Search found 333 matches

by JoeGtake2
Wed Nov 05, 2014 9:51 pm
Forum: Newbie Help Center
Topic: Trying CHR-Ram instead of CHR-Rom -
Replies: 26
Views: 8316

Re: Trying CHR-Ram instead of CHR-Rom -

Strange - I thought I had rendering turned off...I'm doing this all before I actually turn rendering on. I'll check again, but I'm pretty sure. That was my first attempt at a fix.' It seems I was able to fix it - but I'm not sure why this fixed it. I have both rendering and NMI disabled while I clea...
by JoeGtake2
Wed Nov 05, 2014 8:49 pm
Forum: Newbie Help Center
Topic: Trying CHR-Ram instead of CHR-Rom -
Replies: 26
Views: 8316

Re: Trying CHR-Ram instead of CHR-Rom -

I sort of feeling it was a vBlank issue - that there were only so many cycles for these updates...thanks for confirming. I'm wondering what is the general method of initiating pattern tables for folks who ARE using RAM? I generally understand the vBlank, I'm just not sure how to load x-data, then wa...
by JoeGtake2
Wed Nov 05, 2014 8:25 pm
Forum: Newbie Help Center
Topic: Trying CHR-Ram instead of CHR-Rom -
Replies: 26
Views: 8316

Re: Trying CHR-Ram instead of CHR-Rom -

Alright, so based on all the help, I have this working flawlessly. Tokumaru - once I got the fundamentals down, implementing the variable method you suggested was very easy and is awesome. Now I've got it set up to load as many tiles wherever I want in the pattern table...very logical and is right i...
by JoeGtake2
Sun Nov 02, 2014 6:45 pm
Forum: Newbie Help Center
Topic: Trying CHR-Ram instead of CHR-Rom -
Replies: 26
Views: 8316

Re: Trying CHR-Ram instead of CHR-Rom -

Totally makes sense, and makes sense why the offset is happening the higher the number got.

Thanks lidnariq! And everyone else who has been contributing.

Joe G
by JoeGtake2
Sun Nov 02, 2014 6:32 pm
Forum: Newbie Help Center
Topic: Trying CHR-Ram instead of CHR-Rom -
Replies: 26
Views: 8316

Re: Trying CHR-Ram instead of CHR-Rom -

Hey tokumaru - well I'll likely adopt a method like that eventually...first I'm trying to get some fundamental understanding going, and this is just sort of easier to implement... I was able to do something like I'd originally set out to do (likely to be updated to a method more like yours, tokumaru...
by JoeGtake2
Sun Nov 02, 2014 3:28 pm
Forum: Newbie Help Center
Topic: Trying CHR-Ram instead of CHR-Rom -
Replies: 26
Views: 8316

Re: Trying CHR-Ram instead of CHR-Rom -

Thanks for the info. Still not working as intended. I'm doing a whole lot of plunking around with it and again this is the first day I've had to devote to playing with it, so thanks for bearing with me! I'm generally getting the concept of using the RAM pointer (correct verbiage?), as I've done some...
by JoeGtake2
Sun Nov 02, 2014 1:55 pm
Forum: Newbie Help Center
Topic: Trying CHR-Ram instead of CHR-Rom -
Replies: 26
Views: 8316

Re: Trying CHR-Ram instead of CHR-Rom -

Hey guys - thanks so much! Yes, the #$00 was a type in copying it over...my bad! Koitsu - yes, you understood perfectly, I'm essentially talking about rows of the pattern table as seen in the PPU viewer of FCUEX. I am still sort of thinking of it in terms of ROM in my head, so trying to adjust my th...
by JoeGtake2
Sun Nov 02, 2014 10:14 am
Forum: Newbie Help Center
Topic: Trying CHR-Ram instead of CHR-Rom -
Replies: 26
Views: 8316

Trying CHR-Ram instead of CHR-Rom -

Playing around a bit with CHR-Ram rather than CHR-Rom (undecided at this moment, but would like to at least have a good handle on it in case I go that direction) - I managed to pull in part of a CHR file using RAM with the help of some awesome folks here. I'm trying to figure out how to append the c...
by JoeGtake2
Sat Aug 16, 2014 11:13 am
Forum: Newbie Help Center
Topic: Creating a 'foreground' depth layer...
Replies: 5
Views: 2415

Re: Creating a 'foreground' depth layer...

Thanks for chiming in, Tepples. I'll try a few tests this weekend and report what I find. :-) **I promised I'd report back...and here I am. Yes, it works. And it's pretty easy...exactly as outlined above** Here's a video of it working: http://joegranatoiv.tumblr.com/post/95151389692/days-of-diligenc...
by JoeGtake2
Sat Aug 16, 2014 5:55 am
Forum: Newbie Help Center
Topic: Creating a 'foreground' depth layer...
Replies: 5
Views: 2415

Re: Creating a 'foreground' depth layer...

Yeah, I saw that method too. The former seemed the more logical choice right now if I am understanding it right. Does that method make sense from a pragmatic standpoint? *the method I first described, I mean*. I'm going to try some tests this weekend, and if I am conceptually understanding, it shoul...
by JoeGtake2
Sat Aug 16, 2014 5:31 am
Forum: Newbie Help Center
Topic: Creating a 'foreground' depth layer...
Replies: 5
Views: 2415

Creating a 'foreground' depth layer...

Alright folks, so I did some research on this and found a trick (if I understood it correctly), and just had a few questions. I've been considering jumping to 8x16 tiles, which may necessitate 'foreground' background tiles. I understand the NES does not have a way to create a foreground layer, per s...
by JoeGtake2
Sat Jul 26, 2014 4:32 pm
Forum: Newbie Help Center
Topic: Changing attribute data in game -
Replies: 5
Views: 2429

Re: Changing attribute data in game -

Hey thanks so much. It's the writing to $2006 first that I was missing, thanks for clarifying that! The convoluted math way I was attempting to do it was a last ditch effort...essentially, since the 'menu bar' is 128 tiles of data, I was trying to add to the end of that data to get to the attribute ...
by JoeGtake2
Sat Jul 26, 2014 1:50 pm
Forum: Newbie Help Center
Topic: Changing attribute data in game -
Replies: 5
Views: 2429

Re: Changing attribute data in game -

Hey thanks for the quick reply! No, I know its not $03c0, but it should be $#3c0 more than the start of the nametable data (I think this is a case of me overcomplicating it). Rather than base it on the address of the nametable, let me just try directly changing the attribute data...*smacks head*
by JoeGtake2
Sat Jul 26, 2014 1:07 pm
Forum: Newbie Help Center
Topic: Changing attribute data in game -
Replies: 5
Views: 2429

Changing attribute data in game -

I'm actually pretty proud that I've devised a hideable quasi-status bar system that works for me (thought probably less than efficient, it still feels good to wrap my head around it!) by turning off rendering and doing a quick overwrite to the 'status bar' area's tiles, then turning rednering back o...
by JoeGtake2
Tue Jul 22, 2014 2:18 pm
Forum: NES Music
Topic: FamiTone2 problem - not all notes played?
Replies: 10
Views: 4978

Re: FamiTone2 problem - not all notes played?

Annnnnnnnnnd Kasumi for the win. Haha. Yep, that fixed it! I certainly would not have thought to do that in a million years, and sounds from your post that it was unintuitive for you too? That makes me feel a little bit better about my confusion. Haha. And The Fox - thanks for pre-empting THAT heada...