Search found 137 matches

by BioMechanical Dude
Fri Jan 29, 2016 3:04 pm
Forum: General Stuff
Topic: Horror Discussion Thread
Replies: 37
Views: 6660

Re: Horror Discussion Thread

I'm not particularly into Horror, but I am definitely fan of the Castlevania series. I love the music, gameplay, everything, I am just fan of this series. I didn't know it was suposed to be "horror", because, well, only some bosses are really horrifying. Well, it's really only horror-them...
by BioMechanical Dude
Fri Jan 29, 2016 10:46 am
Forum: General Stuff
Topic: Horror Discussion Thread
Replies: 37
Views: 6660

Horror Discussion Thread

One of my favorite genres in Film, Literature, Video Games, etc. is horror. I don't know why, but there's something about this genre I adore. I have a keen interest in horror-related stuff and I keep coming back to it all the time. So, I wanted to see if there are any horror fans here and hopefully ...
by BioMechanical Dude
Wed Jan 27, 2016 3:09 pm
Forum: General Stuff
Topic: That BioMechanical Dude's Youtube Channel
Replies: 45
Views: 10959

Re: That BioMechanical Dude's Youtube Channel

1. The EGA may have greater overall resolution (320x200), but the NES has an advantage in height (256x240). Of those 240 vertical pixels, the action portion of the screen is using 176 on both systems. Unfortunately, the NES is using 256 horizontal pixels but the EGA uses 320 horizontal pixels, givi...
by BioMechanical Dude
Tue Jan 26, 2016 6:45 am
Forum: General Stuff
Topic: That BioMechanical Dude's Youtube Channel
Replies: 45
Views: 10959

Re: That BioMechanical Dude's Youtube Channel

Sorry for answering late.
Anyway, I think they might. They had one last year and I'm sure they'll want to keep it going. I might actually enter with a few covers or even some original music. ^_^
by BioMechanical Dude
Sat Jan 23, 2016 9:36 am
Forum: General Stuff
Topic: That BioMechanical Dude's Youtube Channel
Replies: 45
Views: 10959

Re: That BioMechanical Dude's Youtube Channel

The NES covers are made with Famitracker. The modern cover is made with OpenMPT, an open-source tracker. I haven't released any original works. Recently I've been getting into composing and so far I've made two pieces, which are... alright, at best. The more I compose, the more I'll develop my skill...
by BioMechanical Dude
Thu Jan 21, 2016 2:39 pm
Forum: General Stuff
Topic: That BioMechanical Dude's Youtube Channel
Replies: 45
Views: 10959

Re: That BioMechanical Dude's Youtube Channel

NEW VIDEOS I'm currently working on the next Obscure Room episode. In the meantime, I decided to upload some of my Famitracker covers on Youtube. [MMC5] Duke Nukem 3D Theme This is one of my older ones, but I still think it's alright. [2A03] Jazz Jackrabbit - Diamondus As the title suggests, this i...
by BioMechanical Dude
Wed Oct 14, 2015 10:13 am
Forum: General Stuff
Topic: That BioMechanical Dude's Youtube Channel
Replies: 45
Views: 10959

Re: That BioMechanical Dude's Youtube Channel

I have discovered this method myself a while ago, but I don't think it would work here. The notes in both the lead and the counterpoint melody are pretty long, so I think if I use this method, it would change the feel of the track, not to mention, the notes play at different times, so it would also ...
by BioMechanical Dude
Wed Oct 14, 2015 9:30 am
Forum: General Stuff
Topic: That BioMechanical Dude's Youtube Channel
Replies: 45
Views: 10959

Re: That BioMechanical Dude's Youtube Channel

Your cover arranges the FDS channel in a way that is unlike how Konami handled their other FDS->NES conversions (ie: slow-fading narrow duty-cycle leads are not really in Konami "style", IMO.) Well, yeah, I wasn't really aiming for technical faithfulness. I don't think a casual listener w...
by BioMechanical Dude
Mon Oct 12, 2015 12:26 pm
Forum: General Stuff
Topic: That BioMechanical Dude's Youtube Channel
Replies: 45
Views: 10959

Re: That BioMechanical Dude's Youtube Channel

NEW VIDEO [2A03] Arumana no Kiseki OST This is a project, that I did on the Famitracker forums a while ago. It's a 2A03 Cover of the "Arumana no Kiseki" soundtrack, which was released for the Famicom Disk System and, like many other games on it, utilized it's sound chip. The soundtrack wa...
by BioMechanical Dude
Sat Oct 10, 2015 2:42 pm
Forum: General Stuff
Topic: That BioMechanical Dude's Youtube Channel
Replies: 45
Views: 10959

Re: That BioMechanical Dude's Youtube Channel

Wow! I did not expect to start a whole conversation about graphics rendering and colors. :lol: OK, guess I was wrong, it is 25 colors. Kind of a bummer, considering you can define more colors. Oh, well... As for the game, it's actually a pretty good one. As I keep saying, I'll be reviewing retro gam...
by BioMechanical Dude
Sat Oct 10, 2015 5:30 am
Forum: General Stuff
Topic: That BioMechanical Dude's Youtube Channel
Replies: 45
Views: 10959

Re: That BioMechanical Dude's Youtube Channel

1 error...you state (2:45) that the NES can show 28 colors at once. I believe it's 25. 3 per palette, times 8 (4 BG / 4 Sprite), plus 1 background color. No, actually. Background palettes don't use transparency and don't share colors. So, you have 4 x 4 = 16 for the backgrounds and 4 x 3 = 12 for t...
by BioMechanical Dude
Fri Oct 09, 2015 12:03 pm
Forum: General Stuff
Topic: That BioMechanical Dude's Youtube Channel
Replies: 45
Views: 10959

That BioMechanical Dude's Youtube Channel

Because I'll make more than "Obscure Room" reviews on my channel, I decided to create this thread, where I will notify you every time I upload a new video. Speaking of "Obscure Room"... I just uploaded the third episode! Sorry it took so long to make. There were some problems wit...
by BioMechanical Dude
Sat Sep 05, 2015 1:17 pm
Forum: NES Graphics
Topic: Castlevania - Dark Version
Replies: 5
Views: 7456

Castlevania - Dark Version

If you've played "Castlevania", you've probably noticed how bright the graphics are. They don't really represent the horror setting too well, despite the fact, that they look good. Now, the NES's color palette is bright and colorful, so trying to create darker, gloomier imagery is pretty h...
by BioMechanical Dude
Tue Aug 25, 2015 12:44 pm
Forum: NES Music
Topic: Famitracker: DPCM Loop Problem
Replies: 26
Views: 26662

Re: Famitracker: DPCM Loop Problem

Thanks! That explained a lot, though I still have a question. When I asked about the selection, I didn't ask about file size, but time. So, how long would 1 byte from a sample play at rate 15? According to the wiki, 8 bits, played at rate 15 are equal to 4 scanline lengths. What does it mean by that...
by BioMechanical Dude
Tue Aug 25, 2015 6:50 am
Forum: NES Music
Topic: Famitracker: DPCM Loop Problem
Replies: 26
Views: 26662

Famitracker: DPCM Loop Problem

I have encountered an interesting problem in Famitracker, when using DPCM samples. I made a thread about it on the Famitracker forum, but nobody replied, so I'm hoping somebody here can help. I would like to use some DPCM bass for some of my projects. I want the samples to be really small, so I can ...