Search found 84 matches

by benjaminsantiago
Fri Feb 21, 2014 1:57 am
Forum: General Stuff
Topic: What schematic/PCB layout tool do you guys use?
Replies: 7
Views: 3380

What schematic/PCB layout tool do you guys use?

I was looking at some Eagle tutorials last night and doesn't seem to be cutting it for me. I have an art background and am pretty experienced with Illustrator. I am working on some blog posts and projects and want to include some well designed schematics (ie be able to have greater control of font/c...
by benjaminsantiago
Fri Feb 21, 2014 1:33 am
Forum: SNESdev
Topic: About capacitors on SNES boards
Replies: 11
Views: 8649

Re: About capacitors on SNES boards

These look great, I like the ad for buyicnow.com :)

What is going on with those discrete components under the batteries?

Thanks for the info on the caps as well magno.
by benjaminsantiago
Wed Feb 19, 2014 2:02 am
Forum: SNESdev
Topic: About capacitors on SNES boards
Replies: 11
Views: 8649

Re: About capacitors on SNES boards

Hey magno, do you have any pictures of the carts you've made anywhere? Just curious
by benjaminsantiago
Wed Feb 12, 2014 1:17 pm
Forum: SNESdev
Topic: SNES "Winter Gold FX" PAL -- can it be converted to NTSC?
Replies: 8
Views: 5049

Re: SNES "Winter Gold FX" PAL -- can it be converted to NTSC

Winter Gold is sweet, I guess I never came across it because of it not being in America and it being a sports game. mic_ that is a sweet little fix (I haven't messed around with this regional stuff yet, so interesting to know) Markfrizb I really like your adapter boards, I actually just came across ...
by benjaminsantiago
Mon Feb 03, 2014 5:50 pm
Forum: SNESdev
Topic: Why no SNES homebrew scene?
Replies: 460
Views: 179995

Re: Why no SNES homebrew scene?

So let me try to wrap up the answers to my original post: Assembler reliability and assembly syntax: Use ca65 with blargg's SPC700 macro pack to avoid problems with the discontinued WLA and to regain familiar (to NES/C64/Atari/Apple II coders) 6502 syntax. WAVs: Find some CC-BY or otherwise permiss...
by benjaminsantiago
Thu Jan 30, 2014 4:59 pm
Forum: SNESdev
Topic: Is it possible to put "road blasters" on a real cart?
Replies: 32
Views: 13318

Re: Is it possible to put "road blasters" on a real cart?

I will agree with byuu about the sound. There's enough documentation about the CGRAM, and the basics of how all the backgrounds work, but the sound is some weird mystery land. Even if you are a programmer and musician, you have to use trackers with the existing tools, which I assume for many non ner...
by benjaminsantiago
Sat Jan 25, 2014 3:13 am
Forum: SNESdev
Topic: Is it possible to put "road blasters" on a real cart?
Replies: 32
Views: 13318

Re: Is it possible to put "road blasters" on a real cart?

I know that you meant a singular cart as opposed to a "dev" or memory card-based tool, but I think its important to note that the SD2SNES is very real. Besides the engineering exercise of getting it onto a cart, how would getting it onto a cart be "more" real?
by benjaminsantiago
Thu Jan 23, 2014 10:56 am
Forum: SNESdev
Topic: Getting SNES SPC program to compile?
Replies: 2
Views: 1495

Re: Getting SNES SPC program to compile?

Thanks so much! I was digging around older posts, but must have missed that one or not gone back far enough. It looks to be working on BSNES on my mac at work. I will try assembling it again when I get home later. update: super sweeeet! tested another .spc ("Big Blue" from F-Zero) and it w...
by benjaminsantiago
Wed Jan 22, 2014 9:04 pm
Forum: SNESdev
Topic: Getting SNES SPC program to compile?
Replies: 2
Views: 1495

Getting SNES SPC program to compile?

Has anyone got this program to assemble and then run correctly? http://en.wikibooks.org/wiki/Super_NES_Programming/Loading_SPC700_programs I have been trying to get it to work, but for some reason the unnamed labels weren't working. I changed them to arbitrary names, and it will assemble but I am no...