Search found 5 matches
- Tue Feb 11, 2014 8:07 am
- Forum: GBDev
- Topic: Gameboy Sound Question
- Replies: 11
- Views: 8160
Re: Gameboy Sound Question
That's a great list. I had looked at a few of the other chips on there like the YMF282, which I still want to do, but it looked like it would have been too much to figure out. I had initially thought the GameBoy would be easier since it could only do a few things, but the AY-3-8910 seems like the on...
- Mon Feb 10, 2014 10:29 pm
- Forum: GBDev
- Topic: Gameboy Sound Question
- Replies: 11
- Views: 8160
Re: Gameboy Sound Question
the world's most obnoxious-to-use knockoff of an AY-8910 You guys know all things that are good. I actually found a really simple stripped down Arduino project that uses this processor instead. it doesn't really make sense to ignore the CPU that's already part of the hardware. Agreed. The project I...
- Mon Feb 10, 2014 2:31 pm
- Forum: GBDev
- Topic: Gameboy Sound Question
- Replies: 11
- Views: 8160
Re: Gameboy Sound Question
Looking at the GameBoy CPU Manual, it seems like the first thing I don't think I can overcome without the cartridge is the startup check the GameBoy requires before it switches to the cartridge rom, but then after that initial check, can I run a loop that checks the cartridge RAM for values I write ...
- Mon Feb 10, 2014 1:10 pm
- Forum: GBDev
- Topic: Gameboy Sound Question
- Replies: 11
- Views: 8160
Re: Gameboy Sound Question
Thanks for the fast reply. :) I absolutely agree that I should start simple. At this point, I am still trying to learn enough about how these systems work to know what will be simple. The reason I thought something like what I am describing is possible is because of a few projects that use Arduinos ...
- Mon Feb 10, 2014 11:15 am
- Forum: GBDev
- Topic: Gameboy Sound Question
- Replies: 11
- Views: 8160
Gameboy Sound Question
Hi Everybody, I talk too much so to just see my questions skip down past the context description... To put my questions in context { I've already learned a lot from reading through everyone's posts here, as well as from all of the links shared. However, I am new to developing and interfacing with ol...