the low register is not really a problem, you have to work with a temporary memory.
Koitsu:
why multiplication / division? most are rather slow on the 68k he made roughly 170 cycles, I think it is better to work with bit shifts
Search found 100 matches
- Wed Nov 26, 2014 5:11 am
- Forum: SNESdev
- Topic: C/++ for the SNES
- Replies: 48
- Views: 21973
- Wed Nov 26, 2014 5:05 am
- Forum: SNESdev
- Topic: Assembler for Super FX?
- Replies: 8
- Views: 3534
Re: Assembler for Super FX?
I answer just to say it interests me to program the Super FX.
- Tue Nov 18, 2014 4:51 am
- Forum: SNESdev
- Topic: C/++ for the SNES
- Replies: 48
- Views: 21973
Re: C/++ for the SNES
ObjType: rs.b 1 ; 1 byte ObjFlags: rs.b 1 ; 1 byte ObjX: rs.w 1 ; 2 bytes ObjY: rs.w 1 ; 2 bytes ObjSpeedX: rs.w 1 ; 2 bytes ObjSpeedY: rs.w 1 ; 2 bytes Why put the speed on 2 bytes ? a speed of 256 or more would be huge (especially 60 Hz).
- Sun Nov 16, 2014 2:01 am
- Forum: SNESdev
- Topic: C/++ for the SNES
- Replies: 48
- Views: 21973
Re: C/++ for the SNES
I coded a little shmup in 2 days , I don't think I would have been C significantly faster. A video game for me what is the longest it's algorithm. There are very good macro assembly, which allows to code quickly. The assembler is difficult to understand, because when I read the source code, I see th...
- Sun Nov 16, 2014 12:41 am
- Forum: SNESdev
- Topic: C/++ for the SNES
- Replies: 48
- Views: 21973
Re: C/++ for the SNES
it is very possible to make a game in assembly for the SNES, I advise against C.
The assembler is not unreadable, I can very well understand the assembly code of another person.
I don't understand this fear of the assembly.
The assembler is not unreadable, I can very well understand the assembly code of another person.
I don't understand this fear of the assembly.
- Mon Nov 10, 2014 8:36 pm
- Forum: SNESdev
- Topic: Project A-RPG
- Replies: 50
- Views: 20122
Re: Project A-RPG
Thank you,
I understand what you say, it motivates me to continue.
(French is a difficult language even for me ! ).
I understand what you say, it motivates me to continue.
(French is a difficult language even for me ! ).
- Wed Nov 05, 2014 3:10 am
- Forum: SNESdev
- Topic: Project A-RPG
- Replies: 50
- Views: 20122
Re: Project A-RPG
@mic_
Yes there will be an English version.
@Bregalad
C'est méchant mais j'avoue que je suis pas très bon , oui je suis d'accord pour les lettres par contre pour les fautes c'est principalement du que sur mon font je n'ai pas d'accents.
(et j’espère que de ton coté ça avance sur le moteur sonore
)
Yes there will be an English version.
@Bregalad
C'est méchant mais j'avoue que je suis pas très bon , oui je suis d'accord pour les lettres par contre pour les fautes c'est principalement du que sur mon font je n'ai pas d'accents.
(et j’espère que de ton coté ça avance sur le moteur sonore
- Tue Nov 04, 2014 3:23 pm
- Forum: SNESdev
- Topic: Project A-RPG
- Replies: 50
- Views: 20122
Re: Project A-RPG
Merci,
Un autre Français ici
Mais en peut parler Français que sur le forum international malheureusement, ici il faudra parlé Anglais.
Thank you,
Another French,
But can speak French as the international forum, it will here speak English.
Un autre Français ici
Mais en peut parler Français que sur le forum international malheureusement, ici il faudra parlé Anglais.
Thank you,
Another French,
But can speak French as the international forum, it will here speak English.
- Tue Nov 04, 2014 9:10 am
- Forum: SNESdev
- Topic: Project A-RPG
- Replies: 50
- Views: 20122
Re: Project A-RPG
Hi,
I think I show here the progress of my project.
So I'm advanced collision NPC / hero, IA, and text + window.
Here's a video:
https://www.youtube.com/watch?v=t-QAH-531ao
I hope you enjoy my demo.
I think I show here the progress of my project.
So I'm advanced collision NPC / hero, IA, and text + window.
Here's a video:
https://www.youtube.com/watch?v=t-QAH-531ao
I hope you enjoy my demo.
- Wed Oct 22, 2014 6:03 am
- Forum: SNESdev
- Topic: SHMUP code source
- Replies: 3
- Views: 2062
Re: SHMUP code source
I'm glad that it can be useful to you, the code is a little bad and some variable are in French (sorry) and English.
After creating a game that is primarily of the algorithm, understood ASM becomes a formality.
Then I like to use Macro + function, I find the combination of two effective.
After creating a game that is primarily of the algorithm, understood ASM becomes a formality.
Then I like to use Macro + function, I find the combination of two effective.
- Mon Oct 20, 2014 11:40 am
- Forum: SNESdev
- Topic: SHMUP code source
- Replies: 3
- Views: 2062
SHMUP code source
Hello everyone,
I participated in an event, we had a coded video games in 2 days.
I decided to make a shmup, so I wanted to share my source code so that it can be useful.
I made a video of the result:
http://www.youtube.com/watch?v=Phq_uy-_Xk8
I participated in an event, we had a coded video games in 2 days.
I decided to make a shmup, so I wanted to share my source code so that it can be useful.
I made a video of the result:
http://www.youtube.com/watch?v=Phq_uy-_Xk8
- Mon Aug 18, 2014 4:24 pm
- Forum: SNESdev
- Topic: Project A-RPG
- Replies: 50
- Views: 20122
Re: Project A-RPG
Thank you for your response, I sent PM
- Fri Aug 15, 2014 3:56 pm
- Forum: SNESdev
- Topic: Project A-RPG
- Replies: 50
- Views: 20122
Re: Project A-RPG
Thank you, Yes I can put my source code but it has some 'error', I prefer to have a good source code before giving. But yes I can give my source code, I have no worries in that particular level code just do it alone will be very long. Otherwise why not work together? Our project looks like , it's on...
- Fri Aug 15, 2014 2:05 am
- Forum: SNESdev
- Topic: Project A-RPG
- Replies: 50
- Views: 20122
Project A-RPG
Hello everyone, here I have a draft of an A-RPG (Secret of Mana, Terranigma ect), but it's still a big project for one person so I look for a programmer to help me. I have not finished my 'engine' but I prefer to recruit now to see if there are people interested. I assembler program with WLA-DX, I c...
- Wed Jul 30, 2014 11:39 pm
- Forum: SNESdev
- Topic: Mode 7 help
- Replies: 7
- Views: 2737
Re: Mode 7 help
Right, I did not understand how he could do this effect.But yeah, the matrix needs to be changed every line. The background is scaled small near the horizon and scaled big near the bottom.
Thank you, I'll have to work on the HDMA.