Search found 160 matches

by raydempsey
Wed Nov 11, 2015 12:28 pm
Forum: Homebrew Projects
Topic: Mapper choice for football game?
Replies: 40
Views: 12425

Re: Mapper choice for football game?

How wide in pixels is the space between the end zone and the center logo, how fast in pixels per second (pixels per 60 frames) can a player run, how big are the players in tiles, how many are there if not 22, and how fast in frames per second do you plan on updating the players' cels? I need this i...
by raydempsey
Wed Nov 11, 2015 12:12 pm
Forum: Homebrew Projects
Topic: Mapper choice for football game?
Replies: 40
Views: 12425

Re: Mapper choice for football game?

I am looking more closely at mapper 005 MMC5. One of the problems with the MMC5 (the NES super mapper, yay!) is that it's not currently available for making new carts. AFAIK, the only way is still to use donor cartridges. The other problem is the lack of full support for it in Flash carts. I'm not ...
by raydempsey
Wed Nov 11, 2015 10:41 am
Forum: Homebrew Projects
Topic: Mapper choice for football game?
Replies: 40
Views: 12425

Re: Mapper choice for football game?

If only the left end zone or the right end zone can be seen at once, it makes sense to bankswitch out the tiles for the one that isn't showing if at all possible. Yes, that would work better with CHR-ROM (or more than 8KB of CHR-RAM) if the field really needed that much detail, but according to him...
by raydempsey
Tue Nov 10, 2015 11:12 pm
Forum: Homebrew Projects
Topic: Mapper choice for football game?
Replies: 40
Views: 12425

Re: Mapper choice for football game?

tepples wrote:Perhaps the team logos in the end zones take a lot of tiles.
They do. They're worth it. Makes the game more NFL. I'm hoping there is a solution out there where I can have a bunch of CHR ROM and a large PRG ROM but still have the ability to create new tiles down to the pixel with help from CHR RAM.
by raydempsey
Tue Nov 10, 2015 11:08 pm
Forum: Homebrew Projects
Topic: Mapper choice for football game?
Replies: 40
Views: 12425

Re: Mapper choice for football game?

If you're not going to use scanline IRQs, even the MMC3 is probably overkill. Which of the MMC3's features are you planning on using, and for what purposes? I will need something close to 128 KiB for field graphics alone. Why do you need over 8,000 tiles to draw football fields? I also don't see wh...
by raydempsey
Tue Nov 10, 2015 8:29 pm
Forum: Homebrew Projects
Topic: Mapper choice for football game?
Replies: 40
Views: 12425

Mapper choice for football game?

I'm currently in the early stages of programming an NFL football game. I plan to make a better version of Tecmo Super Bowl that modernizes the game and includes better graphics, gameplay, and options. As it stands, I am using MMC3 mapper 004. I am looking for the best mapper for this project, prefer...
by raydempsey
Mon Aug 10, 2015 12:07 pm
Forum: Homebrew Projects
Topic: Game complete: Blurred Lines 2048 by Demptronic
Replies: 54
Views: 45721

Re: Game complete: Blurred Lines 2048 by Demptronic

Do you have a recommendation for a brand and type of sticker paper to use for the printed label? I see to only be able to find photo glossy sticker paper online. Is that what I should be using or is there something else that works best?
by raydempsey
Thu Aug 06, 2015 12:19 pm
Forum: Homebrew Projects
Topic: Game complete: Blurred Lines 2048 by Demptronic
Replies: 54
Views: 45721

Re: Game complete: Blurred Lines 2048 by Demptronicf

The cartridge I'm using is from infiniteneslives.com and the proportions on certain parts are slightly different. I can't legally sell it and who would buy it anyway so the infringements are for me only. I was thinking of taking it to a copy shop like Kinko's or something but I don't know if they wi...
by raydempsey
Wed Aug 05, 2015 12:10 am
Forum: Homebrew Projects
Topic: Game complete: Blurred Lines 2048 by Demptronic
Replies: 54
Views: 45721

Re: Game complete: Blurred Lines 2048 by Demptronic

It works fine now that I initialized all the mappers. Here is a copy of the cartridge sticker as it stands. Might change it, might not.
by raydempsey
Tue Aug 04, 2015 11:58 am
Forum: Homebrew Projects
Topic: Game complete: Blurred Lines 2048 by Demptronic
Replies: 54
Views: 45721

Re: Game complete: Blurred Lines 2048 by Demptronic

Most likely cause is that you haven't initialized all of the mapper's CHR registers properly.[/quote]

I'm not sure what that means or how I would initialize the mapper's CHR registers. All I did was cut up the .nes file and upload the portions to the cart. What should I have done instead?
by raydempsey
Mon Aug 03, 2015 3:18 am
Forum: Homebrew Projects
Topic: Game complete: Blurred Lines 2048 by Demptronic
Replies: 54
Views: 45721

Re: Game complete: Blurred Lines 2048 by Demptronic

I was using NESASM 3.0 but switched to 3.1 with this file. I figured out how to upload my game to a cart and play it on a Nintendo but there is one problem: the sprites are being assigned the wrong tiles. This doesn't happen on the emulators. Maybe I did something wrong in the installation? What I d...
by raydempsey
Sun Aug 02, 2015 8:42 pm
Forum: Homebrew Projects
Topic: Game complete: Blurred Lines 2048 by Demptronic
Replies: 54
Views: 45721

Re: Game complete: Blurred Lines 2048 by Demptronic

You found it! My code was bleeding into a region that was reserved for $EB00. That's why more writes made that happen! Thanks so much. Other than that, I am using NESASM3. I am currently cleaning up my code for a few reasons: 1) This was my first program so I am noticing a lot of inefficient work. 2...
by raydempsey
Sun Aug 02, 2015 5:55 pm
Forum: Homebrew Projects
Topic: Game complete: Blurred Lines 2048 by Demptronic
Replies: 54
Views: 45721

Re: Game complete: Blurred Lines 2048 by Demptronic

I still can't figure out why I'm getting a stack explosion. As it stands, the stack explosion will happen the moment a player presses start. If you erase the contents under the label ClearNametables: then the stack explosion somehow doesn't happen but I need that in the initial part of my program to...
by raydempsey
Sun Aug 02, 2015 1:12 am
Forum: Homebrew Projects
Topic: Game complete: Blurred Lines 2048 by Demptronic
Replies: 54
Views: 45721

Re: Game complete: Blurred Lines 2048 by Demptronic

I made a comparison video showing my game Blurred Lines 2048 next to the music video for Blurred Lines. Check it out!

https://www.youtube.com/watch?v=KPS4QvNJrQo
by raydempsey
Sat Aug 01, 2015 1:01 pm
Forum: General Stuff
Topic: 6502 asm in notepad ++
Replies: 8
Views: 4322

Re: 6502 asm in notepad ++

I have just about all the highlighting selected for my user defined language but I can't seem to figure out how to give special highlighting to labels. For example, I would like it to give special highlighting to the entire line before a colon appears. How do you guys do it?