Search found 49 matches

by Gamekin
Tue Feb 04, 2014 9:48 am
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

I now have attached the slot to a wooden box. Currently I'm building the wiring including one or 2 harness adapters which is a combination of a floppy disk cable and thicker wires to better plug them into the breadboard. I doubt that this will work. The wires in the floppy cable are very thin and br...
by Gamekin
Tue Feb 04, 2014 2:32 am
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

I almost did it with the new slot. Desoldering took 3 hours. I couldn't find my sold absorber. I don't have a heat gun and didn't want to try it the other way at open fire. Almost everything attached, 4 wires missing, it was very stable but the wires are thick and heavy (what has pro and cons) but I...
by Gamekin
Tue Jan 28, 2014 12:38 pm
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

Yes, I also wonder why most using 9600 baud. I know the the FTDI chip functions are unknown. But now with a real slot I don't have timing issues anymore. There must be a way to use the slot still on the PCB. I don't care about the 2nd console. I could even cut it out and cut away all other PCB parts...
by Gamekin
Tue Jan 28, 2014 4:46 am
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

I don't understand why I need a Terminal software and manual baud setting. There's is a serial output window in the Arduino IDE and I hope the FTDI board will use the right USB baud setting according to the code. Dead Microsoft link. As I still had problems building the cart adapter (I had almost fi...
by Gamekin
Thu Jan 23, 2014 3:26 am
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

The current ProMini is an Atmega 328. I read about problems someone had using the default 115 kbaud. But as I now will try reading just 178 KB I probably won't have a speed problem. I have Ubuntu and Windows 7 but I will better try it on Windows using the Arduine IDE. So I meant a built-in function ...
by Gamekin
Thu Jan 23, 2014 2:02 am
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

No need for more GBA discussion. It would take many weeks or months to study and ask a 100 times "is that correct?" My project is not about the GBA. I could spend some more hours by searching for projects or existing schematics (I can't invent something new) but that has nothing to do of h...
by Gamekin
Wed Jan 22, 2014 1:59 pm
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

Yes, I meant GBA. The Gameking stuff I already knew. I used 3x74hc595 . Thanks. But I think that's all too difficult for me. I had to know exactly how many chips each and other stuff I need. And without detailed description, schematics and code I can't do that. In the MESS SRC there are about 100 sp...
by Gamekin
Wed Jan 22, 2014 2:35 am
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

Everything is easy (for experts). Probably easier than dumping an unknown glob top. I even found a GBA dumping project for an Arduino. http://shinyquagsire23.tumblr.com/post/68126856498/arduino-based-gba-rom-dumper-part-1 But I want to use an Arduino ProMini with fewer input pins. I want to order du...
by Gamekin
Tue Jan 21, 2014 1:40 pm
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

Thanks. That's what I figured. Dumping a GBA cart is too complicated and doesn't help much. Same for LEDs. So I have to just try it. I considered resistors for ADR lines, was not sure about other lines including GND, VCC, SRCLR, CE... I still don't understand everything including efficient coding an...
by Gamekin
Tue Jan 21, 2014 11:28 am
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

My 2nd slot arrived. Soldering is a bit more complicated, but I think I can do it. Dumping speed is limited to 57600 (max) due to the ATMega CPU. For 512 KB according to other dumps I guess I will need ~1 minute using two 595s. So I think about 2 minutes with 3 shifting devices. I need some latency ...
by Gamekin
Sat Jan 18, 2014 1:23 pm
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

Low-end.net and The low-level sounds similar. And coders may change IPs or use proxy or else. Don't know where Brian or LiraLuna lived many years ago or now. Maybe someone used a similar title that sounds like Brian did it. Either we have 3 guys who claim having dumps and not publish them or just tw...
by Gamekin
Sat Jan 18, 2014 10:57 am
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

I now have soldered most of the wires and wait for the 2nd slot. I already searched for protoboards with a pitch < 1" for the socket and searched for other slots. I will restart my virtual protoboard and make it this time with the real schematics function. That will autotrace the protoboard wir...
by Gamekin
Thu Jan 16, 2014 2:00 pm
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

I don't have enough knowledge (or time) for writing an emulator and reverse-engineering. Even LiraNuna who wrote or better tried the first emulator obviously couldn't understand all that and stopped that. Same for MESS. Unless I haven't found a solution for the socket and efficient coding, I probabl...
by Gamekin
Thu Jan 16, 2014 12:51 pm
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

There we have the 20 minutes. I had difficulties to solder the wires to the cart slot today. Not because of the pin distance (I have bent every other one up) but the wires won't stick (don't know about the material, maybe missing flux). I have ordered a 2nd slot. It's also possible to attach the low...
by Gamekin
Thu Jan 16, 2014 12:26 am
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

I have never used a protoboard but soldered. You probably mean the connections below the board. I know that. But I still can't see the problem. Originally I wired it up differently what is completly wrong for a protoboard. (I wonder why the software allows that). Then I found that optimized wiring a...