Search found 31 matches

by kp64
Mon Jan 22, 2018 1:58 am
Forum: SNESdev
Topic: Can someone please tell me how local labels work on WLA?
Replies: 1
Views: 2312

Re: Can someone please tell me how local labels work on WLA?

OK, I think that I get it now Underscore for local section labels only work with labels defined within the code. Labels defined with .DEFINE( or .DEF .EQU .ENUM which are the same) are always in the module file scope, labels defined with .DEF .EQU or .ENUM also do not show in the object symbol table...
by kp64
Sat Jan 20, 2018 2:08 am
Forum: SNESdev
Topic: Can someone please tell me how local labels work on WLA?
Replies: 1
Views: 2312

Can someone please tell me how local labels work on WLA?

I guess this is fairly trivial but I read the WLA documentation and used search engines and I can't understand were the problem is, So, if someone is kind enough to tell me what is wrong with this I will be very glad. So, I have an .ENUM inside a .SECTION like this: .SECTION "section name"...
by kp64
Tue Jun 30, 2015 6:54 am
Forum: SNESdev
Topic: Inquiry: Using Pitch Modulation outside of SNES development?
Replies: 4
Views: 2371

Re: Inquiry: Using Pitch Modulation outside of SNES developm

Norrin_Radd wrote:"Fall of the Demon King".
That sound... That amazing sound.
https://www.youtube.com/watch?v=MPciBloeOrc

I dont know anything about digital audio , so maybe this is technically impressive, but personally I don't consider this a pleasant sound.
by kp64
Thu Jun 04, 2015 6:35 am
Forum: SNESdev
Topic: Castle Platformer - completed - would like feedback
Replies: 34
Views: 9716

Re: Castle Platformer - completed - would like feedback

Please let me know what you think. I played all the versions you have been posting , and Im very pleased and impressed, the game is totally fluid and playable( and a bit too difficult). Your code is very good and clean , It will be really useful. there is finally a new open-source engine for SNES. ...
by kp64
Tue May 05, 2015 11:25 am
Forum: SNESdev
Topic: SNES Emulator SE devkit
Replies: 16
Views: 8813

Re: SNES Emulator SE devkit

So , what exactly I'm looking at?
I never seen this dev-kit before , how does this works?
Is an early 90's PC that emulates SNES by hardware so you can develop an test the game in the same machine?
by kp64
Sun Apr 26, 2015 12:05 pm
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 210
Views: 196739

Re: bsnes-plus and xkas-plus (new debugger and assembler)

This is gonna be really useful, thanks.
by kp64
Sun Apr 26, 2015 12:03 pm
Forum: SNESdev
Topic: Animation player
Replies: 41
Views: 9760

Re: Animation player

This is interesting. I remember years ago, before I really knew what I was doing, displaying frames of video in mode 3 using much shorter animations and less tiles. Then when I switched to mode 1 I recall getting glitchy frames. Did you have any issues along the way or did everything always display...
by kp64
Thu Apr 23, 2015 10:02 am
Forum: SNESdev
Topic: Animation player
Replies: 41
Views: 9760

Re: Animation player

byuu wrote:kp64, please be sure to try http://manuloewe.de/snestuff/temp/lunar.7z in higan v094-balanced.
I already did , is really impressive!
I'm getting the same results that Ramsis. It works ok with the balanced profile.
by kp64
Wed Apr 22, 2015 2:02 am
Forum: SNESdev
Topic: Animation player
Replies: 41
Views: 9760

Re: Animation player

If you're sharing your own version, that's cool. Always nice to see others' code. But if you're demonstrating the technique, we've already done this before. I just wanted to have a tool for playing animations on SNES. Now I can see short animations of my favorite shows on my fav system. I dont own ...
by kp64
Tue Apr 21, 2015 1:38 am
Forum: SNESdev
Topic: Animation player
Replies: 41
Views: 9760

Re: Animation player

For instance from a 24 RGB image, can you convert easily to 16 colors in RGB555 ? and also control the dithering (checkboard or diffusion) ? ImageMagick let you control the dithering and reduce colors at the same time. http://www.imagemagick.org/Usage/quantize/ My program converts images that are a...
by kp64
Mon Apr 20, 2015 7:14 am
Forum: SNESdev
Topic: Animation player
Replies: 41
Views: 9760

Re: Animation player

Is there any compression involved ? No , there is not compression. Still looks nice, the 4bpp conversion is really well done (we can hardly tell there is only 15 used colors in the video) Imagemagick applies Riemersma's dithering to the images by default. Each frame has his own 16 colors palette. A...
by kp64
Sat Apr 18, 2015 3:30 am
Forum: SNESdev
Topic: Animation player
Replies: 41
Views: 9760

Re: Animation player

Feel like sharing any details about what exactly I'm looking at and how it was done? It seems interesting. The results are pretty cool but the program is simple and uninteresting. I will try to explain it the better I can, but writing explanations in english is not my speciality, so excuse me if I ...
by kp64
Fri Apr 17, 2015 6:51 pm
Forum: SNESdev
Topic: Animation player
Replies: 41
Views: 9760

Animation player

http://www.youtube.com/watch?v=rnKlTN8aFJU
kp64.my3gb.com/aimForTheTop.zip
by kp64
Tue Apr 07, 2015 11:38 am
Forum: SNESdev
Topic: Making noise with the SPC700 , help!
Replies: 5
Views: 2744

Re: Making noise with the SPC700 , help!

If you want to hear something then you will need to unmute the "FLG" register (DSP register 6Ch). With $6C set at $00 and GAIN(Voice 0) set to $7F , a whistle sounds each time that I start the program, and If I activate all the chanels , I get a lot of random noise , at least thats someth...
by kp64
Mon Apr 06, 2015 5:33 am
Forum: SNESdev
Topic: Making noise with the SPC700 , help!
Replies: 5
Views: 2744

Re: Making noise with the SPC700 , help!

I tried again: ;----------------------------------------------------------------------------------------- .MEMORYMAP ; Tell WLA that the SPC has RAM at locations ;$0000-$ffff in every bank SLOTSIZE $10000 ; and that this area is $10000 bytes in size. DEFAULTSLOT 0 ; There is only a single slot in SN...