Search found 160 matches
- Tue Jul 28, 2015 2:32 pm
- Forum: Homebrew Projects
- Topic: Game complete: Blurred Lines 2048 by Demptronic
- Replies: 54
- Views: 45721
Re: Game complete: Blurred Lines 2048 by Demptronic
Asking why to clear the nametable was what I wanted to know most. If the reason the nametable needed to be cleared was something particularly ornate, then the "how" part would have been necessary especially if the solution was strange too. Since you meant clearing the nametable as in assig...
- Tue Jul 28, 2015 11:41 am
- Forum: Homebrew Projects
- Topic: Game complete: Blurred Lines 2048 by Demptronic
- Replies: 54
- Views: 45721
Re: Game complete: Blurred Lines 2048 by Demptronic
What needs to be corrected about the header, and how/why would I clear the nametable?tepples wrote:Have you tried uploading the PRG+CHR from any other MMC3 game, such as the Holy Diver Batman test ROM?
(Also I noticed you haven't corrected the header or cleared the nametable.)
- Tue Jul 28, 2015 3:38 am
- Forum: Homebrew Projects
- Topic: Game complete: Blurred Lines 2048 by Demptronic
- Replies: 54
- Views: 45721
Re: Game complete: Blurred Lines 2048 by Demptronic
I tried uploading my 256 KiB CHR file to it and no matter what I do with that or anything it just seems to crash. Not sure what next.That's weird, but I'd assume it's because the resulting file isn't a power of two.
- Mon Jul 27, 2015 11:49 pm
- Forum: Homebrew Projects
- Topic: Game complete: Blurred Lines 2048 by Demptronic
- Replies: 54
- Views: 45721
Re: Game complete: Blurred Lines 2048 by Demptronic
My first attempt to upload BlurredLines2048 to a cartridge has failed. I have a TKROM 512 PRG 256 CHR flash cart WRAM w/ battery pack and I am attempting to use INL retro-prog v1.1 beta. Before I uploaded it, I trimmed a copy of my .nes file down so that the first 16 bytes went away causing the file...
- Mon Jul 27, 2015 10:57 pm
- Forum: Homebrew Projects
- Topic: Game complete: Blurred Lines 2048 by Demptronic
- Replies: 54
- Views: 45721
Re: Game complete: Blurred Lines 2048 by Demptronic
I used Nintendulator to observe the problem you were describing about the DPCM creating false right button presses. I fixed it the way rainwarrior suggested and it works better now. Here is the new uploaded version. Thanks for finding the bug. I didn't even know that was a thing. I'll let you know h...
- Mon Jul 27, 2015 10:34 am
- Forum: Homebrew Projects
- Topic: Game complete: Blurred Lines 2048 by Demptronic
- Replies: 54
- Views: 45721
Re: Game complete: Blurred Lines 2048 by Demptronic
Seems simple enough. I'll make the change today and repost. I would have definitely noticed something was wrong when I attempted my first transfer to cart coming soon. Is there any risk that it could get caught in a loop that ends only at the start of the next Vblank or will it surely be resolved wi...
- Mon Jul 27, 2015 1:15 am
- Forum: Homebrew Projects
- Topic: Game complete: Blurred Lines 2048 by Demptronic
- Replies: 54
- Views: 45721
Re: Game complete: Blurred Lines 2048 by Demptronic
In case the poem is unclear, you have to use a different controller reading routine if you're playing DPCM samples, because they cause a conflict with the read (usually showing up as incorrectly pressing right now and then while samples are playing). This is kind of disastrous for 2048 gameplay. Ma...
- Sat Jul 25, 2015 9:34 pm
- Forum: Newbie Help Center
- Topic: Best Mac developer software/emulator.
- Replies: 5
- Views: 2309
Re: Best Mac developer software/emulator.
Do you have any recommendations for a programmer's notepad type program for a Mac? I was using GVim before when I was using Windows but I'm sure there is better out there. Also, I use NESASM3 as a compiler if that makes a difference.
- Sat Jul 25, 2015 7:51 pm
- Forum: Newbie Help Center
- Topic: Best Mac developer software/emulator.
- Replies: 5
- Views: 2309
Re: Best Mac developer software/emulator.
Mine has retina display. I think I figured out how to get rid of the diffusion: Config > Video > Direct Draw > Create Surface in RAM. I thought I tried that before but I guess I didn't. Oh well. I feel better now.
- Sat Jul 25, 2015 6:07 pm
- Forum: Newbie Help Center
- Topic: Best Mac developer software/emulator.
- Replies: 5
- Views: 2309
Re: Best Mac developer software/emulator.
I got Wine to work and it runs good but I am seeing that the video output looks a little diffused. I would like nearest neighbor. What did you do?tepples wrote:I use FCEUX for Windows in Wine on my Linux PC. I also remember there being Wine for any Mac made in about the past decade.
- Sat Jul 25, 2015 2:28 pm
- Forum: Newbie Help Center
- Topic: Best Mac developer software/emulator.
- Replies: 5
- Views: 2309
Best Mac developer software/emulator.
On my PC, I used to use FCEUX for the emulator which as far as I know doesn't run on a Mac. What is the best developer software/emulator that is Mac compatible?
- Sat Jul 25, 2015 1:43 pm
- Forum: Homebrew Projects
- Topic: Game complete: Blurred Lines 2048 by Demptronic
- Replies: 54
- Views: 45721
Re: Game complete: Blurred Lines 2048 by Demptronic
Great samples. What program did you use to convert them to DPCM? Mine always come out a bit quiet (with Famitracker). I used Audacity to create the samples. Problem I found was that no matter how hard I tried, I couldn't see to get the samples to reach the full 4095 byte size. I think each ended up...
- Sat Jul 25, 2015 12:08 am
- Forum: Homebrew Projects
- Topic: Game complete: Blurred Lines 2048 by Demptronic
- Replies: 54
- Views: 45721
Game complete: Blurred Lines 2048 by Demptronic
My first NES Homebrew game is now complete. Basically, it is a remake of the popular mobile game "2048" but enhanced with the music of Blurred Lines. It is a shot-for-shot recreation of the music video complete with dancing half-naked ladies and music that is very accurate to the original ...
- Fri Jul 24, 2015 10:13 pm
- Forum: NESdev
- Topic: PPU writes causing stack explosion
- Replies: 10
- Views: 3025
PPU writes causing stack explosion
I added only a few more PPU writes during VBlank and then I got an unexpected error: my stack blew up with repeated numbers and this ultimately is very bad. It didn't do the screen flicker that happens when you write to the PPU outside of VBlank but rather wrecked my stack. I believe the extra PPU w...
- Tue Apr 21, 2015 8:56 am
- Forum: Newbie Help Center
- Topic: Popping sound on program startup?
- Replies: 6
- Views: 2001
Re: Popping sound on program startup?
FCEUX is doing it? Hmmm well that's annoying. If I switch the sound quality to Low in the emulator's sound options then it doesn't happen.