Search found 56 matches

by Augustus Blackheart
Thu Dec 31, 2015 12:02 pm
Forum: SNESdev
Topic: Sound driver fun
Replies: 43
Views: 23025

Re: Sound driver fun

Today's update has reduced redundancy in the vibrato routine from the ABNOFX driver applied to all of the sound drivers. I'm rewriting how the special features use zeropage. After I make sure all those routine are working properly under the new system I'll be adding tremolo, panbrello, noise frequen...
by Augustus Blackheart
Wed Dec 30, 2015 5:38 pm
Forum: SNESdev
Topic: Sound driver fun
Replies: 43
Views: 23025

Re: Sound driver fun

Yeah, I was a bit sloppy there... the full fix was only in one of the drivers. They're all updated now.
by Augustus Blackheart
Wed Dec 30, 2015 3:10 pm
Forum: SNESdev
Topic: Sound driver fun
Replies: 43
Views: 23025

Re: Sound driver fun

To save space I think I'll have the vibrato waveform set the tremolo and panbrello waveform as well. I've attached a short tremolo demo to the first post.
by Augustus Blackheart
Tue Dec 22, 2015 2:26 pm
Forum: SNESdev
Topic: Sound driver fun
Replies: 43
Views: 23025

Re: Sound driver fun

Your SNESMod has a bug that I had fixed (and got incorporated into an actual updated version of SNESMod )... The bug that occurs has to do with loading sound effects. It happens when loop points go bad and cause the carry flag to accidentally get set, resulting in the sample pointers to be out of a...
by Augustus Blackheart
Fri Nov 27, 2015 11:20 am
Forum: SNESdev
Topic: Sound driver fun
Replies: 43
Views: 23025

Re: Sound driver fun

This reminds me of Shin Togenkyo, which did the same thing. Here are my results... Game Music Box ~ Fails after a few seconds (just like Shin Togenkyo) Audio Overload 1.5 ~ Sticks on the first note (Shin Togenkyo worked) Audio Overload 2.0 ~ Fails just like Shin Togenkyo (causes glitched audio) vsp...
by Augustus Blackheart
Thu Nov 26, 2015 5:41 pm
Forum: SNESdev
Topic: Sound driver fun
Replies: 43
Views: 23025

Re: Sound driver fun

The current code slowly increases or decreases several echo filter coeffcients based on a short user specifed delay until it reaches specific hard coded values. That sounds almost exactly like something I was going to try so as to get a phaser effect (far down the road, of course; I've done essenti...
by Augustus Blackheart
Thu Nov 26, 2015 11:12 am
Forum: SNESdev
Topic: Sound driver fun
Replies: 43
Views: 23025

Re: Sound driver fun

Actually, it appears the SPC file itself is fine as putting it into a ROM causes no issues. It has always worked on real hardware and every emulator I've tried. The current code slowly increases or decreases several echo filter coeffcients based on a short user specifed delay until it reaches specif...
by Augustus Blackheart
Wed Nov 25, 2015 11:12 pm
Forum: SNESdev
Topic: Sound driver fun
Replies: 43
Views: 23025

Re: Sound driver fun

Whoops, SPC creation is broken for SuperSNESMod under some circumstances (I haven't done enough testing yet to determine why it's happening). With a couple of songs I've managed to crash SPCTool2 and OpenSPCLite. AudioOverload doesn't crash but bad things happen soundwise. Other songs work fine so I...
by Augustus Blackheart
Fri Nov 13, 2015 4:32 pm
Forum: SNESdev
Topic: Sound driver fun
Replies: 43
Views: 23025

Re: Sound driver fun

I updated the first post with a link to the latest smconv, drivers and examples.
by Augustus Blackheart
Sat Sep 26, 2015 9:10 am
Forum: SNESdev
Topic: Sound driver fun
Replies: 43
Views: 23025

Re: Sound driver fun

Is anyone interested in having the following added to SNESMod? S9? ~ zmode filter sweep evol/delay > default EVOL < 80h: set evol_max [default 40h] 80h: Turn off EVOL sweep 81h-0ffh: Set delay between filter changes (-80h) S9? ~ zmode noise freq/min filter sweep evol 00-1eh: Set minimum noise freq d...
by Augustus Blackheart
Sat Sep 26, 2015 9:05 am
Forum: SNESdev
Topic: Sound driver fun
Replies: 43
Views: 23025

Re: Sound driver fun

psycopathicteen wrote:How do you get an .spc file to actually play in a game?
The necessary files are in smconv which is linked to in the first post.
by Augustus Blackheart
Sun Sep 13, 2015 8:30 am
Forum: SNESdev
Topic: Sound driver fun
Replies: 43
Views: 23025

Re: Sound driver fun

For use as a programmers' text editor, Microsoft did update Notepad. It's called Visual Studio Code. I'd like to see a tutorial on how to best set up Notepad++ or your other favorite Windows text editor. I still think since Notepad is the default text editor that it should know what to do with LF. ...
by Augustus Blackheart
Sun Sep 13, 2015 7:49 am
Forum: SNESdev
Topic: Sound driver fun
Replies: 43
Views: 23025

Re: Sound driver fun

Looked at the asm file and I can't read it because there's no spaces. Everything is on big wall of text. LF newlines. Don't open it in notepad, it won't work, it will only interpret CR-LF as a new line. It is ridiculous that it is 2015 and notepad still doesn't know what to do with LF newlines, som...
by Augustus Blackheart
Sat Sep 12, 2015 2:28 pm
Forum: SNESdev
Topic: Sound driver fun
Replies: 43
Views: 23025

Re: Sound driver fun

I've added a version with all sfx streaming code removed. Also, what would be a good option for commands to handle filter sweeps? I could use z01-05 (which would require an additional S9x command to enable this mode) for different types of filter sweeps and values higher than that could set the dela...
by Augustus Blackheart
Thu Aug 13, 2015 5:10 pm
Forum: SNESdev
Topic: Sound driver fun
Replies: 43
Views: 23025

Re: Sound driver fun

As of your current version (0.4)... - Master volume can go past 7Fh... but they'll all be negative values. You can omit the check to save some bytes... just make sure to indicate that you'll get negative volume values if you go past that value. ... Your current version concerns me in the following ...