Search found 5 matches

by MoZI
Tue Feb 11, 2014 8:07 am
Forum: GBDev
Topic: Gameboy Sound Question
Replies: 11
Views: 8160

Re: Gameboy Sound Question

That's a great list. I had looked at a few of the other chips on there like the YMF282, which I still want to do, but it looked like it would have been too much to figure out. I had initially thought the GameBoy would be easier since it could only do a few things, but the AY-3-8910 seems like the on...
by MoZI
Mon Feb 10, 2014 10:29 pm
Forum: GBDev
Topic: Gameboy Sound Question
Replies: 11
Views: 8160

Re: Gameboy Sound Question

the world's most obnoxious-to-use knockoff of an AY-8910 You guys know all things that are good. I actually found a really simple stripped down Arduino project that uses this processor instead. it doesn't really make sense to ignore the CPU that's already part of the hardware. Agreed. The project I...
by MoZI
Mon Feb 10, 2014 2:31 pm
Forum: GBDev
Topic: Gameboy Sound Question
Replies: 11
Views: 8160

Re: Gameboy Sound Question

Looking at the GameBoy CPU Manual, it seems like the first thing I don't think I can overcome without the cartridge is the startup check the GameBoy requires before it switches to the cartridge rom, but then after that initial check, can I run a loop that checks the cartridge RAM for values I write ...
by MoZI
Mon Feb 10, 2014 1:10 pm
Forum: GBDev
Topic: Gameboy Sound Question
Replies: 11
Views: 8160

Re: Gameboy Sound Question

Thanks for the fast reply. :) I absolutely agree that I should start simple. At this point, I am still trying to learn enough about how these systems work to know what will be simple. The reason I thought something like what I am describing is possible is because of a few projects that use Arduinos ...
by MoZI
Mon Feb 10, 2014 11:15 am
Forum: GBDev
Topic: Gameboy Sound Question
Replies: 11
Views: 8160

Gameboy Sound Question

Hi Everybody, I talk too much so to just see my questions skip down past the context description... To put my questions in context { I've already learned a lot from reading through everyone's posts here, as well as from all of the links shared. However, I am new to developing and interfacing with ol...