Search found 49 matches

by Gamekin
Wed Jan 15, 2014 2:02 pm
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

Thanks for your time and help! My first code for an Arduino. I wonder that there are no mistakes. I'm absolutely not sure about everything, including timing issues (also 9600 serial to USB conversion), CE, IRQ, INPUT, OUTPUT of the daisy chain, internal pull-up resistors, FTDI drivers and other stuf...
by Gamekin
Wed Jan 15, 2014 10:03 am
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

I have received my Gameboy slot and it looks like it's possible together with a 2nd one. I have to build a construction that will be stable for some time, especially the upper slot. Thats why the question about the dumping speed. I need it as fast and secure as possible. 1 minute or less would be gr...
by Gamekin
Thu Jan 09, 2014 12:26 am
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

According Brian pics pin 1 is on the front right and pin 31 on the back left.

If I would start from left, it would be S2. But on the backside it would either be NC or D2.
by Gamekin
Wed Jan 08, 2014 11:55 pm
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

Thanks very much for now! It's a bit more clear now. I wait for my GBA slot and then maybe try it somehow. what BriPro called pins 16 and 48 Both pins are not connected on either revision. You mean 18 (CE) and 46 (s3) ? As OE is not known for sure, someone told me I could just use CE like Brian did.
by Gamekin
Wed Jan 08, 2014 2:48 am
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

I need 74hc595 shifting devices as most Arduinos don't have enough address lines. ST_CP =Storage register clock pin (SRCK). Most or all dumping projects use resistors like Ardumpino (Sega Genesis) and Cart readers for SNES and Gameboy. Some say it's optional but all use them. http://www.brunofreitas...
by Gamekin
Tue Jan 07, 2014 4:35 am
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

Although most Arduinos has 5V and 3.3V pins (internal or external voltage ?) the official specs don't recommend 3V. There are very few plain 3 V controllers. The Due (incompatible with other 5V Arduino hardware like shields, other problems and of course more expensive) and some tiny boards, most wit...
by Gamekin
Mon Jan 06, 2014 2:33 am
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

I don't give up easily, until someone's telling me that it's extremely difficult and the risk of damaging the carts is too high. But people say dumping is easy. And it must be possible with 5V like Brian did. You have to convert the voltage either way to get it to the PC. There are few 3V microcontr...
by Gamekin
Sun Jan 05, 2014 2:34 pm
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

Thanks. I will upload PCB pics tomorrow. On the one hand cart specs must be the same to match the same hardware slot. On the other hand the whole thing is getting more and more complicated. Obviously I'm the first in the world figuring out the different cart revisions. I don't know if I should dare ...
by Gamekin
Sun Jan 05, 2014 12:59 pm
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

I researched a bit more and almost ordered the dumping stuff. For the socket: Gameking, GB and GBA sockets seem to have the same contact distance. The Gameking cartridge is similar to the GB cart and the 30 pins seem to be at the same places as the 32 pins of the GB missing the outermost 2 pins. I n...
by Gamekin
Sun Dec 29, 2013 12:32 pm
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

That sounds plausible. But he didn't remove his 2 other SourceForge projects, just this one. And he can always be found at archive.org, Wikipedia and elsewhere including this forum.
We can only speculate.
by Gamekin
Sun Dec 29, 2013 12:12 pm
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

I found someone who gave a little more details (not much though) and some advice what I should buy and link to a similar project. I still have to study much more about that. And I'm not sure if I can handle all that in the near future. Probably I will order a (cheap) microcontroller . After having r...
by Gamekin
Sun Dec 29, 2013 4:53 am
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

Yes, my skills are limited although I did some microcontroller projects and emulating stuff including compiling and debugging some years ago. Few own projects though. Yes I have to learn and study more. But first I have to know what microcontroller I should buy to not buy the wrong stuff and waste t...
by Gamekin
Sat Dec 28, 2013 12:21 pm
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

The slot is standard for Gameking and Game Theory Admiral. Or there is a larger slot but I have to check the right pin distance. Or I have to attach the wires somehow. I have checked some of the source codes of Ardumpino and found a different SNES project (based on Ardumpino and others, also referri...
by Gamekin
Sat Dec 28, 2013 7:28 am
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

That's one of the problems. Most dumping projects use an Arduina Mega which is expensive enough but it must work with boards with fewer ports by reading data in 2 parts (but needs additional electronics). There is a Sega Genesis project called Ardumpino including schematics and source code. Genesis ...
by Gamekin
Sat Dec 28, 2013 2:27 am
Forum: Other Retro Dev
Topic: Gameking
Replies: 94
Views: 40261

Re: Gameking

We have complete pinout informations

http://web.archive.org/web/200710271141 ... page=carts

I don't have an oscilloscope.