Search found 137 matches

by BioMechanical Dude
Sat Aug 01, 2015 9:52 am
Forum: General Stuff
Topic: Obscure Room - My new show about obscure retro games
Replies: 7
Views: 2385

Re: Obscure Room - My new show about obscure retro games

Well, I got Wi-Fi for a while. Thanks for liking this show! More episodes will come and I hope it can take off! Sorry for accidentally posting the same link twice. I posted that in a hurry. Anyway, the link to the "Kickmaster" review has been added, so go watch the video(if you didn't alre...
by BioMechanical Dude
Thu Jul 30, 2015 8:49 pm
Forum: General Stuff
Topic: Obscure Room - My new show about obscure retro games
Replies: 7
Views: 2385

Obscure Room - My new show about obscure retro games

Hey, guys! Today, I've got something special for you. I would like to present: OBSCURE ROOM A show, where I review obscure retro games, whether they're rare gems, horrible catastrophies or... just OK. Now you might be saying to yourselves "What? Another one?" Well, yeah, the idea of review...
by BioMechanical Dude
Thu Jul 23, 2015 4:07 pm
Forum: NESemdev
Topic: NES Sample-based Sound System
Replies: 17
Views: 6283

Re: NES Sample-based Sound System

Wow! Thanks for the interest in this system! I really appreciate it. A newer version of the script is going to be made. A user, known as HerzDevil on the Famitracker forums has offered a revised, more organized version of the script with better support for new channels and sample sets. I will study ...
by BioMechanical Dude
Mon Jul 20, 2015 3:05 pm
Forum: NESemdev
Topic: NES Sample-based Sound System
Replies: 17
Views: 6283

Re: NES Sample-based Sound System

1. Make it possible to enable this feature for some channels only. Interesting idea, though, depending on the samples, they might clash with the NES's crunchier Pulse and Triangle waves. For example, I tried playing "Akumajou Densetsu", which uses the VRC6 sound chip. The script does not ...
by BioMechanical Dude
Sun Jul 19, 2015 1:41 pm
Forum: NESemdev
Topic: NES Sample-based Sound System
Replies: 17
Views: 6283

Re: NES Sample-based Sound System

OK, I was going to post the script and the music in .7z files, but then I remembered, .7z is not that widely supported. Some computers or devices won't be able to open this format, unless you have 7-zip, so instead, I'll post them in .zip archives. As far as I know, .zip archives are supported by pr...
by BioMechanical Dude
Sun Jul 19, 2015 10:19 am
Forum: NESemdev
Topic: NES Sample-based Sound System
Replies: 17
Views: 6283

Re: NES Sample-based Sound System

Why .rar and not .7z? I don't know, what's the difference? I really like the Kick Master one, between 0:17-0:25 you can hear two distinct instruments in your sample, but that distinction is not as clear in the original. Yes, that's because the two different channels use different sets of instrument...
by BioMechanical Dude
Sun Jul 19, 2015 4:56 am
Forum: NESemdev
Topic: NES Sample-based Sound System
Replies: 17
Views: 6283

Re: NES Sample-based Sound System

I thought you would just try it out for yourself. All you need to do is to just run it in FCEUX(or any other version, that supports Lua Script) and you're all set, but, OK, I've made some music samples, to showcase what this system can do. All these tracks have been played from NSFs of the games in ...
by BioMechanical Dude
Sat Jul 18, 2015 3:14 pm
Forum: NESemdev
Topic: NES Sample-based Sound System
Replies: 17
Views: 6283

NES Sample-based Sound System

Hey, guys! In my "Changing FCEUX's sound with Lua scripts?" thread, I discussed the idea of FCEUX, playing the games' audio, using sound samples, which will allow for a variety of new sounds. After a few days of hard work, I have finished a Lua script, which will do just that. This is... T...
by BioMechanical Dude
Thu Jul 16, 2015 8:41 am
Forum: NES Graphics
Topic: NES with color Palettes of different systems
Replies: 37
Views: 49325

Re: NES with color Palettes of different systems

Here's what some games look like in Michael Bay vision (teal and orange, or NTSC decoded to YIQ with the Q component forced to zero) Damn! You beat me to it! :lol: Street Fighter 2010 looks like it was made for it lol. Also the Megaman games look perfect. I wonder how it'd have fared if it used the...
by BioMechanical Dude
Wed Jul 15, 2015 2:13 am
Forum: NES Graphics
Topic: NES with color Palettes of different systems
Replies: 37
Views: 49325

Re: NES with color Palettes of different systems

I agree. There were however some EGA games, that knew how to use the colors properly and, in result look fantastic. :D But, yeah, experimenting with colors and using different hues in one color ramp, can result in some great looking graphics. There were games, late in the NES's lifespan, that did th...
by BioMechanical Dude
Tue Jul 14, 2015 1:37 pm
Forum: NES Graphics
Topic: NES with color Palettes of different systems
Replies: 37
Views: 49325

Re: NES with color Palettes of different systems

Hey, guys! Sorry for the delay. Today, I'll show you the EGA color palette. Original NES Palette: http://i34.photobucket.com/albums/d130/AlienX97/NES%20Palette_zpsztntx2v5.png NES-EGA Palette: http://i34.photobucket.com/albums/d130/AlienX97/NES-EGA%20palette_zpsjdkkobls.png This palette had to go th...
by BioMechanical Dude
Wed Jul 08, 2015 2:01 am
Forum: NES Graphics
Topic: NES with color Palettes of different systems
Replies: 37
Views: 49325

Re: NES with color Palettes of different systems

CGA actually supports a surprising number of not-very-usefully different palettes: - red, green, brown - darker cyan, darker magenta, grey - bright dilute red, bright dilute green, bright yellow - bright cyan, bright magenta, bright white (the one you've demonstrated here) - red, cyan, white - brig...
by BioMechanical Dude
Tue Jul 07, 2015 2:06 pm
Forum: NES Graphics
Topic: NES with color Palettes of different systems
Replies: 37
Views: 49325

Re: NES with color Palettes of different systems

First of all, I'd like to thank you for all the replies. I didn't expect this to turn into a conversation about C64 graphics and Super Sentai. :lol: Anyway, while the NES's graphics wouldn't look like that on the C64, because of color and resolution limitations, they might be more accurately portray...
by BioMechanical Dude
Sun Jul 05, 2015 3:24 pm
Forum: NES Graphics
Topic: NES with color Palettes of different systems
Replies: 37
Views: 49325

NES with color Palettes of different systems

Time for some pointlessness! So, I was messing around with an NES emulator and some color palettes I have and then I thought: "How would NES games look like with the 16-color Commodore 64 color palette? Or the EGA palette? So, I decided to adapt these colors in these palettes to the NES ones, a...
by BioMechanical Dude
Tue Jun 23, 2015 2:15 pm
Forum: NESemdev
Topic: Changing FCEUX's sound with Lua scripts?
Replies: 5
Views: 2081

Re: Changing FCEUX's sound with Lua scripts?

Well, as I said, the sound from the Lua script could play separately, meaning it won't modify FCEUX itself. I just want to know if it's possible to produce sounds with Lua Script. External program... that might work. Why Lua? Because, if I wanted to just modify FCEUX, I'd have to spend a month or tw...