Search found 84 matches
- Mon Jul 28, 2014 4:44 pm
- Forum: SNESdev
- Topic: Getting HiROM/map no 21 image to work correctly?
- Replies: 12
- Views: 3719
Getting HiROM/map no 21 image to work correctly?
Hey so I have been trying to convert this SNES init tutorial to HiROM http://wiki.superfamicom.org/snes/show/Writing+Your+First+SNES+Program and have been facing a few issues. So initially I did the first part of what bazz specifies here: http://www.cs.umb.edu/~bazz/snes/wladx/loromtohirom/ and got ...
- Mon Jul 28, 2014 2:39 pm
- Forum: SNESdev
- Topic: Is it possible to initiate a reset through the controller ..
- Replies: 12
- Views: 4099
Re: Is it possible to initiate a reset through the controlle
The closest thing would be briefly shorting 5V and Ground. Please do not do this. I can attest to the fact that this works (I recently made a SNES controller on a breadboard: http://instagram.com/p/lQjHxEP9S- ) and was trying to modify the buttons to work a different way and accidentally touched gr...
- Sat Jul 26, 2014 1:25 am
- Forum: SNESdev
- Topic: Will SwapBin (in SNES Rom Utility) work with m27c4001?
- Replies: 3
- Views: 2481
Re: Will SwapBin (in SNES Rom Utility) work with m27c4001?
Just wanted to say that I did, in fact get a cartridge to work with the Swap Bin method and a 4001 chip. Took a bit of cleaning after the soldering but I did get it to work. (in case it matters for some reason, it is a lo rom game (originally gradius iii) on a SHVC-1A0N-01 board https://31.media.tum...
- Thu Jul 17, 2014 6:11 pm
- Forum: SNESdev
- Topic: Will SwapBin (in SNES Rom Utility) work with m27c4001?
- Replies: 3
- Views: 2481
Re: Will SwapBin (in SNES Rom Utility) work with m27c4001?
Every address pin doubles the rom size. If A19 = 1mbyte, then A20 would be 2mbyte, A21 would be 4mbyte, etc... I never tried swap bin on smaller than 1mbyte chips but I suppose it could work. In theory at least, a 4mbit (or smaller) ROM is never going to address the space that a 801 chip could acce...
- Thu Jul 17, 2014 1:57 pm
- Forum: SNESdev
- Topic: Will SwapBin (in SNES Rom Utility) work with m27c4001?
- Replies: 3
- Views: 2481
Will SwapBin (in SNES Rom Utility) work with m27c4001?
I am planning to burn a few ROM's I am working on to cartridges and I happen to have a bunch of 4001's laying around. My question is that if I alter the ROM image with SwapBin in the SNES Rom Utility, will it work an m27c4001 (I am only working with 4 Mbit/ .5 MByte ROM images or less)? I am not com...
- Thu Jul 10, 2014 3:53 pm
- Forum: SNESdev
- Topic: multijointed animation demo
- Replies: 10
- Views: 3748
Re: multijointed animation demo
cool I've never seen that one. Though my first thought was of Earnest Evans.rainwarrior wrote:Kinda gives me an Amiga Juggler flashback: https://www.youtube.com/watch?v=-yJNGwIcLtw
https://www.youtube.com/watch?v=KvtauwFULPM
- Thu Jul 10, 2014 11:54 am
- Forum: SNESdev
- Topic: SNES hardware "boot up" process?
- Replies: 3
- Views: 1613
SNES hardware "boot up" process?
Hey I have two SNES's that are not working properly * one has issues with rotation/scaling other PPU-related issues, but otherwise loads and plays games properly * the other will load only a "black screen" when the power is applied, and sometimes some graphical garbage for different carts....
- Thu Jul 10, 2014 11:09 am
- Forum: SNESdev
- Topic: multijointed animation demo
- Replies: 10
- Views: 3748
Re: multijointed animation demo
this is pretty great, I saw a similar older version of this kind of thing on your youtube (it was a snake-type creature though). I came across your youtube a long time ago before I frequented this forum so didn't realize they were the same person. This however is way more impressive. Are you still w...
- Thu Jul 10, 2014 10:34 am
- Forum: SNESdev
- Topic: 27c801 willem pcb 5.0c settings.
- Replies: 1
- Views: 1779
Re: 27c801 willem pcb 5.0c settings.
glad you got it to work, just saw this post. I would recommend getting a programmer that is at least enclosed if it isn't cost prohibitive for you. I have heard good things about this one: http://www.mcumall.com/comersus/store/comersus_viewItem.asp?idProduct=4282 I have this one: http://www.batronix...
- Thu Jul 10, 2014 10:08 am
- Forum: SNESdev
- Topic: GDSF7 PCX files.
- Replies: 5
- Views: 2422
Re: GDSF7 PCX files.
I don't know if this sounds sketchy to you, but I have had good experiences with this online service so far: http://www.zamzar.com/convert/gif-to-pcx/ I know in some old tutorials Bazz mentions Jasc Paint Shop Pro. I remember this being a popular program in the early 2000s, and I think it is still f...
- Fri Jun 20, 2014 12:43 pm
- Forum: SNESdev
- Topic: New to SNES dev- need a grocery list
- Replies: 29
- Views: 7882
Re: New to SNES dev- need a grocery list
I have one of these, pretty sweet.


- Fri Jun 20, 2014 12:03 pm
- Forum: SNESdev
- Topic: New to SNES dev- need a grocery list
- Replies: 29
- Views: 7882
Re: New to SNES dev- need a grocery list
ha If you've got a lot of time: https://www.youtube.com/watch?v=OMFptx4OYMA I am much more careful now, and I have one of these "tweezer"-type deals to grip IC's for removing them from sockets and I find even then sometimes the pins get bent a little. It's also good to have a cart you can ...
- Fri Jun 20, 2014 11:10 am
- Forum: SNESdev
- Topic: New to SNES dev- need a grocery list
- Replies: 29
- Views: 7882
Re: New to SNES dev- need a grocery list
I know they are relatively pricey, compared to the prices you are talking about for the INL cart or flash chips, but I would recommend getting a flash cart anyway. I am trying to get a super everdrive with a usb port for dev stuff that I am doing, but I have found that some hacks don't perform as ex...
- Wed Jun 11, 2014 8:16 pm
- Forum: SNESdev
- Topic: can you actually put 128 sprites onscreen simultaneously?
- Replies: 13
- Views: 4207
Re: can you actually put 128 sprites onscreen simultaneously
I got the effect I was looking for.
The code is a little janky in places (apologies in advance), but it is relatively well commented.
What it looks like:

The code is a little janky in places (apologies in advance), but it is relatively well commented.
What it looks like:

- Tue Jun 10, 2014 12:59 pm
- Forum: SNESdev
- Topic: can you actually put 128 sprites onscreen simultaneously?
- Replies: 13
- Views: 4207
Re: can you actually put 128 sprites onscreen simultaneously
The wording is what is confusing you... Yeah I had come across the other documentation which you posted which was why I was confused in the first place. I discovered the No$SNS ("no cash") emulator has a VRAM viewer which is EXTREMELY helpful. Has a feature where you can view the OAM tabl...