Search found 16 matches
- Wed Dec 04, 2019 6:41 pm
- Forum: SNESdev
- Topic: Mesen-S - SNES Emulator
- Replies: 385
- Views: 270388
Re: Mesen-S - SNES Emulator
Not sure if it's been requested or not a but Ram search aka Pro Action Replay Cheat Search feature like in Geiger's SNES9x version or ZSNES would round out this awesome emulator's features.
- Sat Nov 28, 2015 5:27 pm
- Forum: Other Retro Dev
- Topic: To anyone who was designing a cart PCB for Sega Genesis/MD
- Replies: 1
- Views: 5143
Re: To anyone who was designing a cart PCB for Sega Genesis/
You can order basic blank board here:
https://oshpark.com/shared_projects/hZLB1h0k
https://oshpark.com/shared_projects/hZLB1h0k
- Tue Jun 09, 2015 7:44 pm
- Forum: SNESdev
- Topic: Video output methods for various console models
- Replies: 26
- Views: 11021
Re: Video output methods for various console models
I'm looking a bit more into viletim's N64 RGB board, based on his older schematic here and I'm wondering if I can omit any of the following output signals in order to free up an I/O pin that I need as an input signal: CSYNC HSYNC VSYNC CLAMP VSYNC, I could understand as potentially needing, but is ...
- Sun Mar 02, 2014 8:16 am
- Forum: SNESdev
- Topic: Super FX page on anthrofox
- Replies: 8
- Views: 3515
Re: Super FX page on anthrofox
No I was thinking of having a custom chip to replace the Super FX on a custom board, but don't get your hopes up that it will happen by my hands.marvelus10 wrote:Are you thinking about taking a stab at implementing Super FX on the SD2SNES?
- Wed Feb 26, 2014 6:13 am
- Forum: SNESdev
- Topic: 27c160 to 36 pin SNES bus daughter PCB's avalible
- Replies: 19
- Views: 8374
Re: 27c160 to 36 pin SNES bus daughter PCB's avalible
That custom FX board looked really impressive but it still uses a real FX chip, I was seeing if there was a clone so it can be replaced in custom boards without getting a donor.
- Wed Feb 26, 2014 5:56 am
- Forum: SNESdev
- Topic: Super FX page on anthrofox
- Replies: 8
- Views: 3515
Re: Super FX page on anthrofox
Awesome! Thanks.
- Tue Feb 25, 2014 4:04 pm
- Forum: SNESdev
- Topic: Super FX page on anthrofox
- Replies: 8
- Views: 3515
Re: Super FX page on anthrofox
No source code of that fpga is out there I take it.tokumaru wrote:The SD2SNES is able to emulate some of the chips (using an FPGA), and the SuperFX has been in the works for ages.Helder wrote:Has anybody been able to clone this chip or any of the other special chips some carts used?
- Tue Feb 25, 2014 1:23 pm
- Forum: SNESdev
- Topic: Super FX page on anthrofox
- Replies: 8
- Views: 3515
Re: Super FX page on anthrofox
Has anybody been able to clone this chip or any of the other special chips some carts used?
- Tue Feb 25, 2014 1:17 pm
- Forum: SNESdev
- Topic: 27c160 to 36 pin SNES bus daughter PCB's avalible
- Replies: 19
- Views: 8374
Re: 27c160 to 36 pin SNES bus daughter PCB's avalible
If the board is that big why not just make a complete new board and use the parts from your donor pcb to populate the custom board? you could add more eeproms on there and keep it roughly the same size and cost would be the same more or less.
- Sat Feb 22, 2014 9:34 am
- Forum: SNESdev
- Topic: INL HiLoROM SNES flash cart
- Replies: 340
- Views: 118550
Re: INL HiLoROM SNES flash cart
Confirmed working straight up, no game genie needed. Powered off system, had a nice breakfast, and came back to all save slots intact. Also can confirm it works with the Justin Bailey patch as well. Great job :) Thanks for confirming! Once the Rom is patched there is no need for any master codes if...
- Wed Feb 19, 2014 9:57 pm
- Forum: SNESdev
- Topic: INL HiLoROM SNES flash cart
- Replies: 340
- Views: 118550
Re: INL HiLoROM SNES flash cart
How hard is it to patch the rom then remove the header? an extra 2 clicks of a mouse? But so no one cries about having to do it here is the unheadered version.qwertymodo wrote:If the point of this is to load the game onto an INL cart, you should've used an unheadered ROM... *shrugs*
- Wed Feb 19, 2014 6:27 pm
- Forum: SNESdev
- Topic: INL HiLoROM SNES flash cart
- Replies: 340
- Views: 118550
Re: INL HiLoROM SNES flash cart
Thanks but that is what I use as well as M.E.S.S since that has an amazing debugger and here is the patch if someone would be willing to try it out on real hardware to see if it works. This patch if for a Headered (JU) rom and completely bypasses the check routine which runs literally thousands of t...
- Wed Feb 19, 2014 4:29 pm
- Forum: SNESdev
- Topic: INL HiLoROM SNES flash cart
- Replies: 340
- Views: 118550
Re: INL HiLoROM SNES flash cart
Don't assume because I have a low post count that I don't know what I'm talking about. I have cracked many Region checks and other protections on many of these retro systems ( I hack Game Genie assembly codes for years). I wanted to have find the routine easily instead of checking every conditional...
- Wed Feb 19, 2014 8:44 am
- Forum: SNESdev
- Topic: INL HiLoROM SNES flash cart
- Replies: 340
- Views: 118550
Re: INL HiLoROM SNES flash cart
Well, UCON64 strips SRam checks. If it was as easy as "getting the check to show" it wouldn't be so hard to find the data for it. I'm working on a comprehensive disassembly of several games to catch patterns in SRAM checking behavior, I assure you that if you have to ask how to get it to ...
- Mon Feb 17, 2014 5:01 pm
- Forum: SNESdev
- Topic: INL HiLoROM SNES flash cart
- Replies: 340
- Views: 118550
Re: INL HiLoROM SNES flash cart
Does anyone know how to make this check for different sized SRAM show up on an emulator like bsnes or snes9x? I could find the routine if I can get it to show (I tried doubling the size of the SRAM file and it played fine) and make an IPS patch for anyone who needed it.