Search found 160 matches
- Sat Dec 05, 2015 11:21 pm
- Forum: Homebrew Projects
- Topic: Demptronic NFL Football
- Replies: 135
- Views: 144256
- Sat Dec 05, 2015 6:39 pm
- Forum: Homebrew Projects
- Topic: Demptronic NFL Football
- Replies: 135
- Views: 144256
- Sat Dec 05, 2015 4:41 am
- Forum: Homebrew Projects
- Topic: Demptronic NFL Football
- Replies: 135
- Views: 144256
- Mon Nov 30, 2015 2:48 am
- Forum: Homebrew Projects
- Topic: Demptronic NFL Football
- Replies: 135
- Views: 144256
- Sun Nov 29, 2015 7:57 pm
- Forum: Homebrew Projects
- Topic: Demptronic NFL Football
- Replies: 135
- Views: 144256
- Sun Nov 29, 2015 2:17 pm
- Forum: Homebrew Projects
- Topic: Demptronic NFL Football
- Replies: 135
- Views: 144256
- Fri Nov 27, 2015 5:38 pm
- Forum: Homebrew Projects
- Topic: Demptronic NFL Football
- Replies: 135
- Views: 144256
Re: Demptronic NFL Football
Here are a few more I made. Each team gets two colors + white.
- Fri Nov 20, 2015 1:09 am
- Forum: Homebrew Projects
- Topic: Demptronic NFL Football
- Replies: 135
- Views: 144256
Re: Demptronic NFL Football
This is not a game that making it MMC5 makes any sense. It just means you never want it on real hardware, honestly. But good luck anyway. I think someone someday will figure out how to manufacture something for MMC5 homebrews. It's not like I can legally profit from this. I just want to make the be...
- Thu Nov 19, 2015 9:23 pm
- Forum: Homebrew Projects
- Topic: Demptronic NFL Football
- Replies: 135
- Views: 144256
Re: Demptronic NFL Football
Creating more fields while developing the basic scrolling field. Many more to come.
- Sat Nov 14, 2015 11:09 pm
- Forum: Homebrew Projects
- Topic: Demptronic NFL Football
- Replies: 135
- Views: 144256
Demptronic NFL Football
I am building an NFL game from scratch. It is obviously influenced by Tecmo Super Bowl. I will try to use the full power of the MMC5 to maximize the quality of the game by using 1024 PRG ROM and 1024 CHR ROM. Many of my graphics choices are expensive but I assure you they are worth it. My initial es...
- Thu Nov 12, 2015 1:56 pm
- Forum: Homebrew Projects
- Topic: Mapper choice for football game?
- Replies: 40
- Views: 12422
Re: Mapper choice for football game?
Still can't figure out how to properly select the proper tiles to place in the nametable for MMC5. I am hoping to use the extended RAM so that I can select from any of the 16384 tiles plus having custom attributes for each individual tile. I tried doing writes to the nametable at the beginning of VB...
- Wed Nov 11, 2015 9:36 pm
- Forum: Homebrew Projects
- Topic: Mapper choice for football game?
- Replies: 40
- Views: 12422
Re: Mapper choice for football game?
I think it's nice that the mapper provides a way for you to tell whether the PPU is rendering or not, but that's not what worries me about the extended attribute mode, since there are other ways to detect the start of rendering. It's that you're changing the data as it's being used to render the pi...
- Wed Nov 11, 2015 8:34 pm
- Forum: Homebrew Projects
- Topic: Mapper choice for football game?
- Replies: 40
- Views: 12422
Re: Mapper choice for football game?
Since MMC5 allows me to pick any tile from a 256K super bank, then I must have to make an additional write somewhere because writing a single value to $2007 won't be enough. What do I do? The MMC5 has 1KB of RAM mapped at $5C00-$5FFF, which is where the extended attributes go. The lower 8 bits go t...
- Wed Nov 11, 2015 7:08 pm
- Forum: Homebrew Projects
- Topic: Mapper choice for football game?
- Replies: 40
- Views: 12422
Re: Mapper choice for football game?
I think it's pretty clear that OP is unconcerned with the NFL trademark issue. They've already been doing it for years at: http://tecmobowl.org/ I always wondered how the Tecmo fans could legally sell Tecmo Super Bowl carts with updated rosters. They've been doing it for years. I have been experime...
- Wed Nov 11, 2015 2:32 pm
- Forum: Homebrew Projects
- Topic: Mapper choice for football game?
- Replies: 40
- Views: 12422
Re: Mapper choice for football game?
There are four sets of tiles: Left end zone Right end zone Midfield logo Field graphics that are not left end zone, right end zone, or midfield logo, such as lines and yard numbering Sets a-c fill 4K, leaving no room for d unless a, b, and c are swapped in on demand. You are correct but I am going ...