Search found 56 matches

by Augustus Blackheart
Sat Aug 01, 2015 11:41 am
Forum: SNESdev
Topic: Sound driver fun
Replies: 43
Views: 23025

Re: Sound driver fun

Stack pointer starts at $01EF and grows down. Too many nested subroutine calls will blow up your sample directory. D'oh! I probably should have read a doument on the SPC or something. I figured that it was programmed that way for a reason. Everything has been put back in it's proper place. KungFuFu...
by Augustus Blackheart
Fri Jul 31, 2015 11:38 am
Forum: SNESdev
Topic: Sound driver fun
Replies: 43
Views: 23025

Re: Sound driver fun

I've got the sample directory starting at 0100h and the program at 0300h for the extended pitchmod spc program. I've changed it2spc.cpp and include/snesmod.asm to reflect this change*. Everything works fine in ROM and as an SPC file. Is there any reason why 0100h-01ffh shouldn't be used? One of the ...
by Augustus Blackheart
Thu Jul 30, 2015 4:56 pm
Forum: SNESdev
Topic: Sound driver fun
Replies: 43
Views: 23025

Re: Sound driver fun

That's a great point about IT tracker effects, I never had to think about that before because I use an XM tracker. That should definately be changed.
by Augustus Blackheart
Thu Jul 30, 2015 10:04 am
Forum: SNESdev
Topic: Sound driver fun
Replies: 43
Views: 23025

Sound driver fun

What's new: Added driver "Celes" which has a version of psychopathicteen's fm code, whichever old version was posted here. This song ( mp3 | spc ) uses an earlier version of the driver. Celes repurposes IT commands for other features. I really should get around to adding SPC playback into...
by Augustus Blackheart
Sun Apr 26, 2015 12:25 pm
Forum: SNESdev
Topic: Animation player
Replies: 41
Views: 9759

Re: Animation player

I used mode 1 since I started coding the animation player and I didnt have any problem. Maybe I'm not understanding well what are you saying but, mode 3 uses 8bpp tiles and mode 1 uses 4bpp. If you are gonna switch the mode and use the same tileset/bitmap , you are gonna get glitches for sure. I us...
by Augustus Blackheart
Fri Apr 24, 2015 12:54 pm
Forum: SNESdev
Topic: Animation player
Replies: 41
Views: 9759

Re: Animation player

https://www.youtube.com/watch?v=P_wV724qQAI kp64.my3gb.com/aimForTheTop.zip This is interesting. I remember years ago, before I really knew what I was doing, displaying frames of video in mode 3 using much shorter animations and less tiles. Then when I switched to mode 1 I recall getting glitchy fr...
by Augustus Blackheart
Fri Feb 20, 2015 2:29 pm
Forum: SNESdev
Topic: SNES audio hardware info
Replies: 90
Views: 29607

Re: SNES audio hardware info

Do you guys write your music in ASM? If so, the ASM source file would be more useful when it comes to using music in homebrews. Ever since I got Noise Tracker for the Amiga, back in the day, I've usually avoided writing songs in ASM. I like to be able to see the relation bewteen notes and to be abl...
by Augustus Blackheart
Thu Feb 19, 2015 9:36 pm
Forum: SNESdev
Topic: SNES audio hardware info
Replies: 90
Views: 29607

Re: SNES audio hardware info

psycopathicteen wrote:Is there an easy way of getting an .spc file into a ROM? KungFuFurby's song is pretty epic. I also promised to use one of Augustus's songs a while ago.
http://jiggawatt.org/badc0de/spcplayer.htm
by Augustus Blackheart
Tue Feb 03, 2015 12:18 am
Forum: SNESdev
Topic: New SNES game in development: Furry RPG (working title)
Replies: 107
Views: 66831

Re: New SNES game in development: Furry RPG (working title)

I've been trying to use Schism Tracker as well and then converting with snesmodlite, but the results are a little unpredictable (ie how samples get converted), not horrible, but unpredictable. I haven't had many unexpected results using SNESMod. I have had issues with bass guitar samples under cert...
by Augustus Blackheart
Mon Feb 02, 2015 11:56 pm
Forum: SNESdev
Topic: Who else is doing SNES music?
Replies: 3
Views: 1672

Re: Who else is doing SNES music?

I really like bg_song_short!

My SNES is my band at live shows. I haven't released many songs that are SNES only, however, I do have some albums that are SNES, C=64, guitar and vocals.

Here is my most recent SNES only song.
by Augustus Blackheart
Mon Jan 19, 2015 1:35 pm
Forum: SNESdev
Topic: SPC Gain Mode Decrease Types Question
Replies: 3
Views: 1309

Re: SPC Gain Mode Decrease Types Question

SNESMod uses gain.

I haven't seen much documentation that addresses the differet modes. Are there any advantages to using ADSR over gain?
by Augustus Blackheart
Sun Nov 02, 2014 7:06 pm
Forum: SNESdev
Topic: WLA SNES programming help
Replies: 21
Views: 8209

Re: WLA SNES programming help

In this case it's for ExHiROM; to replicate the segment located at $C08000 to $408000.
by Augustus Blackheart
Sun Nov 02, 2014 4:01 pm
Forum: SNESdev
Topic: WLA SNES programming help
Replies: 21
Views: 8209

Re: WLA SNES programming help

This archive includes everything you need to get started with the exception of make. It uses ca65, binaries are included. For Windows, you'll also have to rebuild smconv if you want to use multiple soundbanks using the included templates. The only other thing I haven't done yet is automate the sele...
by Augustus Blackheart
Fri Oct 03, 2014 11:00 pm
Forum: SNESdev
Topic: A simple sprite demo for teaching
Replies: 57
Views: 37351

Re: A simple sprite demo for teaching

Very nice.

Another option for controlling accumulator and index width is to use:
  • .a8 .a16 .i8 .i16
edit: I probably should have looked to see where those macros were being used. Question: why wouldn't .a8 at the beginning of spc_begin_upload work?
by Augustus Blackheart
Wed Oct 01, 2014 9:06 am
Forum: SNESdev
Topic: Mode 2 Questions
Replies: 4
Views: 2159

Re: Mode 2 Questions

Here's the Anthrox mode 2 demo.