Search found 7 matches
- Sat Nov 14, 2015 2:12 pm
- Forum: GBDev
- Topic: Gameboy SRAM Copier
- Replies: 18
- Views: 12838
Re: Gameboy SRAM Copier
Frist of all I want to apologize for digging out such an old thread but I think this information might be usefull for other people since this thread was the only one I found using google about this specific topic. This little tool did exactly what I wanted it to do. About the resets. The resets are...
- Thu Feb 13, 2014 2:02 pm
- Forum: GBDev
- Topic: ems-flasher for linux: multirom support
- Replies: 1
- Views: 2936
ems-flasher for linux: multirom support
I hacked this up for myself, but maybe some other people will find this useful. I added multirom support to the mac/linux flasher for the usb 64m smart card, using mottzilla's menu. Usage examples: # Setup the bank for gameboy [color] mode ./ems-flasher --write menu.gb[c] # Add a rom to the bank ./e...
- Fri Jan 17, 2014 7:47 pm
- Forum: GBDev
- Topic: Gameboy SRAM Copier
- Replies: 18
- Views: 12838
Re: Gameboy SRAM Copier
I finally got my EMS-64M flashcart. It turns out that the EMS 64M always resets the gameboy when it is inserted. So, this works for copying saved data to a cartridge, but not the other way around. I may work on a solution involving the link cable, as nitro2k01 suggested.
- Thu Jan 02, 2014 10:15 pm
- Forum: GBDev
- Topic: Gameboy SRAM Copier
- Replies: 18
- Views: 12838
Re: Gameboy SRAM Copier
From another thread: You could also let the swapped Gameboy send the data over the link cable. (So the program would have two options, load into RAM and receive.) It looks like the gameboy Camera has more sram than most ordinary games, more than can fit in Gameboy Color memory. So maybe the link cab...
- Thu Jan 02, 2014 10:04 pm
- Forum: GBDev
- Topic: Gameboy SRAM Copier
- Replies: 18
- Views: 12838
Gameboy SRAM Copier
I've made a little program which should allow you to copy a game's SRAM from one cartridge to another. I say "should", because I have not tested it yet on real hardware. My EMS 64M smartcard won't arrive for a few weeks. It works well in bgb, but there may be complications in real hardware...
- Thu Jan 02, 2014 5:00 pm
- Forum: GBDev
- Topic: Gameboy Printer Emulation with an EMS Card?
- Replies: 8
- Views: 6224
Re: Gameboy Printer Emulation with an EMS Card?
You could also let the swapped Gameboy send the data over the link cable. (So the program would have two options, load into RAM and receive.) It looks like the gameboy Camera has more sram than most ordinary games, more than can fit in Gameboy Color memory. So maybe the link cable idea is a good on...
- Wed Jan 01, 2014 9:59 pm
- Forum: GBDev
- Topic: Gameboy Printer Emulation with an EMS Card?
- Replies: 8
- Views: 6224
Re: Gameboy Printer Emulation with an EMS Card?
I'm thinking of making an SRAM dumping program, which would involve switching cartridges while the gameboy is on. It would copy the SRAM from the game to the system, then copy it back to the 64M flashcart. The Gameboy Color has just enough memory that it should work. Basically, this would eliminate ...