Search found 31 matches

by kp64
Sun Apr 05, 2015 12:59 pm
Forum: SNESdev
Topic: Making noise with the SPC700 , help!
Replies: 5
Views: 2744

Making noise with the SPC700 , help!

I have zero knowledge about digital audio. I started playing with the SPC700 and I want to reproduce one sample. Im using the "cymbal.brr" sample that 93143 posted here:(basamples_v2.7z) http://forums.nesdev.com/viewtopic.php?f=12&t=10696&start=120#p142336 The situation is the foll...
by kp64
Fri Feb 13, 2015 12:09 pm
Forum: SNESdev
Topic: Main principles of creating an "object"
Replies: 118
Views: 20896

Re: Main principles of creating an "object"

For a very simple game all the objects can have the same number of sprites , and the same amout of data on RAM. If the objects have diferent sizes , your game will need a defragmenter or something like that, right? The game needs a subroutine that merges together small free blocks and produce bigger...
by kp64
Fri Feb 13, 2015 10:08 am
Forum: SNESdev
Topic: Introducing SNES Tracker
Replies: 5
Views: 5866

Re: Introducing SNES Tracker

Based bazz is based. I will be Kickstarting this project *_* .. Please let me know if you would be willing to donate. I will donate something Right now the thought of messing around in SPC/RSN terrifies me because I have basically no knowledge of anything to do with SNES sound hardware. (...) EDIT: ...
by kp64
Wed Feb 11, 2015 2:24 pm
Forum: SNESdev
Topic: nesdev.com's "not" longest thread ever.
Replies: 188
Views: 32445

Re: nesdev.com's "not" longest thread ever.

If the gameplay is as lackluster as the title and the artwork I've seen, then I think I might stay away. Excuse me? Is a homebrew game and you are talking about the work of other people , a bit more of respect will be apreciated. Also , in my opinion , It looks really good , a lovely well made home...
by kp64
Wed Feb 11, 2015 2:06 pm
Forum: SNESdev
Topic: PC Mouse to SNES
Replies: 35
Views: 16316

Re: PC Mouse to SNES

A circuit for using a PS2 mouse on a Super Nintendo (for games that support the official mouse). Based on the popular PIC 16F628 http://dabit.es/proyectos/?activo=3 http://dabit.es/proyectos/PICSNES/1/PICSNES.htm http://dabit.es/proyectos/PICSNES/2/PICSNES.htm http://dabit.es/proyectos/PICSNES/1/PI...
by kp64
Mon Feb 09, 2015 8:08 am
Forum: SNESdev
Topic: Main principles of creating an "object"
Replies: 118
Views: 20896

Re: Main principles of creating an "object"

Using the equivalent of an array of structures on C will do the job? Elements of the array are consecutive on memory, each element of the array has a fixed size. The size of each element must be a Power of two so all the address calculations can be done with ASL and LSR The "structure" wil...
by kp64
Thu Feb 05, 2015 2:34 pm
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

Re: SNES PowerPak

The SDRAM test data is routed through the SNES, so you might want to check if there are any cart connector issues (e.g. dirt/dust). Next thing you should try is switch to another SNES console. If the issue still persists after that, I'd contact bunnyboy and ask for a hardware replacement. :| Thank ...
by kp64
Thu Feb 05, 2015 8:06 am
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

Re: SNES PowerPak

First of all thanks for your work. I have been using it for months , and the firmware works perfectly and looks much better than the original one. When I use the info option(Select button) on the init screen I get this: Firmware v2.02 "SIMBA" CF modules v2.02 "SIMBA" DMA: on DSP1...
by kp64
Thu Feb 05, 2015 7:29 am
Forum: SNESdev
Topic: Bad Apple demo for SNES
Replies: 209
Views: 104012

Re: Bad Apple demo for SNES

Brilliant , Fantastic , really impresive! Cant wait to see ( or hear) the demo with sound :D . psycopathicteen , tepples and 93143 , you are reallly skilled , thank you. I hope that , some far away day, I can be close to that level of ability. I tested the ROM on my SNES: PAL , CPU: 02 , PPU: 01 , P...
by kp64
Tue Dec 30, 2014 8:03 am
Forum: SNESdev
Topic: When the SNES patents will expire?
Replies: 3
Views: 2358

Re: When the SNES patents will expire?

As for the 6502 and 65816, patents still last 20 years, and exclusive rights in the integrated circuit layout itself (the "mask work" in US parlance) last 10 years. 6502 is from 1975 and the 65816 is from 1983. I dont know exactly the date of the patents and the mask work but the patents ...
by kp64
Tue Dec 30, 2014 7:38 am
Forum: SNESdev
Topic: When the SNES patents will expire?
Replies: 3
Views: 2358

When the SNES patents will expire?

In 2015 , 25 years have passed since the release of the SNES. The system is only protected by patents , right? So when all the patents are expired will be legal to make your own SNES clone? Im thinking about possible homebrew SNES clones , and guides for making your own one more than in commercial c...
by kp64
Fri Dec 12, 2014 8:13 am
Forum: SNESdev
Topic: Is it possible to recycle an R4 to a snes,gba, cart board?
Replies: 9
Views: 3360

Re: Is it possible to recycle an R4 to a snes,gba, cart boar

You are asking if it is possible to make a SNES flashcard with a DS flashcard , because r4 are cheap these days.
Read your own question and think about it.
by kp64
Mon Sep 29, 2014 12:53 pm
Forum: SNESdev
Topic: Ideal size for homebrew.
Replies: 13
Views: 4559

Re: Ideal size for homebrew.

tepples wrote:Or you might want to make your game small in order to fit it on a collaborative multicart, if we ever get around to making one of those.
Something similar to this one?
https://www.pikointeractive.com/super-4-in-1.html
by kp64
Sun Sep 28, 2014 1:42 am
Forum: SNESdev
Topic: Chip8 Interpreter for SNES
Replies: 3
Views: 1961

Re: Chip8 Interpreter for SNES

tepples wrote:I wonder if this works in Snezziboy, a rudimentary Super NES emulator for Game Boy Advance. Imagine the emulator tower you could make with this.
CHIP-8 emulator in Snezziboy in VBA GX in Dolphin on Linux in VirtualBox
That would be a new world record of nested emulation :shock:
by kp64
Sat Sep 27, 2014 10:52 am
Forum: SNESdev
Topic: Chip8 Interpreter for SNES
Replies: 3
Views: 1961

Chip8 Interpreter for SNES

I put on halt my homebrew game project one month ago because I wanted to make this little experimental program. I dont want to waste more time on it so I will dump here what I got. Basically , it is a Chip8 interpreter for SNES. it is in a very early stage and has a lot of issues but , someone will ...