Thanks for your help, everyone!
- Mon Oct 17, 2016 8:59 am
- Forum: NES Graphics
- Topic: Question for Keisan Game: Sansuu 1 Toshi
- Replies: 16
- Views: 9311
Re: Question for Keisan Game: Sansuu 1 Toshi
Yes, I was able to remove the background garbage tiles easily, but my main problem was removing the sprites in the foreground, which were not accessible in the Table Viewer. Again, I'll try to locate the register(?) values of the buffer and see if I can relocate that "1" graphic. Thanks!
- Mon Oct 17, 2016 6:55 am
- Forum: NES Graphics
- Topic: Question for Keisan Game: Sansuu 1 Toshi
- Replies: 16
- Views: 9311
Re: Question for Keisan Game: Sansuu 1 Toshi
I was hoping to do some simple edits in the assembler code, but I'll look into the debugger program. I am unfamiliar with using this program, but I'll give it a shot and let you know if I make any progress.
Thanks for the advice!
Thanks for the advice!
- Sun Oct 16, 2016 7:19 pm
- Forum: NES Graphics
- Topic: Question for Keisan Game: Sansuu 1 Toshi
- Replies: 16
- Views: 9311
Re: Question for Keisan Game: Sansuu 1 Toshi
I was able to find the assembler code on the PPU Viewer table. Removing the graphic "1" would ruin the gameplay... so I assume that there is another code for the placement of that graphic. By the way, here is a screenshot of the translated game and the PPU Viewer table. Again, my objective...
- Sun Oct 16, 2016 12:33 pm
- Forum: NES Graphics
- Topic: Question for Keisan Game: Sansuu 1 Toshi
- Replies: 16
- Views: 9311
Question for Keisan Game: Sansuu 1 Toshi
I am unable to remove the "1" character in the title screen of "Keisan Game: Sansuu 1 Toshi". I have attempted to identify the assembler code by viewing the Name Table Viewer (in FCEUX). Unfortunately, it does not appear. Is there an easy way to find and identify the "1"...