Search found 137 matches
- Mon Jun 22, 2015 2:18 pm
- Forum: NESemdev
- Topic: Changing FCEUX's sound with Lua scripts?
- Replies: 5
- Views: 2081
Changing FCEUX's sound with Lua scripts?
This should've been a part of the "About FCEUX's sound" thread, I made a year ago, but it's long dead, so I made another one, specifically for this question. Is it possible to play different waveforms in FCEUX using Lua scripts? FCEUX basically uses specific algorithms to generate the diff...
- Sun Jan 25, 2015 8:26 am
- Forum: Newbie Help Center
- Topic: A few questions from a 6502 Assembly noob
- Replies: 6
- Views: 2288
A few questions from a 6502 Assembly noob
So, I've been reading BunnyBoy's "Nerdy Nights" tutorials, to learn the basics of 6502 NES Assembly. Everything, featured in the tutorials works great, when I compile the code. However, when I try to experiment, things don't work out at all, for the most part. So, I hope I can get some ans...
- Thu Aug 28, 2014 11:09 am
- Forum: Newbie Help Center
- Topic: ROM to RAM Question
- Replies: 5
- Views: 1944
Re: ROM to RAM Question
Thanks, guys. This works pretty well. 
- Thu Aug 28, 2014 6:06 am
- Forum: Newbie Help Center
- Topic: ROM to RAM Question
- Replies: 5
- Views: 1944
ROM to RAM Question
So, I've been trying to hack NES games and hard code values like the number of lives you start with, weapons, etc. FCEUX's Game Genie Decoder/Encoder works great for finding the right ROM address in early titles like "Super Mario Bros.", but when it comes to games that use mappers, things ...
- Mon Jun 09, 2014 12:42 pm
- Forum: NESdev
- Topic: How does the PPU exactly draw the graphics?
- Replies: 4
- Views: 2334
How does the PPU exactly draw the graphics?
The PPU: a neat little chip that displays all those colorful graphics on the screen. I have a few questions regarding it. First of all, does the PPU have it's own crystal oscillator? I suppose it does to process all the data, but what is it's clock rate? Is it 1.79Mhz like the CPU? Another question ...
- Mon May 12, 2014 5:02 am
- Forum: NESdev
- Topic: About FCEUX's sound...
- Replies: 17
- Views: 5709
Re: About FCEUX's sound...
Good suggestion, but I want to hear NES soundtracks, that weren't made with an expansion chip in mind, that were not altered in any way and I want to hear them, while playing the games they come from. Seems like a lot to ask, but emulators, like HDNES this seems possible... unfortunately, it doesn't...
- Sun May 11, 2014 12:00 pm
- Forum: NESdev
- Topic: About FCEUX's sound...
- Replies: 17
- Views: 5709
Re: About FCEUX's sound...
Thanks, but the emulator doesn't work on my computer for some reason. :( Oh, well... BTW, I checked out G-NES, which is the old emulator with MIDI output and I can see what koitsu was talking about. Well, the MIDI square wave never sounded too well, so my idea is to add different samples for the dif...
- Sun May 11, 2014 11:20 am
- Forum: NESdev
- Topic: About FCEUX's sound...
- Replies: 17
- Views: 5709
Re: About FCEUX's sound...
The same goes for video and the incredibly shitty HQ345xWhatever filters that create squiggly lines and color blotches. Funnily enough, it's the Hq3x filter, that gave me this idea. I tried it and the graphics looked like they've been vectorized. It didn't feel like an NES game, rather, some free i...
- Sat May 10, 2014 11:47 am
- Forum: NESdev
- Topic: About FCEUX's sound...
- Replies: 17
- Views: 5709
Re: About FCEUX's sound...
So, the short answer is: "You can't modify the samples to MIDI instrument samples, unless you make an external program." That's too bad. It would've been interesting to hear how a lot of games would sound like with these new sound samples.
- Sat May 10, 2014 8:58 am
- Forum: NESdev
- Topic: About FCEUX's sound...
- Replies: 17
- Views: 5709
About FCEUX's sound...
Most of you probably know about FCEUX, one of the greatest NES emulators on the Internet. Anyway, I have a question about it and NES emulators in general: How do they exactly recreate the sound of the games? The sound in an NES game doesn't come from the software itself. Rather, it contains commands...
- Thu Apr 24, 2014 11:35 am
- Forum: NESdev
- Topic: An interesting idea...
- Replies: 33
- Views: 8819
Re: An interesting idea...
Thanks for the advice, but you're kinda late.
See the entire thread.
- Thu Apr 24, 2014 7:18 am
- Forum: NESdev
- Topic: An interesting idea...
- Replies: 33
- Views: 8819
Re: An interesting idea...
Yes, it's a port of the MSX version, which wasn't a very good game. And from what I see, the Famicom one may be even worse... except for the graphics, they're actually better than the MSX game. I'm not saying, that I can make a great game, but it'll be significantly better than this one. At least I ...
- Mon Apr 21, 2014 11:55 am
- Forum: NESdev
- Topic: An interesting idea...
- Replies: 33
- Views: 8819
Re: An interesting idea...
By the way, the NES-style games are gonna be posted in a thread called "If I made games during the Nintendo age". The thread is going to be in "General Stuff" since the games aren't NES ROMs. Among the projects are gonna be some original ideas, but also movie adaptations and dema...
- Sun Apr 20, 2014 1:01 pm
- Forum: NESdev
- Topic: An interesting idea...
- Replies: 33
- Views: 8819
Re: An interesting idea...
Woah, woah! Relax... OK, I understand there's much more rules to the whole thing. I'm sorry I didn't mention it before, but the limitations, I'm gonna stick to, are mostly the graphical ones. Bank switching can be a difficult thing, which is why, I suppose, the homebrew scene doesn't offer a lot of ...
- Sun Apr 20, 2014 10:53 am
- Forum: NESdev
- Topic: An interesting idea...
- Replies: 33
- Views: 8819
Re: An interesting idea...
And the fact that even if you do stay within what the NES can do, people may still think you're cheating if you're just smart about how to use the limitations. Yeah, I guess some people will notice, if I do anything like that. Personally I think I will be using very few of these ways to go around t...