Search found 16 matches

by Helder
Wed Dec 04, 2019 6:41 pm
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 385
Views: 270388

Re: Mesen-S - SNES Emulator

Not sure if it's been requested or not a but Ram search aka Pro Action Replay Cheat Search feature like in Geiger's SNES9x version or ZSNES would round out this awesome emulator's features.
by Helder
Tue Jun 09, 2015 7:44 pm
Forum: SNESdev
Topic: Video output methods for various console models
Replies: 26
Views: 11021

Re: Video output methods for various console models

I'm looking a bit more into viletim's N64 RGB board, based on his older schematic here and I'm wondering if I can omit any of the following output signals in order to free up an I/O pin that I need as an input signal: CSYNC HSYNC VSYNC CLAMP VSYNC, I could understand as potentially needing, but is ...
by Helder
Sun Mar 02, 2014 8:16 am
Forum: SNESdev
Topic: Super FX page on anthrofox
Replies: 8
Views: 3515

Re: Super FX page on anthrofox

marvelus10 wrote:Are you thinking about taking a stab at implementing Super FX on the SD2SNES?
No I was thinking of having a custom chip to replace the Super FX on a custom board, but don't get your hopes up that it will happen by my hands.
by Helder
Wed Feb 26, 2014 6:13 am
Forum: SNESdev
Topic: 27c160 to 36 pin SNES bus daughter PCB's avalible
Replies: 19
Views: 8374

Re: 27c160 to 36 pin SNES bus daughter PCB's avalible

That custom FX board looked really impressive but it still uses a real FX chip, I was seeing if there was a clone so it can be replaced in custom boards without getting a donor.
by Helder
Wed Feb 26, 2014 5:56 am
Forum: SNESdev
Topic: Super FX page on anthrofox
Replies: 8
Views: 3515

Re: Super FX page on anthrofox

Awesome! Thanks.
by Helder
Tue Feb 25, 2014 4:04 pm
Forum: SNESdev
Topic: Super FX page on anthrofox
Replies: 8
Views: 3515

Re: Super FX page on anthrofox

tokumaru wrote:
Helder wrote:Has anybody been able to clone this chip or any of the other special chips some carts used?
The SD2SNES is able to emulate some of the chips (using an FPGA), and the SuperFX has been in the works for ages.
No source code of that fpga is out there I take it.
by Helder
Tue Feb 25, 2014 1:23 pm
Forum: SNESdev
Topic: Super FX page on anthrofox
Replies: 8
Views: 3515

Re: Super FX page on anthrofox

Has anybody been able to clone this chip or any of the other special chips some carts used?
by Helder
Tue Feb 25, 2014 1:17 pm
Forum: SNESdev
Topic: 27c160 to 36 pin SNES bus daughter PCB's avalible
Replies: 19
Views: 8374

Re: 27c160 to 36 pin SNES bus daughter PCB's avalible

If the board is that big why not just make a complete new board and use the parts from your donor pcb to populate the custom board? you could add more eeproms on there and keep it roughly the same size and cost would be the same more or less.
by Helder
Sat Feb 22, 2014 9:34 am
Forum: SNESdev
Topic: INL HiLoROM SNES flash cart
Replies: 340
Views: 118550

Re: INL HiLoROM SNES flash cart

Confirmed working straight up, no game genie needed. Powered off system, had a nice breakfast, and came back to all save slots intact. Also can confirm it works with the Justin Bailey patch as well. Great job :) Thanks for confirming! Once the Rom is patched there is no need for any master codes if...
by Helder
Wed Feb 19, 2014 9:57 pm
Forum: SNESdev
Topic: INL HiLoROM SNES flash cart
Replies: 340
Views: 118550

Re: INL HiLoROM SNES flash cart

qwertymodo wrote:If the point of this is to load the game onto an INL cart, you should've used an unheadered ROM... *shrugs*
How hard is it to patch the rom then remove the header? an extra 2 clicks of a mouse? But so no one cries about having to do it here is the unheadered version.
by Helder
Wed Feb 19, 2014 6:27 pm
Forum: SNESdev
Topic: INL HiLoROM SNES flash cart
Replies: 340
Views: 118550

Re: INL HiLoROM SNES flash cart

Thanks but that is what I use as well as M.E.S.S since that has an amazing debugger and here is the patch if someone would be willing to try it out on real hardware to see if it works. This patch if for a Headered (JU) rom and completely bypasses the check routine which runs literally thousands of t...
by Helder
Wed Feb 19, 2014 4:29 pm
Forum: SNESdev
Topic: INL HiLoROM SNES flash cart
Replies: 340
Views: 118550

Re: INL HiLoROM SNES flash cart

Don't assume because I have a low post count that I don't know what I'm talking about. I have cracked many Region checks and other protections on many of these retro systems ( I hack Game Genie assembly codes for years). I wanted to have find the routine easily instead of checking every conditional...
by Helder
Wed Feb 19, 2014 8:44 am
Forum: SNESdev
Topic: INL HiLoROM SNES flash cart
Replies: 340
Views: 118550

Re: INL HiLoROM SNES flash cart

Well, UCON64 strips SRam checks. If it was as easy as "getting the check to show" it wouldn't be so hard to find the data for it. I'm working on a comprehensive disassembly of several games to catch patterns in SRAM checking behavior, I assure you that if you have to ask how to get it to ...
by Helder
Mon Feb 17, 2014 5:01 pm
Forum: SNESdev
Topic: INL HiLoROM SNES flash cart
Replies: 340
Views: 118550

Re: INL HiLoROM SNES flash cart

Does anyone know how to make this check for different sized SRAM show up on an emulator like bsnes or snes9x? I could find the routine if I can get it to show (I tried doubling the size of the SRAM file and it played fine) and make an IPS patch for anyone who needed it.