Search found 56 matches
- Sat Aug 01, 2015 11:41 am
- Forum: SNESdev
- Topic: Sound driver fun
- Replies: 43
- Views: 23025
Re: Sound driver fun
Stack pointer starts at $01EF and grows down. Too many nested subroutine calls will blow up your sample directory. D'oh! I probably should have read a doument on the SPC or something. I figured that it was programmed that way for a reason. Everything has been put back in it's proper place. KungFuFu...
- Fri Jul 31, 2015 11:38 am
- Forum: SNESdev
- Topic: Sound driver fun
- Replies: 43
- Views: 23025
Re: Sound driver fun
I've got the sample directory starting at 0100h and the program at 0300h for the extended pitchmod spc program. I've changed it2spc.cpp and include/snesmod.asm to reflect this change*. Everything works fine in ROM and as an SPC file. Is there any reason why 0100h-01ffh shouldn't be used? One of the ...
- Thu Jul 30, 2015 4:56 pm
- Forum: SNESdev
- Topic: Sound driver fun
- Replies: 43
- Views: 23025
Re: Sound driver fun
That's a great point about IT tracker effects, I never had to think about that before because I use an XM tracker. That should definately be changed.
- Thu Jul 30, 2015 10:04 am
- Forum: SNESdev
- Topic: Sound driver fun
- Replies: 43
- Views: 23025
Sound driver fun
What's new: Added driver "Celes" which has a version of psychopathicteen's fm code, whichever old version was posted here. This song ( mp3 | spc ) uses an earlier version of the driver. Celes repurposes IT commands for other features. I really should get around to adding SPC playback into...
- Sun Apr 26, 2015 12:25 pm
- Forum: SNESdev
- Topic: Animation player
- Replies: 41
- Views: 9759
Re: Animation player
I used mode 1 since I started coding the animation player and I didnt have any problem. Maybe I'm not understanding well what are you saying but, mode 3 uses 8bpp tiles and mode 1 uses 4bpp. If you are gonna switch the mode and use the same tileset/bitmap , you are gonna get glitches for sure. I us...
- Fri Apr 24, 2015 12:54 pm
- Forum: SNESdev
- Topic: Animation player
- Replies: 41
- Views: 9759
Re: Animation player
https://www.youtube.com/watch?v=P_wV724qQAI kp64.my3gb.com/aimForTheTop.zip This is interesting. I remember years ago, before I really knew what I was doing, displaying frames of video in mode 3 using much shorter animations and less tiles. Then when I switched to mode 1 I recall getting glitchy fr...
- Fri Feb 20, 2015 2:29 pm
- Forum: SNESdev
- Topic: SNES audio hardware info
- Replies: 90
- Views: 29607
Re: SNES audio hardware info
Do you guys write your music in ASM? If so, the ASM source file would be more useful when it comes to using music in homebrews. Ever since I got Noise Tracker for the Amiga, back in the day, I've usually avoided writing songs in ASM. I like to be able to see the relation bewteen notes and to be abl...
- Thu Feb 19, 2015 9:36 pm
- Forum: SNESdev
- Topic: SNES audio hardware info
- Replies: 90
- Views: 29607
Re: SNES audio hardware info
http://jiggawatt.org/badc0de/spcplayer.htmpsycopathicteen wrote:Is there an easy way of getting an .spc file into a ROM? KungFuFurby's song is pretty epic. I also promised to use one of Augustus's songs a while ago.
- Tue Feb 03, 2015 12:18 am
- Forum: SNESdev
- Topic: New SNES game in development: Furry RPG (working title)
- Replies: 107
- Views: 66831
Re: New SNES game in development: Furry RPG (working title)
I've been trying to use Schism Tracker as well and then converting with snesmodlite, but the results are a little unpredictable (ie how samples get converted), not horrible, but unpredictable. I haven't had many unexpected results using SNESMod. I have had issues with bass guitar samples under cert...
- Mon Feb 02, 2015 11:56 pm
- Forum: SNESdev
- Topic: Who else is doing SNES music?
- Replies: 3
- Views: 1672
Re: Who else is doing SNES music?
I really like bg_song_short!
My SNES is my band at live shows. I haven't released many songs that are SNES only, however, I do have some albums that are SNES, C=64, guitar and vocals.
Here is my most recent SNES only song.
My SNES is my band at live shows. I haven't released many songs that are SNES only, however, I do have some albums that are SNES, C=64, guitar and vocals.
Here is my most recent SNES only song.
- Mon Jan 19, 2015 1:35 pm
- Forum: SNESdev
- Topic: SPC Gain Mode Decrease Types Question
- Replies: 3
- Views: 1309
Re: SPC Gain Mode Decrease Types Question
SNESMod uses gain.
I haven't seen much documentation that addresses the differet modes. Are there any advantages to using ADSR over gain?
I haven't seen much documentation that addresses the differet modes. Are there any advantages to using ADSR over gain?
- Sun Nov 02, 2014 7:06 pm
- Forum: SNESdev
- Topic: WLA SNES programming help
- Replies: 21
- Views: 8209
Re: WLA SNES programming help
In this case it's for ExHiROM; to replicate the segment located at $C08000 to $408000.
- Sun Nov 02, 2014 4:01 pm
- Forum: SNESdev
- Topic: WLA SNES programming help
- Replies: 21
- Views: 8209
Re: WLA SNES programming help
This archive includes everything you need to get started with the exception of make. It uses ca65, binaries are included. For Windows, you'll also have to rebuild smconv if you want to use multiple soundbanks using the included templates. The only other thing I haven't done yet is automate the sele...
- Fri Oct 03, 2014 11:00 pm
- Forum: SNESdev
- Topic: A simple sprite demo for teaching
- Replies: 57
- Views: 37351
Re: A simple sprite demo for teaching
Very nice.
Another option for controlling accumulator and index width is to use:
Another option for controlling accumulator and index width is to use:
- .a8 .a16 .i8 .i16
- Wed Oct 01, 2014 9:06 am
- Forum: SNESdev
- Topic: Mode 2 Questions
- Replies: 4
- Views: 2159
Re: Mode 2 Questions
Here's the Anthrox mode 2 demo.