Search found 10 matches

by Dimeback
Tue Nov 04, 2014 6:52 pm
Forum: General Stuff
Topic: NES games that will not be missed if destroyed
Replies: 46
Views: 13987

Re: NES games that will not be missed if destroyed

I thought Friday the 13th was LJN's best NES game. Being the best out of a bunch of crap doesn't necessarily make something good... :lol: I'm a NES music enthusiast, so the only Ljn games I really care about are the ones developed by Software Creations, because they have the music of the Follin Bro...
by Dimeback
Sat Nov 01, 2014 7:57 pm
Forum: Newbie Help Center
Topic: Dimeback's Thread of Questions
Replies: 4
Views: 1906

Re: Dimeback's Thread of Questions

Thanks for all the responses. The general answer I seem to be getting from this is to focus on building my current knowledge until I feel comfortable, and with my game not being very far in development, I'll try and see what more I can do from here.
by Dimeback
Sat Nov 01, 2014 6:31 pm
Forum: Newbie Help Center
Topic: Dimeback's Thread of Questions
Replies: 4
Views: 1906

Dimeback's Thread of Questions

I have decided that all future questions I shall ask, I will keep in one thread. My first question is one directed towards NES programmers. Since I had such a determination to program for the NES, ASM was the first programming language I attempted to learn. I've been able to figure out a lot of thin...
by Dimeback
Sat Nov 01, 2014 5:54 pm
Forum: General Stuff
Topic: NES games that will not be missed if destroyed
Replies: 46
Views: 13987

Re: NES games that will not be missed if destroyed

Just a few I can think of off the top of my head:
Rollerblade Racer (I actually want this game to cease to exist and be replaced by better games, I hate it that much.)
Every game developed by Bethesda
Every game developed by Radical Entertainment
Every game developed by Micronics
by Dimeback
Tue Jul 22, 2014 9:10 am
Forum: NES Music
Topic: FamiTone2 problem - not all notes played?
Replies: 10
Views: 4978

Re: FamiTone2 problem - not all notes played?

I'm using NESASM, but I'm unsure whether that could be the problem, since the other song in the demo works fine.
by Dimeback
Tue Jul 22, 2014 8:10 am
Forum: NES Music
Topic: FamiTone2 problem - not all notes played?
Replies: 10
Views: 4978

Re: FamiTone2 problem - not all notes played?

Hey, I'm also having a problem with FamiTone2. The problem seems to be stemming from the txt2data conversion. I think it's broken. When I load up my song into my program, the triangle channel is completely silent. Pitch sequences aren't working either. I figured it must be a problem with my program'...
by Dimeback
Sat May 10, 2014 9:16 am
Forum: NES Music
Topic: FamiTone2 audio library
Replies: 22
Views: 15310

Re: FamiTone2 audio library

I'm having a problem with Famitone2. During the game (that I'm working on), the triangle channel in my song is silent. I've even tried putting the song in the demo supplied with Famitone2, and it still makes no difference, but the other song in the demo still plays fine and so does that sound effect...
by Dimeback
Wed Nov 27, 2013 9:31 am
Forum: Newbie Help Center
Topic: Mirroring sprites
Replies: 9
Views: 7575

Re: Mirroring sprites

I hope you are not using hardcoded OAM locations for your sprites and updating the coordinates of each individual sprites as your character moves, because that makes things much harder. The correct/versatile way to draw sprites is to start from the object's logical coordinate (the one you use for m...
by Dimeback
Sat Nov 23, 2013 6:56 pm
Forum: Newbie Help Center
Topic: Mirroring sprites
Replies: 9
Views: 7575

Re: Mirroring sprites

My sprite takes up 16x16 pixels. After messing around a bit with the code, I successfully flipped the sprites, but they appear fragmented. How would I get the vertical 8x16 sprites to swap places so it looks normal?
by Dimeback
Sat Nov 23, 2013 5:43 pm
Forum: Newbie Help Center
Topic: Mirroring sprites
Replies: 9
Views: 7575

Mirroring sprites

Hello. As you can see I am new here. I have a little experience with programming on NES. I have been able to get an animated sprite on the screen that can move and jump using controller input; the basic stuff you all understand. One thing I was wondering how todo is flip the sprite when I press left...