Search found 13 matches
- Mon Aug 07, 2006 6:24 pm
- Forum: Newbie Help Center
- Topic: Nintendulator 0.960 debug mode, too big
- Replies: 24
- Views: 8823
- Mon Aug 07, 2006 5:22 pm
- Forum: Newbie Help Center
- Topic: Nintendulator 0.960 debug mode, too big
- Replies: 24
- Views: 8823
- Mon Aug 07, 2006 3:28 pm
- Forum: Newbie Help Center
- Topic: Nintendulator 0.960 debug mode, too big
- Replies: 24
- Views: 8823
- Tue Aug 01, 2006 5:46 pm
- Forum: Newbie Help Center
- Topic: Nintendulator 0.960 debug mode, too big
- Replies: 24
- Views: 8823
- Tue Aug 01, 2006 4:39 pm
- Forum: Newbie Help Center
- Topic: Nintendulator 0.960 debug mode, too big
- Replies: 24
- Views: 8823
Nintendulator 0.960 debug mode, too big
When using the debug mode on Nintendulator 0.960 it is way to large for my screen and slows gameplay. How do you get it to be small like it used to be?
thank You
matthew
thank You
matthew
- Tue Aug 01, 2006 4:31 pm
- Forum: Newbie Help Center
- Topic: Where are helper programs?
- Replies: 4
- Views: 3732
hi, i found a useful nes program that yall maybe don't have.
It's pal.exe Palette Editor by joker21@earthlink.net.
Palette Editor - An nes palette editor.
download
It's pal.exe Palette Editor by joker21@earthlink.net.
Palette Editor - An nes palette editor.
download
- Mon Jul 31, 2006 3:22 pm
- Forum: Newbie Help Center
- Topic: Where are helper programs?
- Replies: 4
- Views: 3732
Where are helper programs?
i am trying to work on my game again. i'm having trouble finding all of the programs i used. i found one of them... Tile Layer Pro - used to create sprite and background sprite tables. download What and where are the other ones? i remember one enabled you to create a pallette. i cant remember where ...
- Sun Jul 23, 2006 4:27 pm
- Forum: Newbie Help Center
- Topic: PPUADDR ($2006) 2x write
- Replies: 4
- Views: 3450
PPUADDR ($2006) 2x write
in the following code: ; load palette into $3f00 load_palette: lda #$3f ldx #$00 sta $2006 sta $2006 * lda palette, x sta $2007 inx cpx #$20 bne - rts when writing twice to $2006, on the first write A = #$3f. On the second write does A = #$00? I forgot how this works. Thank You matthew
- Fri Jun 16, 2006 12:05 pm
- Forum: Newbie Help Center
- Topic: How To Make A NES Rom
- Replies: 11
- Views: 7433
after You learn assembly, try printing out the appendicies here:
http://users.telenet.be/kim1-6502/6502/pm-apndx.html
it's a lot of paper. but, this print out has been invaluable to me.
http://users.telenet.be/kim1-6502/6502/pm-apndx.html
it's a lot of paper. but, this print out has been invaluable to me.
- Fri Jun 16, 2006 10:15 am
- Forum: Newbie Help Center
- Topic: my game breaks in nintendulator 0.960
- Replies: 7
- Views: 3888
- Fri Jun 16, 2006 10:04 am
- Forum: Newbie Help Center
- Topic: my game breaks in nintendulator 0.960
- Replies: 7
- Views: 3888
- Fri Jun 16, 2006 9:55 am
- Forum: Newbie Help Center
- Topic: my game breaks in nintendulator 0.960
- Replies: 7
- Views: 3888
honestly, i haven't looked at the code in a long time. i don't remember what SPR-Ram is, but i do know that im using Sprite DMA. thank You for helping! :) here is my reset: reset: sei ;disable interrupts during startup cld ; Wait two VBLANK cycles (by spinlocking on $2002) * lda $2002 bpl - * lda $2...
- Fri Jun 16, 2006 8:56 am
- Forum: Newbie Help Center
- Topic: my game breaks in nintendulator 0.960
- Replies: 7
- Views: 3888
my game breaks in nintendulator 0.960
hello
My partial game doesnt work in nintendulator 0.960. It just shows the field and nothing moves and you cant move the ship. In 0.950 you can move the ship around, enemys fly down, etc.
What do You think is wrong?
Subject line improved by moderator
My partial game doesnt work in nintendulator 0.960. It just shows the field and nothing moves and you cant move the ship. In 0.950 you can move the ship around, enemys fly down, etc.
What do You think is wrong?
Subject line improved by moderator