Search found 6 matches
- Wed Feb 26, 2014 10:02 am
- Forum: GBDev
- Topic: Correctly read addresses
- Replies: 4
- Views: 3704
Re: Correctly read addresses
First of all I want to thank all of you for your answers. #include <gb/gb.h> #include <stdio.h> #include <stdlib.h> void main() { int *adress; int value; for(;;) { *address = 0x0000; value= *address; } } If I understand correctly, you want to read from some fixed addresses? I guess what you wanted i...
- Tue Feb 25, 2014 8:20 am
- Forum: GBDev
- Topic: Correctly read addresses
- Replies: 4
- Views: 3704
Correctly read addresses
Hello, it's been a while since my last post. I have updated my circuit a little bit, but it's still not working as I want it to. I added a little picture to show you my current circuit. All 16 address lines of the GameBoy are tied together in groups of 8 to two NANDS. The outputs of the NANDS are co...
- Wed Dec 04, 2013 8:47 am
- Forum: GBDev
- Topic: Gameboy Color address bus
- Replies: 7
- Views: 4813
Re: Gameboy Color address bus
I appreciate your dutifulnesslidnariq wrote:I'm a little wary of just providing you a solution if this is for your degree work;
Anyway...you guys helped me a lot. Next week I will try out some of the things you told me. If I have some new questions or solutions I will post them here!
- Tue Dec 03, 2013 2:55 pm
- Forum: GBDev
- Topic: Gameboy Color address bus
- Replies: 7
- Views: 4813
Re: Gameboy Color address bus
A schematic would be very helpful! Thank you. Also, we have limited options for our components. Since our project is a degree work, we are not allowed to buy everything (e.g. the I²C USART). We have to come up with our own solutions... I assure you that the outputs of the game boy are active low, sa...
- Tue Dec 03, 2013 1:38 pm
- Forum: GBDev
- Topic: Gameboy Color address bus
- Replies: 7
- Views: 4813
Re: Gameboy Color address bus
First of all, I want to thank both of you. When you read or write an address that ends in 0, 1, 4, 5, 8, 9, C, or D, A1 becomes 0. When you read or write an address that ends in 2, 3, 6, 7, A, B, E, or F, A1 becomes 1. And if I want A0 become 0 or 1? What are you trying to do by setting A1 to 0 or 1...
- Tue Dec 03, 2013 12:25 pm
- Forum: GBDev
- Topic: Gameboy Color address bus
- Replies: 7
- Views: 4813
Gameboy Color address bus
Hi there, my friend and I are currently on a project for school. I don't want to get too much into details, but it's about a GPS and air pressure sensor module which sends the data to the gameboy. Currently we have a simple circuit board, just an EPROM connected to the pins on the Gameboy (can be vi...